Hi, As I said, in a real simulation the issue comes up again. It is osg 3.2.3. In a real simulation if I have no object with bones I have for example 90fps, with only one object with bones the fps low down to 45/50....if I use the same object without bones the fps come up to 90 again so isn't triangles a trivial count related problem.
Another strange thing: with an object with bones I have the same low fps in any situation even if I have the object on camera range or not! Otherwise, if I have the same object without bones in the frustum, I have a good fps rate but if I change the view the fps are higher! And that 's what I expect : If an object isn't in cemera view the fps should increase . Using a model with bones this not happens: fps are lower even if have no one object in camera. Thank you! Cheers, Dario ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=68537#68537 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

