Hello, please forget me if this is a dummy question.
Is there OSG geometry shader example available? Didn't find such an example
in OSG 2.8.2 source tree examples folder (or I missed it).
Thanks,
Yanling
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Hello,
When using the osgSim::ScalarBar on a linux machine, I keep getting warning
messages like Warning: font file fonts/arial.ttf not found. Is there a
way to turn off such warning message? After all fonts/arial.ttf may only
be valid on windows.
Yanling
Hello,
Do we have OpenGL B-spline support in OSG already? Or do we still need to
subclass drawable like osgTeapot example?
Thanks,
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Maybe a little bit off topic... Is OSG certificate a good idea? Just like
Sun Java certificate, cisco certificate and/or microsoft certificates.
On Tue, Dec 9, 2008 at 4:45 PM, Sukender [EMAIL PROTECTED] wrote:
Hi all, hi Robert,
As requested (and as expected), I start another thread about
Hi,
1. OSG based 3D screen saver
2. Framework for OSG based 3D desktop/browser
3. Two quads with texture mapping
Have fun...:-)
On Mon, Nov 17, 2008 at 11:08 AM, Robert Osfield
[EMAIL PROTECTED]wrote:
For a bit of fun see if you can explain the attached screenshot...
If if you get that
That's my question too. Such capabilities are quite cool but seems far away
from the name OpenSceneGraph... Are we going to see OSG based operation
system eventually?
On Mon, Nov 17, 2008 at 1:03 PM, Ed [EMAIL PROTECTED] wrote:
I may sound ignorant by asking this, but it won't be the first
Hello, I am using OSG with a overlapping screen wall (two projecters
overlapped to create a large display). A problem is that osgViewer won't use
all display area: Two projectors display two sub-screens overlapping
together for a large screen. But osgViewer only use one sub-screen. I have
tried to
On Tue, Sep 2, 2008 at 5:11 PM, Yanling Liu [EMAIL PROTECTED] wrote:
Hello, I am using OSG with a overlapping screen wall (two projecters
overlapped to create a large display). A problem is that osgViewer won't
use
all display area: Two projectors display two sub-screens overlapping
together
Hi, can I call osg::Camera::getViewMatrixAsLookAt to get the current eye
position right after frame() call? Is the retrieved eye position in world
space?
Many thanks,
Yanling
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Hi, Robert,
Turns out I just need to create Fox visual with VISUAL_STEREO! I should
always dig deeper into documents before asking..:)
Thanks!
Yanling
On Tue, Aug 26, 2008 at 9:30 AM, Robert Osfield [EMAIL PROTECTED]wrote:
On Tue, Aug 26, 2008 at 1:45 PM, Yanling Liu [EMAIL PROTECTED] wrote
Hi, I was trying to enable QUAD_BUFFER stereo in my OSG based application
but failed. OSG reports error message saying error reported in OpenGL after
Renderbin:draw().
I am using osgViewer::setUpViewerAsEmbeddedInWindow() to use OSG with
fox-toolkit:
//parepare fox OpenGL canvas
m_pGLVisual =
Hi, what is the substitution for glClearDepth in OSG? I have tried ClearNode
and Depth but none of them allows me to set the clear value for the depth
buffer.
Thanks,
Yanling
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Hi, just a simple question. Is there any pre-draw-callback function in
osgViewer available so that I can update my scene at the beginning of each
frame? Is the setPreDrawCallback in osg::Camera the right place to do scene
update? What if I have multiple cameras but just want to udpate scene only
If you could get current GL content then you could just call VTK rendering
modules to draw on screen. Or you could extract geometry information from
vtkPolyData and draw it use OSG.
On Tue, Apr 15, 2008 at 9:25 PM, playzj [EMAIL PROTECTED] wrote:
hi All,
Who can tell me how to
Hi, our lab get a new stereo projector connects to two video outputs on one
Quadro FX 5500. Does OpenSceneGraph support such stereo display? I used to
do stereo display using two machine and now I have no idea how to do it
using one single video card. Any information will be appreciated.
Yanling
Thanks Robert. That's what I need.
On Dec 31, 2007 12:40 PM, Robert Osfield [EMAIL PROTECTED] wrote:
On Dec 28, 2007 8:30 PM, Javier Taibo [EMAIL PROTECTED] wrote:
You can do it just calling glReadPixels after viewer.frame()
This *only* works when you have a single window, and run
Hi, could you please help me to create a light following camera, such as a
head light? Thanks!
Yanling
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Hello, is there an easy to access frame buffer when using osgViewer::Viewer?
I need to save each frame as image file for later process. Thanks advance
for your response!
Yanling
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Hello, don't know whether this has been reported or not.
In OSG-2.2, osgViewer-frame() get access violation if there is no data in
scene (didn't call setSceneData()). This doesn't happen in OSG-2.0. Do I
must give something to osgViewer, even an empty Geode, before I can call
osgViewer-frame()?
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