Re: [osg-users] [Auto-Reply] I'm driving right now - I'll get bac...

2020-10-06 Thread OpenSceneGraph Users
Hello, On Tue, 6 Oct 2020 at 19:20, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > > It is largely counterproductive because on the off-chance that some > address > > gets harvested for spam or harassment it is now difficult to conduct any > > meaningful discussion. > > Yes,

Re: [osg-users] [Auto-Reply] I'm driving right now - I'll get bac...

2020-10-06 Thread OpenSceneGraph Users
> It is largely counterproductive because on the off-chance that some address > gets harvested for spam or harassment it is now difficult to conduct any > meaningful discussion. Yes, I really dislike it not being able to see the sender. After some time you know which people write high quality

[osg-users] [Auto-Reply] I'm driving right now - I'll get bac...

2020-10-06 Thread OpenSceneGraph Users
[Auto-Reply] I'm driving right now - I'll get back to you later. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] [Auto-Reply] I'm driving right now - I'll get bac...

2020-10-06 Thread OpenSceneGraph Users
Hello, On Tue, 6 Oct 2020 at 09:05, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > As I understand, the OSG mailing list is linked with the google groups. > Would it be an option to stop using the mailing list and only use the > google groups? > > On Monday, October 5, 2020

Re: [osg-users] Rendering huge point clouds

2020-10-06 Thread OpenSceneGraph Users
Hello, You will need to subsample that, 4GB is way too much to display at once unless you have crazy hardware. One way of doing that is by building an octree and rendering only a fixed amount of points closest to the camera position. For the rendering itself the fastest method is to use

Re: [osg-users] Rendering huge point clouds

2020-10-06 Thread OpenSceneGraph Users
Hi Trajce, There's no magic bullet for this, you will need to preprocess your data in chunks and use PagedLODs/DatabasePager to load/unload on demand. Something similar to what virtual planet builder does for imagery. Markus Schütz, has some good papers and recent research to do it in an