Re: [osg-users] osgSim::LighPoint radius

2013-04-30 Thread Trajce Nikolov NICK
I know :) 

Nick


On Tue, Apr 30, 2013 at 1:05 AM, Brad Colbert bcolb...@rscusa.com wrote:

 Nick,

 ** **

 A shader would allow you to change most of those.

 ** **

 -B

 ** **

 *From:* osg-users-boun...@lists.openscenegraph.org [mailto:
 osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *Trajce Nikolov
 NICK
 *Sent:* Sunday, April 28, 2013 7:48 AM
 *To:* OpenSceneGraph Users
 *Subject:* [osg-users] osgSim::LighPoint radius

 ** **

 Hi Community,

 ** **

 I have faced a problem with the _radius from LighPoint. The showcase is to
 control all of the LightPoint attributes in run tim (dynamiclly change
 intensity, color ...these work just fine). However the radius can be
 changed on LightPoint re-creation,only and its can not be changed in
 run-time. Some hints?

 ** **

 Thanks a bunch.

 ** **

 Nick
 

 ** **

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[osg-users] plz help me out with PrecipitationEffect

2013-04-30 Thread Kim JongBum
Hi, guys 

we are developing Flight Simulator using OSG
and would like to render snow / rain effect on the scene 
so we used PrecipitationEffect for the effect 

here is questions

if i move the orientaion and coordinates of camera,
the PrecipitationEffect can follow the camera

in our scene, the PrecipitationEffect only render snow/rain locally
we would like to render snow/rain whole the scene(terrain)

could you help me out the problem?

and PrecipitationEffect doesn't work with large terrain and ephemeris
cuz if i move camera position of direction, PrecipitationEffect disappears 
gradually 

is there someone how to solve this problem 

Thanks in advance 
Cheers :D

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Re: [osg-users] plz help me out with PrecipitationEffect

2013-04-30 Thread Robert Osfield
Hi Kim,

I wrote PrecipitationEffect for a driving simulator quite a few years back.
The scales of the bricks used in the rendering is tailored to what works
well for town scenes and driving speeds.  The scales doesn't work well for
high speeds and large landscapes that you'll have with a flight simulator.

It should be possible to adapt to work with the large scales but the
techniques used would probably be stretched too far and would no longer be
visually compelling.  For a flight simulator speeds and scales it would
probably be best to come up with alternative implementations.  It might be
that you could provide a consistent interface but just change the back end
implementation for the different scales.

Robert.


On 30 April 2013 10:33, Kim JongBum osgfo...@tevs.eu wrote:

 Hi, guys

 we are developing Flight Simulator using OSG
 and would like to render snow / rain effect on the scene
 so we used PrecipitationEffect for the effect

 here is questions

 if i move the orientaion and coordinates of camera,
 the PrecipitationEffect can follow the camera

 in our scene, the PrecipitationEffect only render snow/rain locally
 we would like to render snow/rain whole the scene(terrain)

 could you help me out the problem?

 and PrecipitationEffect doesn't work with large terrain and ephemeris
 cuz if i move camera position of direction, PrecipitationEffect disappears
 gradually

 is there someone how to solve this problem

 Thanks in advance
 Cheers :D

 --
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 http://forum.openscenegraph.org/viewtopic.php?p=53865#53865





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[osg-users] plz help me out with PrecipitationEffect

2013-04-30 Thread Sergey Kurdakov
Hi Kim,

while you probably won't copy code from FlighGear http://www.flightgear.org/
(it is GPLed ) you might get inspirations from  this OSG based game code

Regards
Sergey
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Re: [osg-users] nVidia bug with multiple windows

2013-04-30 Thread Bradley Baker Searles
FYI - This bug is fixed as of the 320.00 Beta drivers.

-Baker

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Re: [osg-users] Important: New SVN repository URL

2013-04-30 Thread Mathieu MARACHE
Hi Jordi, Robert and all concerned by git mirrors,

The git mirrors are not able to migrate to this new repositories URLs. git
svn switch does not exist and googled solutions didn't work unfortunately...

I'm facing a difficult choice. Either these mirrors are useful to other
people (than me) or not. If not I will delete them. If they are useful, the
best solution I can think of is to re-create them, thus rewriting current
history (commits id will be different). Rewriting history is never a good
thing...

Any thoughts or comments ?

Regards,
Mathieu

--
Mathieu


On 26 April 2013 16:58, Jordi Torres jtorresfa...@gmail.com wrote:

 Hi osg-ers

 Due to the changes done in order to set the new Joomla site as the main
 OpenSceneGraph web, we have had to change the URL of the svn server.
 OpenScenenGraph sources are now athttp://svn.openscenegraph.org/osg/.

 To download the sources:

 svn checkout 
 http://svn.openscenegraph.org/osg/OpenSceneGraph/trunkOpenSceneGraph

 Probably you may want to relocate your sources instead of download and
 recompiling them. Just do a svn switch and it should work:

 svn switch --relocate
 http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk
 http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk

 The same applies to the VirtualPlanetBuilder sources. The new repository
 is at http://svn.openscenegraph.org/VirtualPlanetBuilder/

 svn checkout 
 http://svn.openscenegraph.org/VirtualPlanetBuilder/trunk/VirtualPlanetBuilder

 And to the OpenScenenGraph-Data

 svn checkout http://svn.openscenegraph.org/osg/OpenSceneGraph-Data/trunk/

 If you are in windows and using TortoiseSVN it has a relocate option to
 avoid downloading the sources again.

 Sorry for the inconvenience

 --
 Jordi Torres

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Re: [osg-users] Important: New SVN repository URL

2013-04-30 Thread Jan Ciger
On Tue, Apr 30, 2013 at 6:46 PM, Mathieu MARACHE
mathieu.mara...@gmail.comwrote:

 Hi Jordi, Robert and all concerned by git mirrors,

 The git mirrors are not able to migrate to this new repositories URLs. git
 svn switch does not exist and googled solutions didn't work unfortunately...

 I'm facing a difficult choice. Either these mirrors are useful to other
 people (than me) or not. If not I will delete them. If they are useful, the
 best solution I can think of is to re-create them, thus rewriting current
 history (commits id will be different). Rewriting history is never a good
 thing...

 Any thoughts or comments ?


Oops, I am certainly using the git mirror on Github, it is often lot faster
than the SVN repo.
Isn't it possible to simply change where the repo is pointing by editing
the .git/config file? I haven't tried that with git svn, but I imagine that
shouldn't cause too much trouble.

Jan
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Re: [osg-users] Important: New SVN repository URL

2013-04-30 Thread Glenn Waldron
I use the git mirrors exclusively. Very fast, and GitHub's browser-based
file search (t key) is awesome.


Glenn Waldron / @glennwaldron


On Tue, Apr 30, 2013 at 12:59 PM, Jan Ciger jan.ci...@gmail.com wrote:



 On Tue, Apr 30, 2013 at 6:46 PM, Mathieu MARACHE 
 mathieu.mara...@gmail.com wrote:

 Hi Jordi, Robert and all concerned by git mirrors,

 The git mirrors are not able to migrate to this new repositories URLs.
 git svn switch does not exist and googled solutions didn't work
 unfortunately...

 I'm facing a difficult choice. Either these mirrors are useful to other
 people (than me) or not. If not I will delete them. If they are useful, the
 best solution I can think of is to re-create them, thus rewriting current
 history (commits id will be different). Rewriting history is never a good
 thing...

 Any thoughts or comments ?


 Oops, I am certainly using the git mirror on Github, it is often lot
 faster than the SVN repo.
 Isn't it possible to simply change where the repo is pointing by editing
 the .git/config file? I haven't tried that with git svn, but I imagine that
 shouldn't cause too much trouble.

 Jan


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Re: [osg-users] Important: New SVN repository URL

2013-04-30 Thread Mathieu MARACHE
On 30 April 2013 18:59, Jan Ciger jan.ci...@gmail.com wrote:



 On Tue, Apr 30, 2013 at 6:46 PM, Mathieu MARACHE 
 mathieu.mara...@gmail.com wrote:

 Hi Jordi, Robert and all concerned by git mirrors,

 The git mirrors are not able to migrate to this new repositories URLs.
 git svn switch does not exist and googled solutions didn't work
 unfortunately...

 I'm facing a difficult choice. Either these mirrors are useful to other
 people (than me) or not. If not I will delete them. If they are useful, the
 best solution I can think of is to re-create them, thus rewriting current
 history (commits id will be different). Rewriting history is never a good
 thing...

 Any thoughts or comments ?


 Oops, I am certainly using the git mirror on Github, it is often lot
 faster than the SVN repo.
 Isn't it possible to simply change where the repo is pointing by editing
 the .git/config file? I haven't tried that with git svn, but I imagine that
 shouldn't cause too much trouble.


Unfortunately not, it didn't work...

--
Mathieu




 Jan


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Re: [osg-users] Important: New SVN repository URL

2013-04-30 Thread Mathieu MARACHE
Not sure now, I would need a commit in one of the new repositories to verify

--
Mathieu


On 30 April 2013 19:02, Mathieu MARACHE mathieu.mara...@gmail.com wrote:

 On 30 April 2013 18:59, Jan Ciger jan.ci...@gmail.com wrote:



 On Tue, Apr 30, 2013 at 6:46 PM, Mathieu MARACHE 
 mathieu.mara...@gmail.com wrote:

 Hi Jordi, Robert and all concerned by git mirrors,

 The git mirrors are not able to migrate to this new repositories URLs.
 git svn switch does not exist and googled solutions didn't work
 unfortunately...

 I'm facing a difficult choice. Either these mirrors are useful to other
 people (than me) or not. If not I will delete them. If they are useful, the
 best solution I can think of is to re-create them, thus rewriting current
 history (commits id will be different). Rewriting history is never a good
 thing...

 Any thoughts or comments ?


 Oops, I am certainly using the git mirror on Github, it is often lot
 faster than the SVN repo.
 Isn't it possible to simply change where the repo is pointing by editing
 the .git/config file? I haven't tried that with git svn, but I imagine that
 shouldn't cause too much trouble.


 Unfortunately not, it didn't work...

 --
 Mathieu




 Jan


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Re: [osg-users] Important: New SVN repository URL

2013-04-30 Thread Jan Ciger

On 04/30/2013 07:09 PM, Mathieu MARACHE wrote:

Not sure now, I would need a commit in one of the new repositories to verify

--
Mathieu



Hello,

I have checked the SVN and the last commit I have is this:

r13375 | robert | 2013-04-26 12:00:16 +0200 (Fri, 26 Apr 2013) | 2 lines
As a test of new repository updated date in README.txt

And I can see the same commit on Github:
https://github.com/openscenegraph/osg/commit/bd81d966c54e45894631cb1fc5d502080f6599f9

So I guess it is working?

Regards,

Jan
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[osg-users] [build] Building a libc++ project against OSG on Mac OS X

2013-04-30 Thread Kellen Gillespie
Hi,

I have been using OSG in my projects for some time now and have had great 
experiences so far!

Now we are trying to harness the power of C++ 11 features (my linux buddies 
have been doing so for a while and I've been using older boost counterparts).  
I decided to make take the plunge and try to get the project using c++ 11 on 
Mac OS X.

I just rebuilt OSG 3.1.5 from source using my updated boost libraries and other 
dependencies.  I made sure when building OSG that CMAKE_OSX_ARCHITECTURES was 
set to 'x86_64'.  After installing OSG I made a dummy project that was (a) 
using OSG (and OsgDB) and (b) using libc++ / c11 with clang.  My dummy file 
basically has one line related to osg:


Code:
osg::Node *node = osgDB::readNodeFile(modelName);



The linking process of my simple file fails, however, with the following:

Undefined symbols for architecture x86_64:
  osgDB::readNodeFile(std::__1::basic_stringchar, 
std::__1::char_traitschar, std::__1::allocatorchar  const, osgDB::Options 
const*), referenced from:
  osgDB::readNodeFile(std::__1::basic_stringchar, 
std::__1::char_traitschar, std::__1::allocatorchar  const) in main.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)

Now I know for sure that I built OSG with the architecture x86_64, so I don't 
think that's the issue.  What I'mm thinking is more likely the culprit is using 
the c11 standards.

Has anyone out there built against OSG using the following compiler flags?
  -std=c++11
  -stdlib=libc++

If I'm trying to do this, should I HAVE to build OSG itself with these flags?

Any help would be appreciated, thanks!

Cheers,
Kellen

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