Hello, I have encountered this bug where stereo rendering is messed up
when using saved animation path file. This bug causes the separation
between left and right eye images to be way off, messing up stereo
effect. Upon initial loading of model, the images are not proper,
but only when using
I've started looking at code, but have no familiarity with this codebase,
and time is very limited. I was wondering if someone code offer
assistance on code, as in what functions to look at. I was looking
at osgGA src, and found Animation path code, and in
osgViewer/ViewerEventHandlers.cpp the
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