Thanks, that helps. In my situation, I have primitives sharing same vertex and the normals are different for a vertex depending on the primitive. I guess Geometry.setNormalBinding should be BIND_PER_PRIMITIVE.
My question is how should I order the normals in the normal array in Geometry, or should I use Geometry.setNormalIndices() to specify the normal indices. If so, should I set the indices in the order of how I set the primitives. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11490#11490 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

