Hi Stephan!
Thank you for your answer.
Until now, I render the video in a texture as you suggest and that works well.
The problem is that my 3D scene is quite complex (for the iPad ;) ) so the
framerate is not so good... Thus I came up with this idea in order to display
directly the video prev
Hi,
instead of making the opengl-view transparent you can render the
live-video as a texture inside osg, you'll have to feed the video-image
into an osg-texture, but it's relatively simple to do.
If you insist in a transparent opengl view you'll have to hack
GraphicsWindowIOS.mm, as there's no su
Hi,
I'm developing an augmented reality application for iPad. I'm using
OpenSceneGraph to render the 3D objects over the camera view.
My code is based on the view_test iPhone example given with the sources on
Github, so we can discuss my problem from this exemple.
I wish to set the background o
Hi folks,
We've got new revisions available of our popular SilverLining library for 3D
volumetric clouds, skyboxes, and weather effects, and our newer Triton Ocean
SDK for GPGPU-accelerated ocean and water simulation. Both are available now
from Sundog Software's website at sundog-soft (dot) co
The easiest solution I can think off, is to write a simple fragment
shader that outputs the luminance of each pixel.
I don't know about anything that does this out of the box.
cheers
Sebastian
Hi,
I'm new to OSG but need a switch by using flightgear.
Is it somewhere simple to switch colored o
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