Thanks, that helps.
In my situation, I have primitives sharing same vertex and the normals are
different for a vertex depending on the primitive. I guess
Geometry.setNormalBinding should be BIND_PER_PRIMITIVE.
My question is how should I order the normals in the normal array in Geometry,
or sh
Hi,
What I have are position array, normal array and uv coordinate array (these
arrays don't have the same number of elements) and a list of index that specify
each vertex's position, normal and uv coordinate by their respective index.
I would like to construct geometry from these arrays and i
Hi,
Where can I find for file specification for .osg file? I would like to write an
exporter for Maya that exports mesh, texture, shader and animation in .osg
format. Dose .osg support shader and animation export?
Thank you.
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