Thanks a lot for your answer. It is much clearer for me now what is needed.
Thanks, Nicolas 2008/4/16, Paul Martz <[EMAIL PROTECTED]>: > > OSG is built on OpenGL and so you do transparency just as you would in > OpenGL: Use the Blend StateAttribute to set the blend functions, and then > you'll either have to cull backfaces on your box or draw two passes (first > the back, then the front) to get a proper final appearance. > > The one OSG=specific concern is setting the rendering hint to > TRANSPARENT_BIN to ensure the transparent objects render after the opaque > objects. > > Advice: > > * Look through the examples for "Blend" or "setRenderingHint". > > * The OpenGL red book (Programming Guide" might be a useful reference for > you. > > Hope that helps, > > Paul Martz > *Skew Matrix Software LLC* > http://www.skew-matrix.com > +1 303 859 9466 > > > > > ------------------------------ > *From:* [EMAIL PROTECTED] [mailto: > [EMAIL PROTECTED] *On Behalf Of *nicolas peña > *Sent:* Wednesday, April 16, 2008 5:24 AM > *To:* OpenSceneGraph Users > *Subject:* [osg-users] Box transparency. > > Hi all, > > I have and osg::Box that is drawn using a osg::ShapeDrawable and > I want to make it transparent. > I have tried using the setColor method of the osg::ShapeDrawable as I > understand that the fourth value > of the vector passed to it is used to set the alpha value, but it looks > like I need to enable the > transparency somewhere else has it is just use the RGB components of the > passed vector and draw > a solid Box. > Where can I enable the transparency for the box? Or what I need to do? > > > Thanks, > > Nicolas. > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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