Hello,
On Tue, 6 Oct 2020 at 19:20, OpenSceneGraph Users <
osg-users@lists.openscenegraph.org> wrote:
> > It is largely counterproductive because on the off-chance that some
> address
> > gets harvested for spam or harassment it is now difficult to conduct any
> > meaningful discussion.
>
> Yes,
> It is largely counterproductive because on the off-chance that some address
> gets harvested for spam or harassment it is now difficult to conduct any
> meaningful discussion.
Yes, I really dislike it not being able to see the sender. After some
time you know which people write high quality
[Auto-Reply] I'm driving right now - I'll get back to you later.
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Hello,
On Tue, 6 Oct 2020 at 09:05, OpenSceneGraph Users <
osg-users@lists.openscenegraph.org> wrote:
> As I understand, the OSG mailing list is linked with the google groups.
> Would it be an option to stop using the mailing list and only use the
> google groups?
>
> On Monday, October 5, 2020
Hello,
You will need to subsample that, 4GB is way too much to display at once
unless you have crazy hardware. One way of doing that is by building an
octree and rendering only a fixed amount of points closest to the camera
position.
For the rendering itself the fastest method is to use
Hi Trajce,
There's no magic bullet for this, you will need to preprocess your data in
chunks and use PagedLODs/DatabasePager to load/unload on demand.
Something similar to what virtual planet builder does for imagery.
Markus Schütz, has some good papers and recent research to do it in an
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