[osg-users] Bug in Sequence.cpp

2012-08-15 Thread Sebastian Messerschmidt
Hello, I've encountered a bug in Sequence.cpp where the update function crashes (OSG 3.1.2, VisualStudio 2005) The problem is the _begin,_end in conjunction with the frameTime list. If a setInterval is called with invalid values the update function will determine an incorrect index into the

Re: [osg-users] Bug in Sequence.cpp

2012-08-15 Thread Sebastian Messerschmidt
Okay, The problem was in one of my visitors, that was setting the wrong indices. Anyways, any objections introducing a check in the setInterval function? cheers Sebastian Hello, I've encountered a bug in Sequence.cpp where the update function crashes (OSG 3.1.2, VisualStudio 2005) The

[osg-users] change GraphicsWindowIOS

2012-08-15 Thread Laith Dhawahir
Hi, is it possible that I change inside without compiling OpenSceneGraph again, actually what am looking for us to make changes inside GraphicsWindowIOS to support transparent background or there is a better way for doing that ? Thank you! Cheers, Laith -- Read this topic

[osg-users] [osgPlugins] flt: using Document::setSubSurfacePolygonOffset()

2012-08-15 Thread We See
Hi, I want to use userdefined PolygonOffsets per subface-level. This seams to be possible with the method Document::setSubSurfacePolygonOffset(). But I didn't find any example how to use this method. Is it at all possible to use Document::setSubSurfacePolygonOffset() without changing the

Re: [osg-users] OSG Arrays and custom allocators?

2012-08-15 Thread David Callu
Hi Paul, 2012/8/13 Paul Martz pma...@skew-matrix.com Hi all -- There doesn't seem to be a way to use a custom allocator with an OSG Array type. Is that correct, or have I missed something? You're right I have a large store of array data, and want to create a new instance of an OSG

Re: [osg-users] OSG Arrays and custom allocators?

2012-08-15 Thread Peter Hrenka
Hi, Am 13.08.2012 18:07, schrieb Paul Martz: Hi all -- There doesn't seem to be a way to use a custom allocator with an OSG Array type. Is that correct, or have I missed something? I have a large store of array data, and want to create a new instance of an OSG Array that references

[osg-users] [osgPPU] set new camera pointer

2012-08-15 Thread Daniel Schmid
Hi Art I create a processor and units and hock to processor to the root scene node. Then as soon as the viewer is up, I set the processors camera pointer. Now in my application I have the feature of destroying the view and setting it up again (we use composite viewer). As soon as I set the

Re: [osg-users] change GraphicsWindowIOS

2012-08-15 Thread Stephan Maximilian Huber
Hi Laith, Can't you set the opaque-property of the gl-view' layer before realizing the viewer? (Out of my head:) osgViewer::GraphicsWindowIOS* win = dynamic_castosgViewer::GraphicsWindowIOS*(your_context); if (win) { UIView* view = (UIView*)win-getView(); CALayer* layer =

[osg-users] Problem using AutoTransform with LOD node

2012-08-15 Thread Michael Schanne
Hi, I am trying to create a scene for a CAD-type app where I have objects that should be a constant screen size as I zoom in and out, but when I cross a certain zoom threshold it should change to a different size (for example half its original size). I tried to implement this using a

Re: [osg-users] OSG Arrays and custom allocators?

2012-08-15 Thread Paul Martz
Hi David. Thanks for the many suggestions. Unfortunately, the code I'm working on needs to work with a released version of OSG, so mods to OSG itself are not an option. Apparently I overlooked the obvious swap() solution. I've done a quick test and I believe this will work for me. And

[osg-users] Animation of shared model

2012-08-15 Thread Thilo Weigel
Hi, I'd like to place several instances of the same model in a scene and play the model's animation individually on each instance - just like having several nathans standing around and letting each one scratch his head asynchronously to the others. The model is loaded once and assigned to a

[osg-users] Siggraph 2012 OSG BOF Summary

2012-08-15 Thread John Richardson
Greetings and Salutations to the OSG community, The SIGGRAPH 2012 OSG BOF was a resounding success. Why Because 1) The presenters were excellent [thanks Luis, Alejandro, Eric, Art and Robert] They showed up [even for the pre BOF planning meeting on Monday], put up with my jokes,