Hi, all! when i use osggis_build tool to create the boston-sample
example.the cmd is C:\Documents and Settings\Administrator>osggis_buildd
--threads 1 -f
"E:\Program Files\osg_3_0_0VS9SP1\osgGIS\GISDATA\boston-sample\project.xml",
but no data output and there is a warn"[osgGIS] WARN: Unable to load
Hello,
Delurking.
8 August 2012. 10AM - 11AM.
Commence making those videos and slides. Be the first geek in your
neighborhood to reserve a slot:)
John F. Richardson
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Hi,
after many days i have been succesfull to display that hell of cow
on my Archos 80 G9, using OSG 3.0.1 compiled for Android under Ubuntu 11,
and Necessitas (QT for Android) using OGLES1.1
[Image: http://img17.imageshack.us/img17/7555/p6082164.jpg ]
Probably i have made some mistakes, but i h
Thanks for your help, I'll check into the Camera callback. I've dissected the
the osgfpdepth example already ... that's where I learned to do the floating
point depth buffer and the anti-aliasing setup for a frame buffer object. I'll
look into it again to see if I've missed something ...
I'm fa
There's also the osgfpdepth example, which does render to an FBO with
a floating point depth buffer and then renders the image to the window
color buffer.
Tim
On Fri, Jun 8, 2012 at 6:25 PM, Paul Martz wrote:
> I'm fairly certain you can access the RenderStage in a Camera callback, but
> I'm not
I'm fairly certain you can access the RenderStage in a Camera callback, but I'm
not sure you're approaching the problem correctly.
It seems like the multipass rendering you describe below could be accomplished
by using a series of Cameras. In OSG these must be arranged hierarchically, but
you
I'm a little confused here … I’m working on an application and I think I’m
close to completing it but I have come to a point where I need some help.
First some background :
The application requires anti-aliasing of a scene and the subsequent creation
of floating point color and depth textures t
Hi all,
Interestingly I don't have any, junk mail or anywhere?
I guess this could be filtered out before it reaches me by my ISP(virgin
media).
Good luck.
Martin
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Wang R
Hi guys,
I've been implementing my own dragger (from scratch, I didn't use the osg
draggers for specific reasons) and I have some problem with the render order.
Basically my dragger is composed of four sub-draggers :
- 3 axis dragger (each one composed of a line and a cone)
- 1 sphere dragger
Th
You're right, the normals were the problem. My mistake was using the
QUAD_STRIPS and setting the normals for the shared vertices to the combined
normals of the adjacent faces. I changed everything to QUADS and used the
face's normal as each vertex's normal, and then it looked correct.
Thanks!
Hi,
"Beyond mutexes, I am less skilled with thread synchronisation. But in
other libraries like Qt sometimes the concept of thread local storage
is used to separate resource access from parallel threads. Do you
think this concept would be applicable to provide every thread with
its own stream? Woul
Hi,
"I am sorry, I do not understand this. Could you expand on this? Which
code are you referring to?"
I'm reffering to ViewerBase::run(). And managing frames. Calling
ViewerBase::frame renders one frame. Run() function handles frame rate and on
demand rendering, etc.
In Qt I'm referering to
Hi Robert,
I've already wrote a mail to t...@139.com but I don't think they will reply
quickly enough, as 139.com in fact belongs to a huge state-owned company
(China Mobile) who always ignores others' feelings ;-(
Is it possible that this address is registered to the forum and the mail is
forwar
Hi Rui,
On 8 June 2012 05:03, Wang Rui wrote:
> I also received the email and fortunately I can speak Chinese. The mail is
> sent from the 139.com administer and it said that a registered user with the
> address 13488874...@139.com here is not active, but we still sent mail to
> him (I think this
Thanks, that sounds much better than the way I was attempting to do it.
Alex
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield
Sent: Thursday, June 07, 2012 8:44 PM
To: OpenSceneGraph Users
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