Re: [osg-users] Background transparency on iOS

2011-11-27 Thread Jeremy Blatter
Hi Stephan! Thank you for your answer. Until now, I render the video in a texture as you suggest and that works well. The problem is that my 3D scene is quite complex (for the iPad ;) ) so the framerate is not so good... Thus I came up with this idea in order to display directly the video prev

Re: [osg-users] Background transparency on iOS

2011-11-27 Thread Stephan Huber
Hi, instead of making the opengl-view transparent you can render the live-video as a texture inside osg, you'll have to feed the video-image into an osg-texture, but it's relatively simple to do. If you insist in a transparent opengl view you'll have to hack GraphicsWindowIOS.mm, as there's no su

[osg-users] Background transparency on iOS

2011-11-27 Thread Jeremy Blatter
Hi, I'm developing an augmented reality application for iPad. I'm using OpenSceneGraph to render the 3D objects over the camera view. My code is based on the view_test iPhone example given with the sources on Github, so we can discuss my problem from this exemple. I wish to set the background o

[osg-users] [ANN] New versions of the SilverLining Cloud, Sky & Weather SDK and the Triton Ocean SDK

2011-11-27 Thread Frank Kane
Hi folks, We've got new revisions available of our popular SilverLining library for 3D volumetric clouds, skyboxes, and weather effects, and our newer Triton Ocean SDK for GPGPU-accelerated ocean and water simulation. Both are available now from Sundog Software's website at sundog-soft (dot) co

Re: [osg-users] switch colored display to grayscale

2011-11-27 Thread Sebastian Messerschmidt
The easiest solution I can think off, is to write a simple fragment shader that outputs the luminance of each pixel. I don't know about anything that does this out of the box. cheers Sebastian Hi, I'm new to OSG but need a switch by using flightgear. Is it somewhere simple to switch colored o