Hey Glenn,
thank you for your answer : ) - Sadly it barely help, more or less it doesn't
help at all : (
The fonts still consist of several colors (white and light grays if I specify
white as the color). How come this is so hard to solve, I think I must do
something wrong, because, it does
Try increasing the texture resolution with
osgText::Text::setFontResolution().
Glenn Waldron
On Tue, Feb 7, 2017 at 5:01 PM, Roko Talk wrote:
> Hi guys,
>
> anyone an idea how I could apply the authors solution without specifying
> the font?
>
> I just try to have 2D
Hi guys,
anyone an idea how I could apply the authors solution without specifying the
font?
I just try to have 2D text on top of everything, which should not change it's
screen size. (<--
"setCharacterSizeMode(osgText::Text::OBJECT_COORDS_WITH_MAXIMUM_SCREEN_SIZE_CAPPED_BY_FONT_HEIGHT)")
I've been struggling for the past day to get OSG built (off the master
branch) and running on a Windows 10 system running a GeForce GTX 980
(version 376.19) using Visual Studio 2015 building x64.
I've been walking through the document at
Hi,
i got the same Error:
"GL3: Non-GL3 version number: 1.0",
Failed to load libEGLd.dll (Couldn't find module),
class QWindowsEGLStaticContext [...]: Faile to load and resolve libEGL
functions"
As you suggested I built OSG again, disabling all OSG_GL_XXX_AVAILABLE,
disabling OSG_USE_QT (I
Hi,
I'm trying to get the min/max elevation of an osgEarth MapNode for a given
region, by specifying the NE, SE, NW, SW corners.
Looking at osgEarthUtil::TerrainProfileCalculator I can see that it's using the
ElevationSlice class, which uses a PlaneIntersector to get all of the terrain
points
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