Re: [osg-users] How to set a node invisible but not its children?

2013-03-07 Thread Scott Wasinger
I'm confused by what your trying to do. What in particular is in the parent node that is visible that you want to hide, and what do you have in the child node that needs to remain visible. Could you you give us a example of what your trying to do? Scott -- Read this topic

Re: [osg-users] osgSim::DOFTransform animation

2013-03-07 Thread Scott Wasinger
Wouldn't it be simpler to create a dataType for the turret as well as update callback that will update the dof node with the incremental change during the update phase. Its been awhile for me but there should be example of this in the OSG Examples. This also might be useful:

Re: [osg-users] osgSim::DOFTransform animation

2013-03-07 Thread Scott Wasinger
Sorry about the link.. Try this http://www.openscenegraph.org/documentation/NPSTutorials/osgUpdate.htm I found the link above to be very helpful. I've used blender in the past but not since they updated to the latest version. You should be able to export a to osg like file. I prefer

[osg-users] [osgPlugins] Inconsistent behaviour with a set of Pseudo Loaders

2012-05-10 Thread Scott Wasinger
I believe that I have found a possible parsing problem with how the rot, trans, scale pseudo loaders parse the parameter string. To begin i have two systems that I currently develop on the primary difference is that on system A i have osg 3.0.1 installed and on system B I still have osg

Re: [osg-users] [osgPlugins] Inconsistent behaviour with a set of Pseudo Loaders

2012-05-10 Thread Scott Wasinger
Hi, Jason Yes I'm on a UNIX-style system in both cases, but System A is with a newer kernel and etc so that might explain why it is working. while on the other system it isn't. I did try your suggestion with the quotes and it worked on both systems. I did confirm that the braces are needed

[osg-users] NodeTrackerManipulator / PositionAttitudeTransform (was Re: Camera Manipulator?)

2012-04-14 Thread Scott Wasinger
inktomi() I would like to help but first could you go into a little more detail about how your scene graph is organized. I'm confused about what you mean about not adding the CSN to the root. For my project I'm using the osgEarth nodeKit and I'm taking advantage of the EarthManipulator

Re: [osg-users] [ANN] OpenSceneGraph 3 Cookbook Published!

2012-04-05 Thread Scott Wasinger
Rui Wang, My thanks to you and Xuelei Qian I have your previous Open Scene Graph 3.0 Beginner's Guide (Papeback and Kindle Edition) Yesterday my copy of your Open Scene Graph Cookbook arrived, but I still couldn't wait and purchased the kindle edition too (had to be consistent right?)

Re: [osg-users] Segmentation fault when I try to assign MatrixD

2012-02-18 Thread Scott Wasinger
believe that you could lock it by setting the heading of the manipulator, but I personally haven't tried this. You might find something from what you have inherited in osgGA::OrbitManipulator or its parents. hope this helps. Scott Wasinger -- Read this topic online here: http

Re: [osg-users] Unable to get osgViewerQt to work

2012-02-17 Thread Scott Wasinger
Hi Preet This is a X11 threading issue. That has been fixed with the release of Qt 4.8, but you will need to make a change in the osgViewerQt code to correct it. check these previous theads out http://forum.openscenegraph.org/viewtopic.php?t=9628highlight=4.8 and

Re: [osg-users] Unable to get osgViewerQt to work

2012-02-17 Thread Scott Wasinger
Sorry Preet almost forgot this work around If you don't want to recompile the code you can run the example in SingleThreaded mode. osgviewerQt --SingleThreaded Scott -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=45557#45557

Re: [osg-users] Displaying World Coordinate Frame in Relation to Local Coordinate Frame

2012-02-17 Thread Scott Wasinger
Bump... I still don't have a solution to this problem, and I'm in need of some fresh ideas or insight. I think I'm missing some detail that's important but is obvious to everyone else. Scott -- Read this topic online here:

Re: [osg-users] Segmentation fault when I try to assign MatrixD

2012-02-15 Thread Scott Wasinger
Just for some clarification are you trying to make a camera that follows your car model? Because I had the similar issue recently and through my research I found I could attach a camera manipulator to a node and the camera will be translated relative to the position of the

Re: [osg-users] OSG website unresponsive

2011-11-14 Thread Scott Wasinger
I'm been having the same problem today and all weekend, connecting to www.openscenegraph.org eventually times out. Scott -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=43864#43864 ___ osg-users

[osg-users] CoordinateSystemNode question about Local Coordinate Frame

2011-11-08 Thread Scott Wasinger
Hi, I have a task that will require placing a model of launch vehicle in orbit around the earth and I've been delving into the OSG library code so I don't have to re-invent functionality that may already exist. Both the CoordinateSystemNode and the EllipsoidModel classes are well defined and

[osg-users] Using the osgQt Library

2011-09-28 Thread Scott Wasinger
Hello, I'm working on a project for work and it entails integrating the Qt 4.7.3 and OSG 3.0.0 APIs and I have studied the osgviewerQt example and believe that I have a good understanding of how it works. I have determined that for my needs the CompositeViewer is the best option and the

Re: [osg-users] CompositeViewer and ScreenCapture Handler

2011-09-28 Thread Scott Wasinger
Stephan I've been looking at a similar problem and I believe that I may have a possible solution. if you look in the api documentation for the CompositeViewer there is method called osgViewer::View * getView(unsigned int index) using this you could specify which view you want to capture

Re: [osg-users] Building OpenThreads with Qt Support: Any benefits?

2011-07-06 Thread Scott Wasinger
I understand that this support is mostly for mobile devices but I and my development team do a majority of our work on linux/windows systems using Qt not only for the GUI but for its portability of using QThreads, QNetwork and etc. Is there a possible problem if we mix OpenThreads and QThreads

[osg-users] DOFTransform MultOrder Question

2011-07-01 Thread Scott Wasinger
I've been looking through the on-line documentation and while the osgSim::DOFTransform looks fairly straight forward and additionally there are plenty of examples that implement it. I am still rather curious about the MultOrder enumerator and its related functions that get/set it. I really

Re: [osg-users] DOFTransform MultOrder Question

2011-07-01 Thread Scott Wasinger
Hi, Thank you. I check it out -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41112#41112 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] [build] osgWorks Build Error

2011-07-01 Thread Scott Wasinger
I tried to build osgWorks 1.1 and encountered a compile error Scanning dependencies of target osgwTools [ 2%] Building CXX object src/osgwTools/CMakeFiles/osgwTools.dir/CameraConfigObject.cpp.o ~/osgWorks_01_01_00/src/osgwTools/CameraConfigObject.cpp: In member function

Re: [osg-users] DOFTransform MultOrder Question

2011-07-01 Thread Scott Wasinger
Paul After looking at the DOF record from the OpenFlight Specifications Doc I now think that the enumerator simply changes the order of rotations. Cheers, Scott -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41113#41113

[osg-users] [build] Advice on Stable Version and Developer Version Setup

2011-03-28 Thread Scott Wasinger
Hi, Right now I have the latest stable version installed 2.8.3 on my Linux Machine (Yum installed). I want to start using the developer version 2.9.11 so I can become familiar with it for when Open Scene Graph 3.0 is released. Plug: I have been reading the Open Scene Graph 3.0 Beginner's