Hi,
For anyone who is still following this thread (or for anyone who stumbles upon
it while trying to solve a similar problem in the future), I figured I'd post
my findings:
The bit about the object reference pointers vs. standard C++ pointers turned
out to be a red herring. Seems the crashes
Hi,
Thank you both for all of your help!
Cheers,
Kevin
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=23805#23805
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Hi,
My project is throwing an occasional unhandled win32 exception error and I've
been trying to figure out why. There is no consistency in the timing so I
assume that I have a dangling pointer somewhere. (I don't have a memory leak
because the memory usage shown in the Windows Task Manager is
Hi,
I came upon this post while searching for a way to do exactly the same thing.
Now that I've found a solution, I thought I would post it for the benefit of
everyone on this forum:
// create the windows and start the required threads.
viewer.realize();
// add a caption to the viewer window
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