Hi, does it is possible to use a shader(vert+frag) on a node, and after to
apply osgshadow on it? i want to apply a shader that modify my geometry
before that osgshadow process the node.
thank's
Ben
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Hi,
i need to make a SAR radar with OSG, and I don't know from where to begin.
Has somebody an idea or an example of the way that I can use ?
thank's
Ben
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Tomlinson
**Email * : gtomlinson @ overwatch.textron.com
__
--
*From:* osg-users-boun...@lists.openscenegraph.org [mailto:
osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *Benoît Poulard
*Sent
hi everyone,
I use Osg in a Qt application. I use a QtOsgwidget like AdapterWidget
implementation in osgviewerQt example.
I load a large terrain database, the frame rate decreases to a very slow
value (~5-10 fps).
I use osgviewer to load my database, and the frame rate is good (
~40-60fps).
what
I tried to use osgUtil::Optimizer but it did nothing, it may be due to my
database that is a pagedLod IVE.
I look for a solution in order to use OSG's mutli-thread behavior
2009/6/3 Robert Osfield robert.osfi...@gmail.com
HI Ben,
2009/6/3 Benoît Poulard bpoul...@sii.fr:
hi everyone,
I
Hi
what is the best way to switch between 2 cameras to render?
Each camera corresponding to a point of view, I need to render only one
camera at once.
thanks
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Hi,
I need to add a joystick support in my application.
I want to add a new event handler to manage the joystick.
What is the best way to do this with OSG 2.4?
Thank's
Ben
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on plib.
If I look into osgGA, osgGA::GUIEventHandler is based on osg::NodeCallback
and osg::Drawable::EventCallback.
Is it necessary to make a subclass of osg::NodeCallback and
osg::Drawable::EventCallback??
Thank's
2008/7/9 HUBERT Zoltan [EMAIL PROTECTED]:
Benoît Poulard wrote on Wednesday
Hi,
I try to make a multi pass rendering in order to apply post effect after
each pass.
I try to have this pass order:
camera1-RTT1-Quad-camera2-RTT2-Quad-camera3.
Group* subgraph;
Node* model;
Geode quad1, quad2;
each camera is use like :
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