Re: [osg-users] resthttp plugin build issues
Hi, As I developed the resthttp-plugin I sticked to the header-only version of boost and the separate asio-lib to keep it simple to get the plugin compiling on windows and other platforms as using asio from within boost you'll also need to link aainst the boost libs, it doesn't suffice to include only the headers. What problems did you try to fix on your end? cheers, Stephan Am 23.02.13 20:50, schrieb Christian Buchner: Hi, in order to successfully build the resthttp plug-in from OpenSceneGraph trunk I had to modify its CMakeLists.txt file to this: INCLUDE_DIRECTORIES(${Boost_INCLUDE_DIR}) LINK_DIRECTORIES(${Boost_LIBRARY_DIRS}) INCLUDE_DIRECTORIES(${ASIO_INCLUDE_DIR}) note the change from Boost_INCLUDE_DIRS to Boost_INCLUDE_DIR and the addition of the LINK_DIRECTORIES I also changed all occurences of #include asio.hpp to #include boost/asio.hpp I changed and all occurrences of asio::error_code to system::error_code and asio::thread to boost::thread Now asio builds against later boost releases, such as 1.51 for Windows in my case (installed with boostpro installer) A small quirk in CMake 2.8 remains. It always indicates Boost_DIR as Boost_DIR-NOTFOUND, but correctly sets Boost_INCLUDE_DIR and Boost_LIBRARY_DIRS. This is odd. Are these reasonable changes, or do you plan to stick to requiring the very outdated boost 1.37 release? Christian ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] resthttp plugin build issues
I tried using a more recent boost 1.51 which already includes ASIO. The reason being that there is a Windows installer for Boost that includes Visual Studio 2010 binaries - I did not want to use a really old version of that installer with dependencies compiled against a previous Visual Studio versions (mixing and matching dependencies like that is often problematic) Anyway, I got this plug-in to build and the HOWTO is archived above ;) Christian 2013/2/24 Stephan Huber ratzf...@digitalmind.de Hi, As I developed the resthttp-plugin I sticked to the header-only version of boost and the separate asio-lib to keep it simple to get the plugin compiling on windows and other platforms as using asio from within boost you'll also need to link aainst the boost libs, it doesn't suffice to include only the headers. What problems did you try to fix on your end? cheers, Stephan Am 23.02.13 20:50, schrieb Christian Buchner: Hi, in order to successfully build the resthttp plug-in from OpenSceneGraph trunk I had to modify its CMakeLists.txt file to this: INCLUDE_DIRECTORIES(${Boost_INCLUDE_DIR}) LINK_DIRECTORIES(${Boost_LIBRARY_DIRS}) INCLUDE_DIRECTORIES(${ASIO_INCLUDE_DIR}) note the change from Boost_INCLUDE_DIRS to Boost_INCLUDE_DIR and the addition of the LINK_DIRECTORIES I also changed all occurences of #include asio.hpp to #include boost/asio.hpp I changed and all occurrences of asio::error_code to system::error_code and asio::thread to boost::thread Now asio builds against later boost releases, such as 1.51 for Windows in my case (installed with boostpro installer) A small quirk in CMake 2.8 remains. It always indicates Boost_DIR as Boost_DIR-NOTFOUND, but correctly sets Boost_INCLUDE_DIR and Boost_LIBRARY_DIRS. This is odd. Are these reasonable changes, or do you plan to stick to requiring the very outdated boost 1.37 release? Christian ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPPU] osgPPU with GL3
There's been no response to this for quite some time, so I'm guessing osgPPU is abandoned? I've tried compiling it a number of different ways on a number of different platforms, but it doesn't look like it works any-longer with current OpenGL. Meanwhile any tips on OSG-only glow implementation? The main forum continually refers to osgPPU, but since that's not an option any longer how would one do this? Multitexture plus Multipass? Thanks -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=52847#52847 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] How to create glow effect in OSG
I'd love to know the answer to this too, since osgPPU appears to be abandoned. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=52848#52848 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] custom vertex attribut, using BIND_OVERALL
Hi, I've posted a submission which should solve this issue : http://forum.openscenegraph.org/viewtopic.php?p=52849#52849 The problem was in the ArrayDispatcher.cpp file : some kind of array types (like ArrayInt you use here) where not registered with associated dispatchers. It solves my issue, could you test if it solve yours ? Thank you! Cheers, Aurelien -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=52850#52850 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] [vpb] Log file options
Hi, Does VBP support an option to not write the log files to the HDD when creating databases? I have tried logging off , logging 0 etc when creating the script to run VPB but these and other common variants for logging do nothing. The only reason I ask is that the log files end up huge when building 500 GB databases. I have looked through all the OSG books and forum posts but have not been able to find anything useful. Thank you! Cheers, Colin www.aamgroup.com -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=52851#52851 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPPU] osgPPU with GL3
Hello. Not sure what you mean abandoned, but it works for me. I have run some of the osgPPU examples. thnx. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPPU] osgPPU with GL3
Are you compiling it against an OpenGL 3.2 or higher OSG build? I say abandoned because there was no response to my original post for more then 8 months, and there appears to be no activity in the repository for quite some time. Maybe I'm doing something wrong, but as far as I can tell osgPPU only works for OpenGL 3.2. I only need one feature anyway which is glow, so I'm working on implementing that with RTT / MRT in OSG directly now. But it would be handy if osgPPU was usable. Thanks -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=52853#52853 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org