J-S,
Thanks for the update.
Since Optimus is currently Windows-only anyways I think that's the
path they'll choose.
Just as an extra point, Ironhide lets you use Optimus under Linux. I
haven't done any performance testing, but I was able to to manually
activate the Nvidia card under
J-S,
Which version of the drivers are you using?
I'm using 268.30, the most recent as provided by Dell specifically for
my laptop. I have not tried any of the drivers on Nvidia's site.
I'm using 280.26 from nVidia's site, and even creating a profile and
setting that profile to run on "High
J-S,
On 9/9/11 12:29 PM, Jean-Sébastien Guay wrote:
However, our own OSG-based apps seem to not be recognized as "needing
the discrete graphics", and even adding a profile for our app's
executable in nVidia Control Panel, telling it to force using the
discrete graphics for that app, doesn't
Robert,
Builds fine with OSG 3.0rc2 on Mac OSX 10.6.7 64 bit.
Martins
On 6/21/11 9:13 AM, Robert Osfield wrote:
Hi All,
OpenSceneGraph-3.0.0 release seems to be going smoothly so it looks
like I might have a little time this week to squeeze in getting
VirtualPlanetBuilder to 1.0 as well.
Hi Steven,
On 4/24/10 6:04 AM, Stephan Huber wrote:
Hi Martins,
Am 23.04.10 20:12, schrieb Martins Innus:
I've been using the frameworks generated by the latest CMake updates
in my own projects under osx, and it works great. However it doesn't
seem like its working for the os
John,
Can't help much except to say I saw the same thing. I had access
to a system when the GTX 470 cards came out that had 2 cards and 4
displays hooked up. We could never get one instance of our software
spanned across the 4 displays to run as fast as 4 separate instances.
Tried twinv
I was able to test on machines locally and had the same results on both
Windows 7 and Vista with both ATI and NVidia graphics. It turns out
that Visual Studio was including OpenGL32.dll in my .msi as an
automatically detected dependency which I had never noticed. I removed
that and everything
Is it possible to create a single OSG application that runs on XP, Vista
and Windows 7? I develop under VS2003 on XP and create an installer
package from within VS that has all the dll's and main exe in one
directory. Until now we have only run our software on XP, but we just
had a user try to
this, I'll try to figure out whats going on in
WriterNodeVisitor::apply(osg::Geode& node). It appears that the
triangles are being generated before the stateset of the Geode is queried.
Martins
On 5/11/10 8:39 AM, Martins Innus wrote:
Michael,
OK, I'll take a look. I saw cod
spect that feature
hasn't yet been implemented. Talk to Sukender
(http://sukender.free.fr/) to find out if it's on his to-do list, if
not then your help will be appreciated ;)
On 10 May 2010 18:29, Martins Innus <mailto:min...@ccr.buffalo.edu>> wrote:
Hello,
Ha
Hello,
Has anybody had luck converting textured models to fbx format using
the writer in OSG?
I narrowed it down to simple case of:
osgconv skydome.osg skydome.fbx
The resulting file when viewed in osgviewer is just a solid color.
Converting that file back to .osg results in no refe
Stephan,
See Robert's response below in a thread entitled "setUpdateCallback
fails under slave-camera"
Martins
Hi Peter,
The update traversal is currently only applied to the View's
SceneData, not the individual Camera's subgraphs. This is typically
desirable as you wouldn't want to run
db_xxx products. Drag any of these you might need into that stage.
Be aware that some of them, if used in an OSG file, may need
additional frameworks, even if the app didn't.
Now build the example app. You'll end up with all the libraries you
need being copied into it.
Bruce
On
Hello,
I've been using the frameworks generated by the latest CMake
updates in my own projects under osx, and it works great. However it
doesn't seem like its working for the osg provided applications. I build
the frameworks and application bundles using svn from yesterday. Then
when i
Terry,
I have a couple of suggestions based on our use:
1. Units. My database defaults to being built in degrees. I would
prefer meters, which can be achieved using the --range option.
Not sure here. Our source data is GeoTiffs in feet, and the resulting
DB units are feet, without ha
Hi Terry and J-S,
Hi Terry,
Hi J-S. When you convert a file to .flt and then back to .ive, your
PagedLOD nodes are lost.
I meant converting the leaf tiles. Unless I'm mistaken (it's been a
while since I analyzed the structure so I might remember wrong), in a
VPB database, you have a maste
n your side ?
Le 24 mars 10 à 18:01, Stephan Maximilian Huber a écrit :
Hi Martins,
Am 24.03.10 16:03, schrieb Martins Innus:
Have you made any progress on this? I tried your files
and got
similar behavior with respect to the osgViewer he
Stephan,
Have you made any progress on this? I tried your files and got
similar behavior with respect to the osgViewer headers in the
framework. Although I don't even get an api directory in
osgViewer.framework/headers/
Let me know if you have any news files to test. I'll continue to
I have attempted to add a ADD_GLINT_SERIALIZER for the cases where I got
errors. I did as Robert suggested and just blindly cast to int.
Figured I'd post here first instead of to submissions since I have no
idea if this will break other builds, but it allows the serializers to
compile for me
ry to find out
if an independent ADD_GLINT_SERIALIZER was required to keep compatible
on different platforms.
Wang Rui
2010/3/18 Martins Innus:
Hello,
I get the following 2 errors when trying to compile the latest svn on a Mac
running 10.6 but using the 10.4 SDK. This compiles fine using the 10.
Hello,
I get the following 2 errors when trying to compile the latest svn on a
Mac running 10.6 but using the 10.4 SDK. This compiles fine using the
10.6 SDK with gcc-4.2, but since the 10.4 SDK requires gcc-4.0, I assume
its a compiler quirk. Any suggestions on how to get around it?
/util
-boun...@lists.openscenegraph.org] On Behalf Of Martins
Innus
Sent: Friday, December 18, 2009 11:27 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] help with osgCluster...
Shayne,
We run it under linux and if I remember correctly, it just
broadcasts
out to the local subnet based on whatever
Shayne,
We run it under linux and if I remember correctly, it just broadcasts
out to the local subnet based on whatever your broadcast mask is set to.
If you have multiple network interfaces, I think there is a spot in
the socket setup to specify which one you want. I don't have the code
i
following keys.
r - reflections
R - refractions
o - depth of field
g - glare
G - godrays
Regards,
Kim.
From: osg-users-boun...@lists.openscenegraph.org on behalf of Martins Innus
Sent: Wed 17/06/2009 15:16
To: OpenSceneGraph Users
Subject: Re: [osg-user
Hi,
I'm having trouble getting this to run.
Machine Specs:
Windows XP
Visual Studio 2003
NVIDIA Quadro FX 1600M
OSG 2.8.1
Compiled osgOcean with FFTSS and it builds fine.
With my display set to 1920x1200 at 16 bit color I get the following:
E:\Windows\OSG\2.8.1\install\bin>oceanExampl
Hello,
I've got a HUD working great with an osg::Camera attached to the
scenegraph like in the examples with the orthographic projection,
POST_RENDER, etc. Now I want to add a simple 3D axis element, like they
have in modeling software that spins around based on your view and am
having some t
If its the vertex program example, I had the same issue when using it
with a large scene. The skybox would disappear as you zoomed out. If I
increased the size of the Shape Drawable Sphere that the skybox was
mapped to, everything worked fine, so it seems like it was being clipped
by the near
56 works, yet 512x12 doesn't, which makes sense.
Is this something you'd accept a change for to be included in VPB? Not
sure what the performance implications would be, or how extensive the
changes would need to be.
Martins
Martins Innus wrote:
Robert,
What fun would it be if
he other chance might be
that numerical precision is becoming an issue, although I'd be surprised
by this one.
I really would very strongly recommend that you stick to defaults unless
you really know what you are doing, the defaults are chosen for a good
performance and scalability.
ere a reason for the image being pixelated? VPB
typically generates databases that use linear texture filtering.
Robert.
2009/3/19 Martins Innus <mailto:min...@ccr.buffalo.edu>>
Robert,
Thanks. Using -e with appropriate options did exactly what I
wanted, except fo
of the input data covers the region. If you want to force
the resolution to be the same then just use the image and height res
option. I can't recall what they off the top of my head, run osgdem
--help to list them all.
Robert.
On Mon, Mar 16, 2009 at 6:12 PM, Martins Innus <mail
Hello,
I'm using VPB to generate a terrain database with 2ft resolution
elevation data and 1 ft resolution imagery. What I'm trying to do is
make the imagery in the highest resolution tiles have the exact same
resolution as the source imagery and also still be a power of 2 for the
image tiles
Hello,
I was having trouble getting my models lined up when converting
them to .osg format. Attached are just the tops of the files from doing a:
osgconv cow0.osg cow1.osg
You can see that the one element of "Matrix" loses precision.
Any thoughts on increasing the default precision for
every dependency in every file? I'm hoping I can do something in the link
commands and avoid having to patch up the files.
andy
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Martins Innus
Sent: Tuesday, May 27, 2008 1:03 PM
To: OpenSceneGraph
Andy,
I use "install_name_tool -change ." and "install_name_tool -id ..."
in a script as a Run Script Build phase. I don't know if you can do it
in XCode directly. Seems to work. Let me know if you need more info
and I'll dig up the exact script.
Martins
Andy Skinner wrote:
I’ll ad
Hello,
I was having trouble getting my models lined up when converting them to
collada or .osg format. Attached are just the tops of the files from
doing a:
osgconv cow0.osg cow1.osg
You can see that the one element of "Matrix" loses precision.
Any thoughts on increasing the default precis
Hi,
Just wondering if anyone has had luck integrating a recent version of
SpeedTree or anything else like it with a recent version of OSG.
Thanks
Martins
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