Hi Andrea,
On 13 December 2011 18:12, Andrea Martini wrote:
> Hi,
> ... a hope
> Is there a class, like osgManipulator::TabBoxDragger and relative DraggerCall
> back that allows object (osg::Node* ) clipping instead of resize or moving?
> In this mode, picking on a box's plane, it is possib
On 12/14/2011 09:26 AM, Jesper D. Thomsen wrote:
Hi guys,
I have a question regarding exporting to SVG from OpenSceneGraph.
In our software product we use OpenSceneGraph for both a model view
window and for a charting component. So far we have exported images
from the charting component as b
On 12/14/2011 7:26 AM, Jesper D. Thomsen wrote:
> I have a question regarding exporting to SVG from OpenSceneGraph.
> In our software product we use OpenSceneGraph for both a model view window
> and for a
> charting component. So far we have exported images from the charting
> component as bitmap
Hi,
AFAIK, osg is not capable to export geometry to SVG. I used gl2ps[1]
together with osg to export some geometry to SVG. Worked quite well.
cheers,
Stephan
[1] http://geuz.org/gl2ps/
Am 14.12.11 15:26, schrieb Jesper D. Thomsen:
> Hi guys,
>
> I have a question regarding exporting to SVG fr
Hi guys,
I have a question regarding exporting to SVG from OpenSceneGraph.
In our software product we use OpenSceneGraph for both a model view window and
for a charting component. So far we have exported images from the charting
component as bitmap images (by just rendering them to an offscreen
Hi,
when i'm drawing a transparent pyramid it is ok; but while i rotating via
transformation matrix this pyramid outside this updating makes distortions in
the pyramid just like the triangle primitives have patterns. I tried other
blending modes else than GL_BLEND and mede stateattr protected e
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Hi David,
Sorry but I dont have experience with this version of the exporter.
You should contact the author if you want more informations.
The way I did with the example I sent you is:
select model name and filename (with the Config of osgconf) then
Hi All,
We have just been testing the new file formats, but couldn't really
proceed. We have a master.osg and a master.osgt referring a sub tile -
the latter won't work as expected under Windows7, Visual Studio 2008.
Old .osg format with relative path to child tile works:
ProxyNode {
no
Hi,
I'm curious about the time it takes to do intersection testing.
I have roughly 800 Image points that I need to check for intersection with my
model.
My model isn't really complicated, it's basically just a huge box with a few
rectangular elements that stand out a bit.
It was created using S
Can Jeremy Moles (that coded Window and EventInterface) explain me the reason
of the memory leak?
Regards,
Gianni
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=44378#44378
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