, and one frame loop fits this
constraint automatically as well as keeping the internals and API
clean.
If you want two views with separate windows running at a different
frame rate with their own frame loops then you'll need use two
separate viewers.
Robert.
On Feb 18, 2008 10:00 AM, nicolas
then you'll need use two
separate viewers.
Robert.
On Feb 18, 2008 10:00 AM, nicolas peña [EMAIL PROTECTED] wrote:
Hello, I work in a Spanish research group that mainly works on mobile
robotics and I am going to use OSG 2.2 to build an application
(simulator of
multi-robot collaborative
I forgot to say that I was two instances of osgviewer::viewer.
Thanks again,
Nicolas.
2008/2/22, nicolas peña [EMAIL PROTECTED]:
Hi Robert,
I have done several tests and have reached to the conclusion that it is
not possible
to use two viewers at the same time from one process
problems with high level rendering though - it should just mess
up things like particle systems and sequences.
Robert.
On Thu, Feb 21, 2008 at 8:33 PM, nicolas peña [EMAIL PROTECTED]
wrote:
Hi all,
As I need to control the frame rate of my cameras independently, I have
set-up a viewer
Hi all,
I have done several tests and have reached to the conclusion that it is not
possible
to use two osgviewer::viewers at the same time from one process (even from
different threads).
This happens even when they do not share anything.
I have done the most simplistic code and even this
and have an
image attached in order to send then to the
artificial vision algorithms. I also need to share the scene across all the
viewers.
Thanks,
Nicolas
.
2008/2/24, Robert Osfield [EMAIL PROTECTED]:
HI Nicolas,
On Fri, Feb 22, 2008 at 7:11 PM, nicolas peña [EMAIL PROTECTED]
wrote
I'll work with this.
Thanks a lot.
Nicolas.
2008/2/25, Robert Osfield [EMAIL PROTECTED]:
On Mon, Feb 25, 2008 at 9:22 AM, nicolas peña [EMAIL PROTECTED]
wrote:
Yes, I think I'll be OK with that.
Sorry for my lack of knowledge but, can you tell me how can I
deactivate/activate
Hi all,
I'm having a problem that is maybe well the result of my lack knowledge but
smells like a bug;
I have a composite viewer with two views, one camera each. Both cameras
share
the rendering context. One renders to a window (defined in the traits passed
to generate the
render context) and
,
This does sound like a bug. Could you write a small example, or tweak
one of the existing OSG example to demonstrate the configuration you
are using so that others can test for the bug first hand.
Cheers,
Robert.
On Tue, Feb 26, 2008 at 11:57 PM, nicolas peña [EMAIL PROTECTED]
wrote:
Hi
,
but this effect occurs even if the image is very small.
Any ideas of what is happening?
Cheers,
Nicolas.
2008/2/27, nicolas peña [EMAIL PROTECTED]:
Hi Robert,
Here is the example, it behaves as described in my machine and in build
against OSG 2.3.4
One event that triggers the image resize
A little correction (to my self); I have done more tests and the image is
not set exactly to the size window,
(as I previously said) but changes its value in a similar manner.
Cheers,
Nicolas
2008/2/27, nicolas peña [EMAIL PROTECTED]:
Hi Robert,
Here is the example, it behaves
.
Cheers,
Robert.
On Wed, Feb 27, 2008 at 10:07 AM, nicolas peña [EMAIL PROTECTED]
wrote:
Hi Robert,
Here is the example, it behaves as described in my machine and in build
against OSG 2.3.4
One event that triggers the image resize is to resize the window, just
moving it does
Hi,
I have used OSG in the past to create the visuals aspects
of a huge scale network simulator (up to 2 nodes).
So if you detail more your problem may be I can help.
I created my nodes instances with a simple 'for' loop,
placing each one either using a
Well, is it actually really easy.
I post here some incomplete code that should be sufficient for you to grab
the idea.
I was using a home made random generator, but you can of course use any one.
SceneRoot = new osg::Group();
osg::Geode** node = (osg::Geode**) malloc(sizeof(osg::Geode*) *
Hi Vincent,
I don't use this feature but if you attach a small example
that triggers that behaviour in your machine I would test it
on mine (x86_64,Linux 2.6.22 , OSG SVN HEAD).
Cheers,
Nicolas.
2008/3/11, Vincent Bourdier [EMAIL PROTECTED]:
/3/11, nicolas peña [EMAIL PROTECTED]:
Hi Vincent,
I don't use this feature but if you attach a small
example
that triggers that behaviour in your machine I would test
it
on mine (x86_64,Linux 2.6.22 , OSG SVN HEAD).
Cheers
Hi Jeremy,
As you know, I was waiting for this release to dive in.
So there I go. I will try to helpful.
Thanks a lot,
Nicolas.
2008/3/11, Robert Osfield [EMAIL PROTECTED]:
Hi Jeremy,
Good to see another release of osgWidget make it out into the
daylight.
I am not an expert at all, but may be you could mark the view for deleting
in some way (inserting a reference in a list or something else), and in a
callback when the update traversal has finished delete the views that are
marked.
Hope it helps.
Nicolas
2008/3/12, Roni Rosenzweig [EMAIL
-setThreadingModel( osgViewer::ViewerBase::SingleThreaded );
to the example code below, some more of the frames are rendered, but not
all.
Rudi
--
*Von:* [EMAIL PROTECTED] [mailto:
[EMAIL PROTECTED] *Im Auftrag von *nicolas peña
*Gesendet:* Montag, 17. März 2008
Hi All,
I have been reading this conversation and others mails and I think that
the cool names are not the real problem but is easy to see that the
users who are rude and write in a very impolite way usually hide behind
cool names. So after a long day of work when you have to answer a
couple of
OSG SVN builds OK and my applications work as expected.
VPN SVN also builds well but I have not tested it.
My machine runs Linux 2.6.22 (x86_64) and all was built with
gcc 4.1.3 targeting x86_64.
Cheers,
Nicolas.
2008/3/29, David Callu [EMAIL PROTECTED]:
Hi Robert,
OSG and VPB build
Hi all,
I am having problems when adding Views to an already running
CompositeViewer.
The behaviour looks to depend on the nature of the single Camera of the View
I am
adding to the CompositeViewer:
- If the camera of the new View use the rendering context that is already in
use by the
You cam always use osgEdit to get the part of an .osg file that you want and
save it in the osg format.
Cheers,
Nicolas.
2008/4/8, Gerrick Bivins [EMAIL PROTECTED]:
Thanks Guy!
biv
On Apr 8, 2008, at 11:56 AM, Guy wrote:
These files contain the fire and the smoke trail.
Good
Hi all,
The present SVN version builds OK and my applications run behave
expected.
My machine is Linux 2.6.22 x86_64 and my CMake installed version is
2.4.7.
Regards,
Nicolas
2008/4/11, Jean-Sébastien Guay [EMAIL PROTECTED]:
Hi again, replying to myself with some
Hi all,
I have and osg::Box that is drawn using a osg::ShapeDrawable and I
want to make it transparent.
I have tried using the setColor method of the osg::ShapeDrawable as I
understand that the fourth value
of the vector passed to it is used to set the alpha value, but it looks
like I
PROTECTED] [mailto:
[EMAIL PROTECTED] *On Behalf Of *nicolas peña
*Sent:* Wednesday, April 16, 2008 5:24 AM
*To:* OpenSceneGraph Users
*Subject:* [osg-users] Box transparency.
Hi all,
I have and osg::Box that is drawn using a osg::ShapeDrawable and
I want to make it transparent.
I have
I like the example that Robert usually give about this using cars:
- If the cameras are independent (different points of view, like the views
from inside different cars) a composite viewer is the way to go.
- If the cameras are conceptually dependant (like the views from the
different windows of
Just read the thread called Projecting a point given a camera in this mail
list that appeared recently.
Cheers,
Nicolas.
2008/4/22, Bryan Berg [EMAIL PROTECTED]:
Hi,
Could someone point me to documentations (or sample app) which cover
converting from 3D to 2D window coordinates
This sound like if your hardware / driver does not support pbuffers,
I have used similar code in the past and it worked for me.
Cheers,
Nicolas
2008/4/28 Tessier, Philip [EMAIL PROTECTED]:
Hmmm. I'm using Rafa's code, and am getting the failed to create
pbuffer message each time.
Hi all,
As proposed in a recent thread I have implemented a quite simple
example to show how to render without showing any window at all.
As pointed out by Adrian this could by useful for server side rendering.
The example is very simple right now. Every frame is saved to a file
Opps, The option is not -view but -show
Cheers,
Nicolas.
2008/4/29 nicolas peña [EMAIL PROTECTED]:
Hi all,
As proposed in a recent thread I have implemented a quite simple
example to show how to render without showing any window at all.
As pointed out by Adrian
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