Re: [osg-users] About *BezierChannel

2014-09-16 Thread Maxim Kuzmin
OK, I can rephrase it once again :) Does OSG support 3d models with *BezierChannel and *StepChannel? Thank you! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61051#61051 ___ osg-users mailing list

Re: [osg-users] About *BezierChannel

2014-09-16 Thread Sergey Kurdakov
Hi Maxim, while I do not work much with animations, it looks like there is Double/Float CubicBezierChannel in osg . they are read in to graph from file in \serializers\osgAnimation\Animation.cpp so you might debug what goes wrong there as you have complete source code for osg. Regards Sergey

[osg-users] OSG CEGUI integration updated for cegui 0.8.4

2014-09-16 Thread Christian Buchner
I am attaching four files that can go into OSG's examples folder, preferrably into the myosgcegui subdirectory. I prefix all my own test samples with my so I can more easily identify them. It's Wang Rui's CEGUI integration example from the OpenSceneGraph3 cookbook, updated to work and compile

Re: [osg-users] OSG CEGUI integration updated for cegui 0.8.4

2014-09-16 Thread Christian Buchner
Sorry, I meant to post this to osg-submissions. Oh well, it's too late for regrets now. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Moving a model with NodeCallback

2014-09-16 Thread Chris Hidden
Hey guys I really need some help with this. I must just have a misunderstanding of how to manipulate things. To show exactly what I am doing I want to manipulate the LeapMotion handmodels offered with their SDK. The hand models come as FBX format. I have opened it in 3DS max and saved

Re: [osg-users] Moving a model with NodeCallback

2014-09-16 Thread Robert Osfield
Hi Chris, I tried to follow the original post and the follow up and have ended puzzled as to why you are going about what you are doing in the way you are, let alone what is actually amiss with the transforms not taking effect. The approach just seems rather more awkward than it should be, it

Re: [osg-users] Moving a model with NodeCallback

2014-09-16 Thread Chris Hidden
Oh it is most definitely a very awkward way of doing things. I am very much a novice at this and thats why. I have been following along the tutorials in the Open Scene Graph for beginners and trying to understand how the engine works as well as get a better grasp on graphics programming as