[osg-users] question about osgShadow and shader

2009-11-19 Thread Benoît Poulard
Hi, does it is possible to use a shader(vert+frag) on a node, and after to apply osgshadow on it? i want to apply a shader that modify my geometry before that osgshadow process the node. thank's Ben ___ osg-users mailing list

[osg-users] help to simulate SAR radar

2009-10-07 Thread Benoît Poulard
Hi, i need to make a SAR radar with OSG, and I don't know from where to begin. Has somebody an idea or an example of the way that I can use ? thank's Ben ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] help to simulate SAR radar

2009-10-07 Thread Benoît Poulard
Tomlinson **Email * : gtomlinson @ overwatch.textron.com __ -- *From:* osg-users-boun...@lists.openscenegraph.org [mailto: osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *Benoît Poulard *Sent

[osg-users] OsgQt viewer very very slow

2009-06-03 Thread Benoît Poulard
hi everyone, I use Osg in a Qt application. I use a QtOsgwidget like AdapterWidget implementation in osgviewerQt example. I load a large terrain database, the frame rate decreases to a very slow value (~5-10 fps). I use osgviewer to load my database, and the frame rate is good ( ~40-60fps). what

Re: [osg-users] OsgQt viewer very very slow

2009-06-03 Thread Benoît Poulard
I tried to use osgUtil::Optimizer but it did nothing, it may be due to my database that is a pagedLod IVE. I look for a solution in order to use OSG's mutli-thread behavior 2009/6/3 Robert Osfield robert.osfi...@gmail.com HI Ben, 2009/6/3 Benoît Poulard bpoul...@sii.fr: hi everyone, I

[osg-users] switch between two camera

2009-03-11 Thread Benoît Poulard
Hi what is the best way to switch between 2 cameras to render? Each camera corresponding to a point of view, I need to render only one camera at once. thanks ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] joystick support

2008-07-09 Thread Benoît Poulard
Hi, I need to add a joystick support in my application. I want to add a new event handler to manage the joystick. What is the best way to do this with OSG 2.4? Thank's Ben ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] joystick support

2008-07-09 Thread Benoît Poulard
on plib. If I look into osgGA, osgGA::GUIEventHandler is based on osg::NodeCallback and osg::Drawable::EventCallback. Is it necessary to make a subclass of osg::NodeCallback and osg::Drawable::EventCallback?? Thank's 2008/7/9 HUBERT Zoltan [EMAIL PROTECTED]: Benoît Poulard wrote on Wednesday

[osg-users] need some help on multi pass render

2008-06-19 Thread Benoît Poulard
Hi, I try to make a multi pass rendering in order to apply post effect after each pass. I try to have this pass order: camera1-RTT1-Quad-camera2-RTT2-Quad-camera3. Group* subgraph; Node* model; Geode quad1, quad2; each camera is use like :