OK, I can rephrase it once again :)
Does OSG support 3d models with *BezierChannel and *StepChannel?
Thank you!
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Hi Maxim,
while I do not work much with animations, it looks like there is
Double/Float CubicBezierChannel in osg .
they are read in to graph from file in
\serializers\osgAnimation\Animation.cpp
so you might debug what goes wrong there as you have complete source code
for osg.
Regards
Sergey
I am attaching four files that can go into OSG's examples folder,
preferrably into the myosgcegui subdirectory. I prefix all my own test
samples with my so I can more easily identify them.
It's Wang Rui's CEGUI integration example from the OpenSceneGraph3
cookbook, updated to work and compile
Sorry, I meant to post this to osg-submissions. Oh well, it's too late for
regrets now.
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Hey guys I really need some help with this. I must just have a
misunderstanding of how to manipulate things.
To show exactly what I am doing I want to manipulate the LeapMotion handmodels
offered with their SDK.
The hand models come as FBX format. I have opened it in 3DS max and saved
Hi Chris,
I tried to follow the original post and the follow up and have ended
puzzled as to why you are going about what you are doing in the way you
are, let alone what is actually amiss with the transforms not taking
effect. The approach just seems rather more awkward than it should be, it
Oh it is most definitely a very awkward way of doing things. I am very much a
novice at this and thats why.
I have been following along the tutorials in the Open Scene Graph for beginners
and trying to understand how the engine works as well as get a better grasp on
graphics programming as
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