Re: [osg-users] remove a view from a CompositeViewer

2013-12-06 Thread Daniel Schmid
Hi gambr I had similar issues when adding/removing views from composite viewer. Finally my crashes were solved by stopping and restarting Threading ! The code then looks like this: Code: // adding m_Viewer.stopThreading(); m_Viewer.addView( a new view pointer );

Re: [osg-users] Deprecated Indices in the Geometry class

2013-12-06 Thread Robert Osfield
Hi Stan, On 4 December 2013 18:00, Stan Coleby stan.col...@calabiyausystems.comwrote: Robert, Thank you for the wonderful job that you have been doing on OSG. I have been using it for over 10 years. Thanks. I am trying to update my application from 3.0.1 to 3.2.1 and discovered that

Re: [osg-users] [osgDEM] calculate height above ellipsoid in vertex shader

2013-12-06 Thread Robert Osfield
Hi Sebastian, Personally I'd subclass from osgTerrain::GeometryTechnique and pass a FloatArray as a vertex attrib array or tex coord array and store the heights there. Robert. On 4 December 2013 13:23, Sebastian Messerschmidt sebastian.messerschm...@gmx.de wrote: Hi, I have a osgDEM

Re: [osg-users] How to getting the number of vertices

2013-12-06 Thread Robert Osfield
Hi Kim, You should have the source code to the OSG, so just search through the sources of use osgUtil::Statistics, this will show exactly how it's used to get the onscreen stats that you see in osgviewer when you press 's' several times. Robert. On 6 December 2013 07:08, Kim JongBum

Re: [osg-users] remove a view from a CompositeViewer

2013-12-06 Thread Robert Osfield
Hi Gianni, The stack trace for OSG-3.2 suggests that removed View's Camera is still assigned to the Geometry context, and you change to setGraphicsContext(0) address this. The CompositeViewer::removeView(..) should probably do the reset of the Camera so they are no longer assigned to

Re: [osg-users] [osgDEM] calculate height above ellipsoid in vertex shader

2013-12-06 Thread Glenn Waldron
Sabastian, osgEarth does more or less what Robert describes. We encode each vert's height value (and unit vector) in a vertex attribute. On Dec 6, 2013 5:43 AM, Robert Osfield robert.osfi...@gmail.com wrote: Hi Sebastian, Personally I'd subclass from osgTerrain::GeometryTechnique and pass a

Re: [osg-users] [osgDEM] calculate height above ellipsoid in vertex shader

2013-12-06 Thread Sebastian Messerschmidt
Am 06.12.2013 13:14, schrieb Glenn Waldron: Sabastian, osgEarth does more or less what Robert describes. We encode each vert's height value (and unit vector) in a vertex attribute. Thank you Glenn. Are the vertices relative to the Ellipsoid? Or can you point me to the sources where I can

Re: [osg-users] [osgDEM] calculate height above ellipsoid in vertex shader

2013-12-06 Thread Sebastian Messerschmidt
Hi Robert, Hi Sebastian, Personally I'd subclass from osgTerrain::GeometryTechnique and pass a FloatArray as a vertex attrib array or tex coord array and store the heights there. Okay, that would double the data then. I'm a bit nervous about adding more vertex attributes as I already have a

Re: [osg-users] [osgDEM] calculate height above ellipsoid in vertex shader

2013-12-06 Thread Aurelien Albert
Hi, I'm facing the same problem, and I can't pre-compute vertex attributes on CPU because my vertex are moved by the shader him-self (displacement mapping). I've tried to use double matrices, but these leads to a lot of compatibility problem. Since the precision problem is in the temporary

Re: [osg-users] [osgDEM] calculate height above ellipsoid in vertex shader

2013-12-06 Thread Glenn Waldron
The heights are relative to the ellipsoid, yes. I can send you a code link when I get back (in on the road atm). On Dec 6, 2013 7:55 AM, Sebastian Messerschmidt sebastian.messerschm...@gmx.de wrote: Am 06.12.2013 13:14, schrieb Glenn Waldron: Sabastian, osgEarth does more or less what

[osg-users] About UTF-8 display

2013-12-06 Thread Litow Sean
Hello all, This is my first time to use this. I faced some problem about display UTF-8 character like alpha and beta in OSG. Can any one give some idea? Thank you so much! The code was like this

[osg-users] OSG logo, now in 3D!

2013-12-06 Thread Farshid Lashkari
I was surprised to find that there is no 3D version of the OpenSceneGraph logo, at least not in the osg-data repository. I think OSG has been around long enough to deserve a 3D logo, so I had one of our artists whip up something. Here are two versions of the logo as osgb files. One is normal and