Re: [osg-users] Feedback/guidance sought on move of osgQt out into it's own project/repository

2016-09-06 Thread Robert Osfield
HI Sebastian, To be clear, it's not a case of a democratic vote of whether osgQt remains part of the core or not. I've discussed the mater at length previously, it became clear that the current status quo isn't viable, osgQt really should never have been merged in the first place, Qt is such a hu

Re: [osg-users] Feedback/guidance sought on move of osgQt out into it's own project/repository

2016-09-06 Thread Sebastian Messerschmidt
Hi, I'd vote for keeping osgQT in the core, with maintenance for the current Qt version only. Basically that would mean to keep the legacy qt things out of the core, thus reducing maintenance efforts but keeping compatibility for the current versions. Right now the Qt+OSG combination is frust

Re: [osg-users] Feedback/guidance sought on move of osgQt out into it's own project/repository

2016-09-06 Thread Robert Osfield
Hi Werner, The key problem we have is that the osgQt can't support both Qt4 and Qt5 without rebuilding osgQt. This is fine if you build the OSG yourself, but for distributions that include OSG binaries have to choose between OSG with Qt4 or Qt5. This just doesn't work for all end users, it's bro

Re: [osg-users] HUGE performance issue using models with bones (and animation).

2016-09-06 Thread Robert Osfield
HI Dairo, Make sure you are do all benchmarking with a release build as this make a huge difference to performance on CPU limited usage cases. osgAnimation by default will be using software skinning, which is heavy on the CPU, try switching to hardware skinning. See the example that shows of har

Re: [osg-users] Feedback/guidance sought on move of osgQt out into it's own project/repository

2016-09-06 Thread Gianni Ambrosio
Hi All, I use osgQt. Currently I'm on Qt 5.5 with OSG 3.4 but if I remember correctly older OSG versions are not compatible with Qt5 and vice versa. So probably there should be two different forks: osgQt4 from the OSG version compatible with Qt4, and osgQt5 from an OSG version compatible with Qt

Re: [osg-users] HUGE performance issue using models with bones (and animation).

2016-09-06 Thread Dario Minieri
Hi, As I said, in a real simulation the issue comes up again. It is osg 3.2.3. In a real simulation if I have no object with bones I have for example 90fps, with only one object with bones the fps low down to 45/50if I use the same object without bones the fps come up to 90 again so isn't t

Re: [osg-users] Feedback/guidance sought on move of osgQt out into it's own project/repository

2016-09-06 Thread Mathieu MARACHE
Hi Robert, We are users of the osgQt library, we are in the process of migrating from Qt4 to Qt5. I can propose to be the maintainer of the osgQt Nodekit... I would propose, in order to keep the history, to fork the current osg repo and cut out everything else to create an osg Nodekit library. A

Re: [osg-users] HUGE performance issue using models with bones (and animation).

2016-09-06 Thread Sebastian Messerschmidt
Hi Dario, Hi, I'm experiencing for a very huge performance issue using models with bones (and animation). Look at images attached. The little cute dolphin WITH bones (animation stopped) show 107FPS, the one WITHOUT bones (animation stopped) show over 3400FPS. Used in a simulation, performance

[osg-users] HUGE performance issue using models with bones (and animation).

2016-09-06 Thread Dario Minieri
Hi, I'm experiencing for a very huge performance issue using models with bones (and animation). Look at images attached. The little cute dolphin WITH bones (animation stopped) show 107FPS, the one WITHOUT bones (animation stopped) show over 3400FPS. Used in a simulation, performances issue is v

[osg-users] different materials for a geometry and highlight

2016-09-06 Thread Gianni Ambrosio
Dear All, I currently draw graphics with: osg::Geometry* geometry = getGeometry(); geometry->setVertexArray(vertices); geometry->addPrimitiveSet(elements); where: osg::Vec3Array* vertices = new osg::Vec3Array; osg::DrawElementsUInt* elements = new osg::DrawElementsUInt(osg::PrimitiveSet::TRIANGL

Re: [osg-users] Feedback/guidance sought on move of osgQt out into it's own project/repository

2016-09-06 Thread Werner Modenbach
Hi Robert, if I recognized well, there are still frequent questions on the list about Qt-interface in OSG. At least we are using it very intensely. There was not much move in the interface since long and so we just take it as it was and as it works so far. The threading problem is a bit unsatisfac

Re: [osg-users] Feedback/guidance sought on move of osgQt out into it's own project/repository

2016-09-06 Thread Robert Osfield
Do we not have any Qt users anymore? No one care enough to chip in? I'm not going to wait around forever before making decisions. I need to get on with moving the OSG towards OSG-3.6. The OSG/Qt users need to decide how they want to progress from here once osgQt has been move out from the core O

Re: [osg-users] OpenSceneGraph-3.5.4 tagged

2016-09-06 Thread Robert Osfield
On 5 September 2016 at 23:41, webmaster wrote: > Hi Robert, > What is the plan to deal with osgQt? I have written about my suggestions in a separate thread dedicated to the topic so I won't answer here. ___ osg-users mailing list osg-users@lists.opens