Sorry to dig this back up,
What's the best way to flip the coord system for osgWidgets. Top Left
(0,0). Is there an easy way in osg? Or do I need calculate widget position with
resize events?
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=5
How would you propose this work? Instancing is a property of the
PrimitiveSet, and display list usage is a property of the Geometry object.
Would you modify Geometry::addPrimitiveSet() to look for use of instancing,
and if detected, disable display lists? What if the instanced PrimitiveSets
are sub
Hello,
When using a composite viewer, views will not change focus correctly if the
associated camera per view has render target implementation as
FRAME_BUFFER_OBJECT. The function is generatePointerData in
CompositeViewer.cpp. It only checks for target implementation FRAME_BUFFER
I brought u
Hi all,
I found that OSG has display lists enabled by default on Geometry objects and
it remains enabled even if instancing is enabled. This made for a fairly long
and non-intuitive debug session as I was trying to figure out why my geometry
failed to be drawn. Ultimately, I just had to setUseD
Hi,
is there a reason why View::setCameraManipulator method also sets the
manipulator node? It seems that this method does more than what it states. In
particular if I already set a node into the manipulator calling setManipulator
erases the previous node.
Regards,
Gianni
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