e support. This works
> perfect with TeamViewer. May this be an option for you?
>
> On 9. September 2016 18:04:13 MESZ, Daniel Neos <> wrote:
> >
> > > Hi,my Applcation mainly uses Qt(with QOpenGlWidget) and OpensceneGraph,
> > > thus it relies heavily
Hi,
my Applcation mainly uses Qt(with QOpenGlWidget) and OpensceneGraph, thus it
relies heavily on OpenGL.
Since the Remote Desktop Protocol(RDP) poorly supports OpenGL, there is no
trivial way to run
my application over Windows Remote Desktop. Hence, I choose to use
Softwarerendering as a
Hi,
In my application, at the very first beginning, I want to check which openGL
version the user has before creating/doing anything openGL related.
For example the user can have a very poor openGL version(or remote Desktop only
supports openGL 1.1), then I want to check the openGL version
Hi,
I want to improve my CameraHandling since it acts a little bit odd if I am too
far in the center of the scene, which is the lookat-point of the camera.
The camera is rotates around a specific point(mid of the boundingsphere
center), always looking at it.
But if I am getting to close to
Hi,
is there an easy way to determine whether a single vertex is visible or not,
i.e. no other object is blocking the line of sight?
My problem is that my geometry does not consist of solid objects or planes,
just a lot of single vertices.
I want to be enable to pick a point reliably by a
Hi,
I have a scene consisting one geometry node. This node contains 2 geometries.
One of them has a lot of vertices, color are bound per vertex.
The other one is a single vertex, but set with a point of the size of 15,
basically it is just a 'fat' vertex. This servers as a marker.
This marker
Hi,
I have a Pickhandler and a dynamically changing scene which consists only of a
geometry node. To be more specific, the geometry node represents a point cloud
consisting over ~10 vertices.
Using a line intersector makes it nearly impossible to get an intersection, but
the Intersector I
;
}
return true;
}
And if I am zooming in, sometimes the effect gets worse and the camera is
hardly to control. Maybe there is an error in my rotation setup?
Thank you!
Cheers
Daniel Neos
cbuchner1 wrote:
> Could it be that the "throw" fea
Hi everyone,
I have implemented a Cameramanipulator by myself, because I need more
individually control over the camera in the scene, like rotating around a
specific axis.
I let osg compute the Boundingsphere of my scene and set the rotationpoint and
the lookat-point or center-point at the
drawArrays->setCount(nPixel);
drawArrays->dirty();
// ensures update of scene
this->update();
}
This seems to work, but eventually there is a more efficient and elegant
solution to exchange/ update vertice and colors.
I hope my issue is clear and small
Greetings everyone,
I am trying to display a point cloud, consisting of vertices and color with
OpenSceneGraph. A static point cloud to display is rather easy with this guide.
But I am not capable of updating such a point cloud. My intention is to create
a geometry and attach it to my viewer
11 matches
Mail list logo