On Mon, Mar 14, 2016 at 1:30 PM, Hyun Kwon wrote:
>
> I agree, but some information can not be disclosed here.
>
Well, we're probably at the limit of what we can help you with in a
public forum then.
> So, from what I understood so far, if someone like me integrated the OSG
> layer into som
Hi Chris,
From: osg-users [osg-users-boun...@lists.openscenegraph.org] on behalf of Chris
Hanson [xe...@alphapixel.com]
Sent: Monday, March 14, 2016 12:09 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Running OSG models on OpenGLES2.0
So, to really help yo
So, to really help you any further, we'd probably need to see the model and
how it renders on desktop and GLES2. Otherwise, it's too non-specific of a
question to have a singular answer.
Remember, desktop FFP GL has a LOT of features, many of which may not be
emulated by whatever shader you've att
Hi,
From: osg-users [osg-users-boun...@lists.openscenegraph.org] on behalf of Chris
Hanson [xe...@alphapixel.com]
Sent: Monday, March 14, 2016 9:58 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Running OSG models on OpenGLES2.0
"The fragment language has n
Am 14.03.2016 um 17:35 schrieb Chris Hanson:
Can't you try some other GLES applications(plain OpenGL-ES without
OSG) and check their shader code? I believe there is a problem
with your system/driver, as there is no need to explicitly issuing
the precision in normal cases.
I t
>
> "The fragment language has no default precision qualifier for floating
> point types. Hence for float, floating
> point vector and matrix variable declarations, either the declaration must
> include a precision qualifier or
> the default float precision must have been previously declared. Simi
>
> Can't you try some other GLES applications(plain OpenGL-ES without OSG)
> and check their shader code? I believe there is a problem with your
> system/driver, as there is no need to explicitly issuing the precision in
> normal cases.
>
I thought some drivers were more strict about this?
I
Hi Chrisitan,
Hi,
I am not sure if the original poster is aware of this, the
osgvertexattributes osg sample code is able to generate shaders from
fixed function pipeline state sets in the scene graph and applies
these shaders to the geometry.
http://trac.openscenegraph.org/projects/osg//brow
Hi,
I am not sure if the original poster is aware of this, the
osgvertexattributes osg sample code is able to generate shaders from fixed
function pipeline state sets in the scene graph and applies these shaders
to the geometry.
http://trac.openscenegraph.org/projects/osg//browser/OpenSceneGraph/
Am 14.03.2016 um 09:16 schrieb Hyun Kwon:
Hi Sebastian,
Thanks for the reply.
*From:* osg-users [osg-users-boun...@lists.openscenegraph.org] on
behalf of Sebastian Messerschmidt [sebastian.messerschm...@gmx.de
Hi Sebastian,
Thanks for the reply.
From: osg-users [osg-users-boun...@lists.openscenegraph.org] on behalf of
Sebastian Messerschmidt [sebastian.messerschm...@gmx.de]
Sent: Sunday, March 13, 2016 4:03 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Running O
11 matches
Mail list logo