Hi,
is the image coming from the GPU? If so, you can let OpenGL convert it
for you on the way to CPU if you don't mind too much about transfer
speed. Also, double check the image writing code if a certain format
does not support BGRA.
jp
On 01/11/2011 02:40, Blake Mason wrote:
I have a osg
Hi,
I was incorrecly assuming that the QTimer that initiates the rendering of a
frame was started from the thread doing the event handling. The solution is
very elegant indeed.
Best regards,
Nico
On Sat, Oct 29, 2011 at 2:07 PM, Nico Kruithof wrote:
> Hello,
>
> I'm trying to develop a Qt user
I have a osg::image with pixel format of GL_BGRA. I need to convert it
to GL_RGB so that I can write out any generic type of image with osgDB
(i.e., jpg, png, tiff, etc). Is there an easy way to convert the _data
in the image to be in some other format? I could obviously do this
myself with a
For development at a high level, I'll again shamelessly plug VR JuggLua -
https://github.com/vance-group/vr-jugglua with windows binaries autobuilt
at http://hci.iastate.edu/~rpavlik/downloads/vrjugglua/jenkins/
My workflow for simple applications is: Create/find models in Google
SketchUp (the 3D
Hi Thomas,
If you don't actually need the functionality of the 3rd party's update
callbacks you could remove them using a custom visitor. Or you could do as
Robert suggests and write your own frame loop which ignores the call you're
having problems with as you see fit. This option really woul
I'll put my 3 cents on Dream-host,
I have used them for nearly 10 years for all my sites, their pretty good and
their up time is up there as well
Gordon Tomlinson
3D Technical Product Manager
(System Engineering Consultant)
Overwatch
An Operating Unit of Textron Systems
_
Hi,
I have solved the problem and It was quite easy.
I followed the example of the OpenSceneGraph Beginners guide of how to build a
HUD camera and It was exactly what I was looking for.
In the example it is clearly stated that if someone needs to build a HUD a
second camera must be used. so..
If I have a node with a SetSet attribute set to OVERRIDE and then have a child
node also set to OVERRIDE on the same attribute, what would the attribute value
be on the child? Is it the parent node's attribute value or the child node's
attribute value?
Thanks for the clarification,
Paul P.
---
On 10/31/2011 5:24 AM, Robert Osfield wrote:
> To help kick things off. On the hosting side I currently have a
> Dreamhost account that provides the mailing lists services that we
> currently use, and my account looks to be sufficient for provide a
> Tracs and Subversion services as well - so pont
Okay, I am beginning to understand. I am using a layer that is mostly between
osg & my application. I do not believe I am doing any update callbacks
directly, but could be wrong. What are the methods that register the update
callbacks so I can get to the bottom of this before got viewer types "b
Hi Thomas,
On Mon, Oct 31, 2011 at 3:46 PM, Thomas Lerman wrote:
> Maybe I am missing something or not quite understanding what you are
> saying??? _camera->getUpdateCallback() is false and
> getSceneData()->getNumChildrenRequiringUpdateTraversal() is 2. It would seem
> that I do not have an u
Maybe I am missing something or not quite understanding what you are saying???
_camera->getUpdateCallback() is false and
getSceneData()->getNumChildrenRequiringUpdateTraversal() is 2. It would seem
that I do not have an update callback. Would you mind telling me more about
both of these methods
Hi Thomas,
The Viewer::checkNeedToDoFrame() looks correct, and CompositeViewer
one is missing the check for update callbacks in the scene graph. I
have added the missing checks and checked this into svn/trunk.
This fix will break the behavior you looking for in your app though,
but it'll be corr
CompositeViewer::checkNeedToDoFrame() does the following:
Code:
if (_requestRedraw) return true;
if (_requestContinousUpdate) return true;
for(RefViews::iterator itr = _views.begin();
itr != _views.end();
++itr)
{
osgViewer::View* view = itr->get();
Hi Alberto,
Sorry about the nitpicking. Did you mean BitKeeper? :)
Err, yeah you're absolutely right. ;-)
J-S
--
__
Jean-Sébastien Guayjean-sebastien.g...@cm-labs.com
http://www.cm-labs.com/
Hi J-S,
Jean-Sébastien Guay writes:
> Hi Brad,
>
>> It is a commercial product but they licence it free to open source projects
>> (http://www.atlassian.com/software/views/open-source-license-request ).
>
> I would advise against going with a commercial product that has a
> special license for o
Hi,
well, the camera is only one in my situation. I am going to try now to
initialize the camera using the camera_para.dat file and the try to setup the
camera for the widgets to appear.
If anyone has an idea please feel free to shoot!
Thank you for your time!
Cheers,
Stefanos
Hi Brad,
It is a commercial product but they licence it free to open source projects
(http://www.atlassian.com/software/views/open-source-license-request ).
I would advise against going with a commercial product that has a
special license for open source projects. There has been a history of
Hi,
I thinking moving to git would be a very positive move. I haven't used it a
great deal but I am very familiar which mercurial which is similar. I have also
recently been involved in migrating a fairly large project from SVN to
mercurial so I might be able to contribute something on the tech
Hi Robert,
I havend used git in detail, just do download some projects. I gree that it
might be better to point directly to git instead of open a large discussion
overweeks without result.
Regarding the wiki I can't help you. I personally use Horde, but I think its
more a groupware with wiki a
Hi All,
I would like to start a discussion about migrating our website and
version control services to new servers and feel this might be a good
opportunity to change the technology that we use on the server for
providing the website and version control services. One of the
reasons that adds a li
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