Re: [osg-users] Geographic earth in OSG?

2012-05-18 Thread Jordi Torres
Hi Shayne and Akilan, I suspect your problem has something to do with your shape drawable where you're using a sphere in your code. That is what I was trying to say, If you do your calculations with an ellipsoid model, but then you try to draw these positions in a ShapeDrawable::Sphere you'll

Re: [osg-users] Building new website, assistance appreciated!

2012-05-18 Thread Jordi Torres
Hi Thomas, I have been a bit busy these days, but hopefully this weekend I will be able to take up again the web tasks. I will start to write the author's guide ASAP, we can modify it later if necessary. Cheers. 2012/5/17 Thomas Hogarth thomas.hoga...@gmail.com Hi Again I've started work

Re: [osg-users] Render a sub part of the viewport

2012-05-18 Thread Robert Osfield
Hi Aurelien, What you need to do is set up your RTT Camera so it's dimensions are 9x9 (viewport and texture sizes), keep the view matrix the same as the main camera, then adjust the post multiple the projection of the main camera so that it captures just the required portion of the main window.

Re: [osg-users] Problem with semi-transparent textures

2012-05-18 Thread Robert Osfield
Hi Martin, On 17 May 2012 11:52, Martin Oswald martin.r.osw...@gmail.com wrote: I hope this description makes the problem a bit more clear. I'm afraid even with this explanation I can't spot a reason of what might be going wrong for you. When stumped on issues like this I tend to pare back my

Re: [osg-users] Render a sub part of the viewport

2012-05-18 Thread Aurelien Albert
Hi, Thanks for your guidelines, this is exactly what I try to do... no sucess for the moment but it's probably just a math issue with the projection matrix modification. Another question : how can I render only this camera ? (not the main one) I tried to modify cameras node masks so when I

Re: [osg-users] Render a sub part of the viewport

2012-05-18 Thread Sergey Polischuk
Hi, Aurelien This can be done with viewport modification. Viewport matrix is one that transform -1...1 postperspective coords to window coords. You should attach 9x9 image\texture to camera, and set camera viewport with x,y = (window mouse coords center transformed to screen coords in pixels -

Re: [osg-users] Render a sub part of the viewport

2012-05-18 Thread Sergey Polischuk
Replying to myself :) In this case you should attach full sized texture, but only 9x9 pixels area around mouse cursor will be drawn. Another possibility is to attach 9x9 texture, keep viewport (0,0,9,9) and tweak projection matrix with scale and translate, as Robert already said. 18.05.2012,

Re: [osg-users] Render a sub part of the viewport

2012-05-18 Thread Aurelien Albert
Thanks, I'll work on it on monday... What about my 2nd question ? (render only this camera) Cheers, Aurelien -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47761#47761 ___ osg-users mailing list

Re: [osg-users] Render a sub part of the viewport

2012-05-18 Thread Robert Osfield
HI Aurelien, On 18 May 2012 15:06, Aurelien Albert aurelien.alb...@alyotech.fr wrote: What about my 2nd question ? (render only this camera) Not a quick an easy answer to this one. The normal frame loop will render the various graphics windows and then issue a swap buffers at the end of the

Re: [osg-users] Render a sub part of the viewport

2012-05-18 Thread Sergey Polischuk
This is not exactly what you want, but something similar: you can rework your rendering process to use 3 cameras: 1) RTT camera which render scene. 2) your 9x9 RTT camera. 3) main camera (which output stuff to framebuffer) - this one just render full screen quad with texture from first camera.

[osg-users] Help: how does lightSource with referenceFrame of osg::LightSource::ABSOLUTE_RF work?

2012-05-18 Thread wang shuiying
Hello, I have 2 questions about the lightSource node. (1) Does lightSource affect all the geode nodes in the scenedata or only the ones that are under it in the sceneData structure? (2) In my application, a lightSource is attached to the main sceneNode, and this lightSource has a osg::group

Re: [osg-users] Geographic earth in OSG?

2012-05-18 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
I understand the discrepancy. The real question is why the originator of the thread was using a sphere in the first place and not the ellipsoid to place the models... -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org

[osg-users] [osgPlugins] [osgAndroid-Question] How to get .ply files to work?

2012-05-18 Thread Bernd Kampl
Hi dear OSG Dev Community :) I'm working with the Android Implementation of OSG, namely the osgAndroidExampleGLES1. I figured out how to include the plugins like jpeg, png, curl, freetype, mainly thanks to this thread: http://forum.openscenegraph.org/viewtopic.php?t=10415 (For those who don't