Hello,
I've encountered a bug in Sequence.cpp where the update function crashes
(OSG 3.1.2, VisualStudio 2005)
The problem is the _begin,_end in conjunction with the frameTime list.
If a setInterval is called with invalid values the update function will
determine an incorrect index into the
Okay,
The problem was in one of my visitors, that was setting the wrong indices.
Anyways, any objections introducing a check in the setInterval function?
cheers
Sebastian
Hello,
I've encountered a bug in Sequence.cpp where the update function
crashes (OSG 3.1.2, VisualStudio 2005)
The
Hi,
is it possible that I change inside without compiling OpenSceneGraph again,
actually what am looking for us to make changes inside GraphicsWindowIOS to
support transparent background or there is a better way for doing that ?
Thank you!
Cheers,
Laith
--
Read this topic
Hi,
I want to use userdefined PolygonOffsets per subface-level. This seams to be
possible with the method Document::setSubSurfacePolygonOffset(). But I didn't
find any example how to use this method. Is it at all possible to use
Document::setSubSurfacePolygonOffset() without changing the
Hi Paul,
2012/8/13 Paul Martz pma...@skew-matrix.com
Hi all --
There doesn't seem to be a way to use a custom allocator with an OSG Array
type. Is that correct, or have I missed something?
You're right
I have a large store of array data, and want to create a new instance of
an OSG
Hi,
Am 13.08.2012 18:07, schrieb Paul Martz:
Hi all --
There doesn't seem to be a way to use a custom allocator with an OSG Array
type. Is that correct, or have I missed something?
I have a large store of array data, and want to create a new instance of an
OSG Array that references
Hi Art
I create a processor and units and hock to processor to the root scene node.
Then as soon as the viewer is up, I set the processors camera pointer.
Now in my application I have the feature of destroying the view and setting it
up again (we use composite viewer).
As soon as I set the
Hi Laith,
Can't you set the opaque-property of the gl-view' layer before realizing
the viewer? (Out of my head:)
osgViewer::GraphicsWindowIOS* win =
dynamic_castosgViewer::GraphicsWindowIOS*(your_context);
if (win) {
UIView* view = (UIView*)win-getView();
CALayer* layer =
Hi,
I am trying to create a scene for a CAD-type app where I have objects that
should be a constant screen size as I zoom in and out, but when I cross a
certain zoom threshold it should change to a different size (for example half
its original size). I tried to implement this using a
Hi David. Thanks for the many suggestions. Unfortunately, the code I'm working
on needs to work with a released version of OSG, so mods to OSG itself are not
an option.
Apparently I overlooked the obvious swap() solution. I've done a quick test and
I believe this will work for me.
And
Hi,
I'd like to place several instances of the same model in a scene and play the
model's animation individually on each instance - just like having several
nathans standing around and letting each one scratch his head asynchronously to
the others.
The model is loaded once and assigned to a
Greetings and Salutations to the OSG community,
The SIGGRAPH 2012 OSG BOF was a resounding success.
Why
Because
1) The presenters were excellent [thanks Luis, Alejandro, Eric, Art and
Robert]
They showed up [even for the pre BOF planning meeting on Monday], put up
with my jokes,
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