Thanks Robert, will do.
Happy Holidays!
_
Sean Spicer
Aqumin (www.aqumin.com)
Office+1.713.781.2121
Mobile...+1.713.447.2706
Fax...+1.713.781.2123
On Tue, Dec 21, 2010 at 2:53 AM, Robert Osfield
wrote:
> Hi Sean,
>
> On
d ATI have
published advice on the topic.
sean
_
Sean Spicer
Aqumin (www.aqumin.com)
Office+1.713.781.2121
Mobile...+1.713.447.2706
Fax...+1.713.781.2123
On Sun, Dec 19, 2010 at 6:20 AM, Robert Osfield
wrote:
> Hi Sean,
>
> I
gles drawn from
each VBO are draw in single bind call ?
sean
_________
Sean Spicer
Aqumin (www.aqumin.com)
Office+1.713.781.2121
Mobile...+1.713.447.2706
Fax...+1.713.781.2123
On Fri, Dec 17, 2010 at 11:37 AM, Sean Spicer wrote:
> Hi
me try and
duplicate the issue outside our app.
cheers,
sean
_____
Sean Spicer
Aqumin (www.aqumin.com)
Office+1.713.781.2121
Mobile...+1.713.447.2706
Fax...+1.713.781.2123
On Fri, Dec 17, 2010 at 2:36 AM, Robert Osfield
wrote:
> rep
Hi Everyone,
Working off the OSG trunk this afternoon, I tried some experiments
with VertexBufferObjects and our geometry (all on the fast path). The
only deltas in our code are as follows...all timing as measured by OSG
stats:
geometry->setUseDisplayList(true)
geometry->setUseVertexBufferObject
Support/OpenSceneGraph/Plugins/osgdb_freetype.so
No luck there either.
Thoughts?
sean
_____
Sean Spicer
Aqumin (www.aqumin.com)
Office+1.713.781.2121
Mobile...+1.713.447.2706
Fax...+1.713.781.2123
___
os
Hi Harry,
Have a look at TurboVNC: http://www.virtualgl.org/Downloads/TurboVNC
<http://www.virtualgl.org/Downloads/TurboVNC>sean
_
Sean Spicer
Aqumin (www.aqumin.com)
Office+1.713.781.2121
Mobile...+1.713.447.27
uot;/debug
/INCREMENTAL:YES" CACHE STRING
"CMAKE_SHARED_LINKER_FLAGS_DEVELOPMENTNOOPT" FORCE)
sean
_
Sean Spicer
Executive Vice President & Chief Technology Officer
Aqumin (www.aqumin.com)
Office+1.713.781.2121
Mobile..
, in order to accomplish what I'm after, I'd need a mechanism to
allocate the underlying array on a 16 byte boundary. It looks as if
this should be easily doable as MixinVector is a std::vector. Any
thoughts on this?
sean
_____
Sean S
_
Sean Spicer
Executive Vice President & Chief Technology Officer
Aqumin (www.aqumin.com)
Office+1.713.781.2121
Mobile...+1.713.447.2706
Fax...+1.713.781.2123
On Thu, Mar 25, 2010 at 2:53 PM, Jason Daly wrote:
> Sean Spicer wrote:
>>
>> I came across a nasty little
. Are there any
plans to change this ? It looks like a tedious, but not terribly
invasive change.
sean
_
Sean Spicer
Executive Vice President & Chief Technology Officer
Aqumin (www.aqumin.com)
Office+1.713.781.2121
Mo
_
Sean Spicer
Executive Vice President & Chief Technology Officer
Aqumin (www.aqumin.com)
Office+1.713.781.2121
Mobile...+1.713.447.2706
Fax...+1.713.781.2123
On Fri, Oct 9, 2009 at 2:06 AM, Robert Osfield wrote:
> Hi Sean,
>
t see?
cheers,
sean
On Thu, Oct 8, 2009 at 10:50 PM, Sean Spicer wrote:
>
> This may be a simple question - is the LOD range distance specified in object
> or world coordinates? I seems as if it should be in world coordinates, but
> I've got an example with numerous LOD nodes i
This may be a simple question - is the LOD range distance specified in
object or world coordinates? I seems as if it should be in world
coordinates, but I've got an example with numerous LOD nodes in sub-graphs,
and if I sent a constant distance range in each of them (0.0, 30.0f) so that
each LOD
Hi Osg-Users,
Here's a topic that I cannot seem to find any reference in the archives for.
I'm trying to create an Axes rotation indicator Glyph in the lower
left-hand corner of our viewer (X, Y, Z). I've got working code for this
(see below), but it is an orthographic projection, while my scene
Hi J-S,
Try this:
void QOsgScene::drawBackground ( QPainter * painter, const QRectF & rect )
{
if (m_redrawEnabled == false){
return;
}
emit aboutToDraw();
// Only works with OpenGL
if( painter->paintEngine()->type() == QPaintEngine::Open
t; geometry->setInitialBound(bb);
>
> Where bb is the max size you expect the goemetry to get to/or the
> bound that you used for the KdTree.
>
> If that works OK I can look at cleaning up the overriding of the computed
> bound.
>
> Robert.
>
> On Thu, Dec 4, 2008 at
ainst the KDTree bounding box, rather
than the geometry bounding box, if a KDTree is assigned.
Does this make any sense?
sean
On Wed, Dec 3, 2008 at 10:05 AM, Sean Spicer <[EMAIL PROTECTED]> wrote:
> Robert,
>
> I will see if I can repro the problem with osgpick and send you the o
pick then this will make it easier to track
> down.
>
> Robert.
>
> On Wed, Dec 3, 2008 at 12:00 AM, Sean Spicer <[EMAIL PROTECTED]>
> wrote:
> > Hi Gang,
> >
> > I'm working on improving picking performance via KDTree, but I'm hitting
> an
Hi Gang,
I'm working on improving picking performance via KDTree, but I'm hitting an
issue that is driving me nuts: If I pick a node from directly above (e.g. +
Z axis) everything works great, and picking is *very* fast. If I pick at an
angle, (e.g. from eye(1,1,1)) then picking is fast, but not
Hi Gang,
I'm working on some code where it is desirable to share vertex & normal
arrays across multiple drawables (these are osg::Geometry's), *and* to allow
each drawable to have its own unique color (BIND_OVERALL). My thinking is
that this can be done using VBOs, but I cannot find any good exam
Is there a way to load files from a byte-buffer? I'd like to be able to
store certain shape-files as resources and load them with something similar
to:
osgDB::readNodeFile(shapeFile)
something like:
osgDb::readFromByteBuffer(char *buffer, size_t size);
I can't find anything like this in the AP
Hi All,
OSG 2.7.4 - I'm seeing a reversed normal when running
osgUtil::SmoothingVisitor on a drawable containing only tri-strips. Not
sure if it is the first or last vertex, but I've repeated it with several
different examples.
Has anyone else seen this?
sean
--
Sean Spicer
Exec
Thanks. Is there a primmer on osg::KdTree anywhere?
sean
On Fri, Oct 31, 2008 at 9:37 AM, Robert Osfield <[EMAIL PROTECTED]>wrote:
> Hi Sean,
>
> On Fri, Oct 31, 2008 at 2:16 PM, Sean Spicer <[EMAIL PROTECTED]>
> wrote:
> > Looking at the osgforest shader-path, on
orms. So try out the SVN/trunk or 2.7.x developer releases.
>
> Robert.
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
--
Sean Spicer
Execut
Hi Folks,
First off, let me say that it's good to be back on the list - it has been
awhile ;-)
I'm trying to tune a scene-graph representing a relatively-large model. I'm
seeing what I think are abnormally long cull-traversal times. The SG looks
as follows:
(State is constant across the entire
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