Re: [osg-users] Dynamic HeightField

2013-02-11 Thread bilal zeidan
Hi, Thanks, that's what I did after investegating this issue. Thank you! Cheers, bilal -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=52163#52163 ___ osg-users mailing list osg-users@lists.opensce

[osg-users] Dynamic HeightField

2013-01-24 Thread bilal zeidan
Hi, I tried to create a dynamic heightField by attaching a heightField Shape drawable into a Geode node, and then I called the dirtyDisplayList on each frame. I noticed that the frame rate drop a lot when the HF is quite big ( 200 x 200 ). I did the same test by using a drawable of type geom and

[osg-users] Set Node color

2009-10-02 Thread Bilal Zeidan
Hi every one, I am asking if some can help me to set a non shaded color to a node. In another words, I don’t want the color of the node to be affected by the light source of the scene. In my case, I don’t have a direct access to the node’s drawables that’s why I am using the node’s material to

[osg-users] shadowVolme bugs

2009-05-15 Thread Bilal Zeidan
Hi all, I am trying to create a shadowed scene by using osg::shadowVolme technique but I have noticed that when the objects in the scene are moving their shadows still unchanged? I have also another a problem with SoftShadowMap technique. My application crashes when it uses the SoftShadowMap

[osg-users] Geometry merging problem

2008-10-01 Thread Bilal Zeidan
Hi all, I am trying to merge two geometry objects that have two different textures by using the merging function: bool Optimizer::MergeGeometryVisitor::mergeGeometry(osg::Geometry& lhs,osg::Geometry& rhs) After calling this function, one of these objects looses its own texture. In fact it inher