another crash stack here, if any help:
# Child-SP RetAddr : Args to Child
: Call Site
00 006b`5aef9c10 7ff8`344a2a48 : 00e9`0100 `0001
01ef`9f225a70 ` :
osg156_osgrd!osg
thanks sbrkopac, Yes, they are all unique meshes. don't share any datas.
sbrkopac wrote:
> Jinh
>
> Are they 1000 unique meshes? You might want to look into the osgdrawinstanced
> example.
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Jinh
Are they 1000 unique meshes? You might want to look into the osgdrawinstanced
example.
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Hi All,
suppose
1, I have 1000 meshes, and each mesh has 12000 points to draw. (to create
1000 geometry and add them to node in main GUI thread?)
2, also have another work thread, it will modify above 1000 meshes at any
time. (will setDataVariance to Dynamic and modify geometry in thi
Hi All,
I was digging through the CameraManipulator code and came across the init
function. I noticed it runs a few times during scene setup, and after looking
into the code I see the following:
Code:
/**
Start/restart the manipulator.
FIXME: what does this actually me
I had a great time meeting with and talking OSG, osgEarth and OpenIG with
Per and Nick here in Goteborg. I'm heading to Oslo tomorrow. I seem to
recall there were some OSG users in the Norwegian ship and oil business
(Statoil, perhaps?). If anyone wants to meet up, I'll be in Norway for
several day
On Mon, 30 Jul 2018 at 15:59, Andrew Cunningham wrote:
>
> Back on the original topic :)
>
> This is a really simple QtOSGWidget that I used as a starting point for an
> OSG widget in a QDialog. Simple and works fine.
>
> https://github.com/vicrucann/QtOSG-hello
Just had a quick look at the code
Back on the original topic :)
This is a really simple QtOSGWidget that I used as a starting point for an OSG
widget in a QDialog. Simple and works fine.
https://github.com/vicrucann/QtOSG-hello
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On Mon, 30 Jul 2018 at 11:00, Wojciech Lewandowski
wrote:
> I find your response as rather harsh and wonder why it hits me. Thats why I
> feel the need to reply.
My response is blunt because I'm frustrated that despite my best
efforts to community clearly to the community and asking
*specificall
Hi, Robert
I find your response as rather harsh and wonder why it hits me. Thats why I
feel the need to reply.
Sigh So it's good you guys are getting somewhere.
Sorry, we don't use 3.6 yet and haven't seen this announcement. And I am
glad its fixed in 3.6 already. Its a pity I doubled your
Hi Wojtek,
On Mon, 30 Jul 2018 at 08:53, Wojciech Lewandowski
wrote:
> I understand my setDrawBuffer / setReadBuffer observation was probably not
> the only problem. But I believe this one is genuine problem that should not
> be neglected. So I decide to write this small followup and elaborate
Hi Stuart,
I understand my setDrawBuffer / setReadBuffer observation was probably not
the only problem. But I believe this one is genuine problem that should not
be neglected. So I decide to write this small followup and elaborate a bit
to make it clearer. In the meantime I did some more research
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