Thanks Robert, will do.
Happy Holidays!
_
Sean Spicer
Aqumin (www.aqumin.com)
Office+1.713.781.2121
Mobile...+1.713.447.2706
Fax...+1.713.781.2123
On Tue, Dec 21, 2010 at 2:53 AM, Robert Osfield
robert.osfi...@gmail.com wrote:
Hi
have
published advice on the topic.
sean
_
Sean Spicer
Aqumin (www.aqumin.com)
Office+1.713.781.2121
Mobile...+1.713.447.2706
Fax...+1.713.781.2123
On Sun, Dec 19, 2010 at 6:20 AM, Robert Osfield
robert.osfi...@gmail.com wrote:
Hi
the issue outside our app.
cheers,
sean
_
Sean Spicer
Aqumin (www.aqumin.com)
Office+1.713.781.2121
Mobile...+1.713.447.2706
Fax...+1.713.781.2123
On Fri, Dec 17, 2010 at 2:36 AM, Robert Osfield
robert.osfi...@gmail.com wrote
each VBO are draw in single bind call ?
sean
_
Sean Spicer
Aqumin (www.aqumin.com)
Office+1.713.781.2121
Mobile...+1.713.447.2706
Fax...+1.713.781.2123
On Fri, Dec 17, 2010 at 11:37 AM, Sean Spicer sean.spi...@aqumin.com wrote:
Hi
Hi Everyone,
Working off the OSG trunk this afternoon, I tried some experiments
with VertexBufferObjects and our geometry (all on the fast path). The
only deltas in our code are as follows...all timing as measured by OSG
stats:
geometry-setUseDisplayList(true)
/osgdb_freetype.so
No luck there either.
Thoughts?
sean
_
Sean Spicer
Aqumin (www.aqumin.com)
Office+1.713.781.2121
Mobile...+1.713.447.2706
Fax...+1.713.781.2123
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Hi Harry,
Have a look at TurboVNC: http://www.virtualgl.org/Downloads/TurboVNC
http://www.virtualgl.org/Downloads/TurboVNCsean
_
Sean Spicer
Aqumin (www.aqumin.com)
Office+1.713.781.2121
Mobile...+1.713.447.2706
Fax
. Are there any
plans to change this ? It looks like a tedious, but not terribly
invasive change.
sean
_
Sean Spicer
Executive Vice President Chief Technology Officer
Aqumin (www.aqumin.com)
Office+1.713.781.2121
Mobile...+1.713.447.2706
_
Sean Spicer
Executive Vice President Chief Technology Officer
Aqumin (www.aqumin.com)
Office+1.713.781.2121
Mobile...+1.713.447.2706
Fax...+1.713.781.2123
On Thu, Mar 25, 2010 at 2:53 PM, Jason Daly jd...@ist.ucf.edu wrote:
Sean Spicer wrote:
I came across a nasty little bug today
to accomplish what I'm after, I'd need a mechanism to
allocate the underlying array on a 16 byte boundary. It looks as if
this should be easily doable as MixinVector is a std::vector. Any
thoughts on this?
sean
_
Sean Spicer
Executive Vice
_
Sean Spicer
Executive Vice President Chief Technology Officer
Aqumin (www.aqumin.com)
Office+1.713.781.2121
Mobile...+1.713.447.2706
Fax...+1.713.781.2123
On Fri, Mar 19, 2010 at 1:12 AM, J.P. Delport jpdelp...@csir.co.za wrote:
Hi
_
Sean Spicer
Executive Vice President Chief Technology Officer
Aqumin (www.aqumin.com)
Office+1.713.781.2121
Mobile...+1.713.447.2706
Fax...+1.713.781.2123
On Fri, Oct 9, 2009 at 2:06 AM, Robert Osfield robert.osfi...@gmail.com wrote:
Hi
This may be a simple question - is the LOD range distance specified in
object or world coordinates? I seems as if it should be in world
coordinates, but I've got an example with numerous LOD nodes in sub-graphs,
and if I sent a constant distance range in each of them (0.0, 30.0f) so that
each LOD
?
cheers,
sean
On Thu, Oct 8, 2009 at 10:50 PM, Sean Spicer sean.spi...@aqumin.com wrote:
This may be a simple question - is the LOD range distance specified in object
or world coordinates? I seems as if it should be in world coordinates, but
I've got an example with numerous LOD nodes
Hi Osg-Users,
Here's a topic that I cannot seem to find any reference in the archives for.
I'm trying to create an Axes rotation indicator Glyph in the lower
left-hand corner of our viewer (X, Y, Z). I've got working code for this
(see below), but it is an orthographic projection, while my scene
: drawBackground needs a QGLWidget to be set
as
viewport on the graphics view.);
}
}
_
Sean Spicer
Executive Vice President Chief Technology Officer
Aqumin (www.aqumin.com)
Office+1.281.466.4848
Mobile...+1.713.447.2706
Fax
, rather
than the geometry bounding box, if a KDTree is assigned.
Does this make any sense?
sean
On Wed, Dec 3, 2008 at 10:05 AM, Sean Spicer [EMAIL PROTECTED] wrote:
Robert,
I will see if I can repro the problem with osgpick and send you the osg
file. It may take me a week or two though
you expect the goemetry to get to/or the
bound that you used for the KdTree.
If that works OK I can look at cleaning up the overriding of the computed
bound.
Robert.
On Thu, Dec 4, 2008 at 6:30 PM, Sean Spicer [EMAIL PROTECTED]
wrote:
Robert,
I think I know why things go bad in KDTree
.
Robert.
On Wed, Dec 3, 2008 at 12:00 AM, Sean Spicer [EMAIL PROTECTED]
wrote:
Hi Gang,
I'm working on improving picking performance via KDTree, but I'm hitting
an
issue that is driving me nuts: If I pick a node from directly above (e.g.
+
Z axis) everything works great, and picking
Hi Gang,
I'm working on improving picking performance via KDTree, but I'm hitting an
issue that is driving me nuts: If I pick a node from directly above (e.g. +
Z axis) everything works great, and picking is *very* fast. If I pick at an
angle, (e.g. from eye(1,1,1)) then picking is fast, but not
Is there a way to load files from a byte-buffer? I'd like to be able to
store certain shape-files as resources and load them with something similar
to:
osgDB::readNodeFile(shapeFile)
something like:
osgDb::readFromByteBuffer(char *buffer, size_t size);
I can't find anything like this in the
--
Sean Spicer
Executive Vice President Chief Technology Officer
Aqumin (www.aqumin.com)
Office+1.281.466.4848
Mobile...+1.713.447.2706
Fax...+1.281.466.4849
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http
Thanks. Is there a primmer on osg::KdTree anywhere?
sean
On Fri, Oct 31, 2008 at 9:37 AM, Robert Osfield [EMAIL PROTECTED]wrote:
Hi Sean,
On Fri, Oct 31, 2008 at 2:16 PM, Sean Spicer [EMAIL PROTECTED]
wrote:
Looking at the osgforest shader-path, one challenge that I see is that if
one
Hi All,
OSG 2.7.4 - I'm seeing a reversed normal when running
osgUtil::SmoothingVisitor on a drawable containing only tri-strips. Not
sure if it is the first or last vertex, but I've repeated it with several
different examples.
Has anyone else seen this?
sean
--
Sean Spicer
Executive Vice
Hi Folks,
First off, let me say that it's good to be back on the list - it has been
awhile ;-)
I'm trying to tune a scene-graph representing a relatively-large model. I'm
seeing what I think are abnormally long cull-traversal times. The SG looks
as follows:
(State is constant across the
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