Re: [osg-users] [3rdparty] OSG EXPORTER for 3DS MAX - Y-up

2013-10-21 Thread Tim Larson
We are using Version 1.1.0, installed from here:

http://sourceforge.net/projects/osgmaxexp/files/OpenSceneGraph%20Max%20Exporter/1.1.0/

Tim

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Re: [osg-users] [3rdparty] OSG EXPORTER for 3DS MAX - Y-up

2013-10-18 Thread Tim Larson
I know this is an old thread, but I would like to ask the original poster if he 
ever found a resolution to this issue.

I have also found that after a recent update to osgexp my model's up 
orientation has changed.

... 


Thank you!

Cheers,
Tim

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Re: [osg-users] Download details: Microsoft Visual Studio 2010 Service Pack 1 (Installer)

2011-03-18 Thread Tim Larson
I use VS2010 every day with OSG code... And I have installed the recent service 
pack.  It is generally working quite well for me.

Although, as others have mentioned,Intellisense can degrade performance.

There is a good work around to limit the amount of time Intellisense is working 
in the background and degrading performance:

In VS1010
Select:
Tools
..Options
Text Editor
C++
Advanced
 
Change _Disable Auto Updating_ to TRUE
This stops the system from constantly scanning

Change _Rescan Solution Interval_ to 60
Causes your solution to be scanned once an hour (instead of constantly)

Also note, that if you are opening code that is actually on a network share, 
you should make use of a fallback location on your local machine.

Thank you!

Cheers,
Tim

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Re: [osg-users] problem with osgUtil::IntersectVisitor and osg::LineSegment

2010-07-09 Thread Tim Larson
I stumbled on this thread when working on a similar problem that I had using 
IntersectionVisitor in Visual Studio projects.


I just wanted to confirm that I have found that the OSG examples and OSGHelp 
examples that utilized IntersectionVisitor crashed under Windows when utilizing 
the latest downloaded Visual Studio binaries.

(I tried the exaples MouseSceneIntersection, 
osgpick and osgkeyboardmouse and could not get any of them to function)

However, numerous other example apps are working in Visual Studio.


Based on the previous posters response it appears that recompiling the Source 
within Visual studio is the method to address this problem.

 
omartinaud wrote:
 Hi everybody,
 
 
 Finally, I decided to reinstall osg using the sources. I took the osg 2.8.3 
 sources and I compiled them using my version of visual studio. Now everything 
 works perfectly ! Looks like I didn't have the good binaries.
 
 Thank you all for your help !
 
 Cheers,
 Olivier


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[osg-users] Understanding Transparent Textures with an transparent image with alpha channels

2010-06-29 Thread Tim Larson
I am attempting to utilize a transparent image as a texture map.

I can successfully display the transparent image as a texture on a simple 
rectangular geometry.

But, I would like to be able to see through to the background wherever the 
image is transparent.

I've utilized the osgHelp program GeometryTexture as a baseline and I can 
load my image, but the transparent parts of the image show through to the 
default gray material of the underlying geometry.  I see a gray rectangle with 
my image on top of it.  Even though my image has many transparent areas.

I would like to be able to see through the transparent areas of the image into 
the background.  i.e. If all I have on the screen is a single rectangular 
geometry with my transparent image, then I'd like to see the blue background 
through the transparent parts of my image.

Can anyone give me a pointer or advise?

Thanks in Advance.

Tim

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Re: [osg-users] Understanding ControlPoint with translation, rotation in an AnimationPath

2010-05-24 Thread Tim Larson
In attempting to understand the issue.  I have written the following two 
snipits of code in an #if 0 - #else.

The code that simply creates an AnimationPathCallBack around a PivotPoint works 
as expected and rotates around the desired location.

But, the second snippet that uses ControlPoint rotates around a different 
location in space.

What is the difference between the two blocks of code in relation to rotation 
and pivot points?
 


osg::Node* pWidgetNode = FindNodeByName( pModel, roller_piv );
osg::MatrixTransform* pWidgetMT = AddMatrixTransform( pWidgetNode );
osg::Vec3   PivotPoint (0,  26.45 , -22.3);
osg::ref_ptrosg::AnimationPath rWidgetPath = new osg::AnimationPath;

#if 1

/// This block of code rotates around the pivot point as expected.
pWidgetMT-setUpdateCallback( new 
osg::AnimationPathCallback(PivotPoint, osg::X_AXIS, osg::inDegrees(45.0f)) );

#else
 
//  This block of code rotates around a completely different 
location in space
//  What is the difference between this and the code above in 
relation to rotation and pivot 
//  points?

osg::AnimationPath::ControlPoint  C0( PivotPoint, osg::Quat(0,  
osg::X_AXIS) );  
osg::AnimationPath::ControlPoint C1(PivotPoint, osg::Quat( 
osg::inDegrees(45.0f), osg::X_AXIS)); 

rWidgetPath-insert( 3.0f, C0 );
rWidgetPath-insert( 15.0f, C1 );   
 
osg::ref_ptrosg::AnimationPathCallback AniCallback = new 
osg::AnimationPathCallback( rWidgetPath.get() );
pWidgetMT-setUpdateCallback( AniCallback.get() );

#endif

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[osg-users] Understanding ControlPoint with translation, rotation in an AnimationPath

2010-05-21 Thread Tim Larson
Hi,

I am new to OSG and am attempting to better understand ControlPoint.  I have a 
situation where I need to rotate an object around a pivot point

I know that if I were doing a matrix transformation, I would perform a 
translation, then a rotation and then the opposite translation.

But, I don't understand how this is represented in a ControlPoint that I insert 
into an AnimationPath.

In my case, I know that I am rotating the object about the point (0,26.45,-22.3)

And that I am attempting to rotate aorund the X Axis (1,0,0)

But if I use a Control point like the following, I get a result that I can not 
make sense of.

osg::AnimationPath::ControlPoint LoadRollerC1(osg::Vec3(0,26.45,-22.3), 
osg::Quat(osg::PI /8.0f, osg::Vec3(1,0,0))); 

Do you have any advise.  Thank you in advance.


Tim

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