Maybe a little bit off topic... Is OSG certificate a good idea? Just like
Sun Java certificate, cisco certificate and/or microsoft certificates.

On Tue, Dec 9, 2008 at 4:45 PM, Sukender <[EMAIL PROTECTED]> wrote:

> Hi all, hi Robert,
>
> As requested (and as expected), I start another thread about funding /
> hiring employees / an OSG staff.
> (Reference:
> http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2008-December/020389.html)
>
> Before I start answering Robert, I'd like to say building up an OSG team
> sounds *very* interesting for *all* OSG users since it would increase the
> quality and the power on various aspects, and increase the visibility, and
> finaly making OSG the unavoidable reference library for scene graph (and
> more).
> (Note: by "visibility", I mean working on a "marketing / advertisment"
> aspect)
> I really trust OSG, especially knowing that it's actively
> developped/supported and that there is a strong community around it.
> The problem is: how can a team be set up? Thread is opened.
>
>
> > It would nice if we could raise the money for a team, but I don't
> > think one could do it out of donations.  We are talking about need to
> > raise $USD 50k to 100k a year to bring on dedicated staff, I can't
> > image us pulling in this type of donation each year.
>
> That's true. But maybe donations could be a begining? I'm thinking about
> donations because it can bring the starter point of something bigger. And
> maybe a part-time job to help you could do it at first?
> I'll send another mail about donations: I'll make a kind of poll to try to
> know how much money the community can bring to the project. That would be
> interesting and give you some clues about the fact that building a team is
> possible or not from donations.
>
>
> > For fixed such
> > salary costs you need a regular income to pay it, which points to a
> > subscriptions model.
> >
> > Support contracts would fit the requirement of regular income [...]
>
> Well, I'm not really in favor of a subscriptions model, but it depends on
> how it is made.
> A very important point for me is that the community must *not* be weakened:
> I strongly disagree to "kidnap" the whole community and say "hello folks!
> It's time to pay!", even if that happens elsewhere.
> However, there can be subscriptions and support contracts that don't weaken
> the community. I don't have much ideas at this moment, but that could be
> things like:
> - Subscriptions to an IM/voice support.
> - Consulting/expertise (well, as you already do I suppose).
> - On-demand tailor-made binaries generation.
> - On-demand tailor-made OSG extensions/customisations.
> - [Put your ideas here].
> All of these require a team to work. So I guess that it will not be
> possible before "step 2" or 3 of an "OSG development plan". Again, that
> points to "step 1: donations". Creating a team surely requires to be done
> step by step.
>
>
> > What is more practical is leveraging a bit
> > of time from a number of different osg users.  This is effectively
> > what we do right now, although not always as effectively and
> > consistently as is desirable
>
> As I said before, the community is a (the?) great value of OSG. But maybe
> these generous volunteers have to be managed a bit by another volunteer? I
> mean a kind of admin that only tries to follow what has to be done, what is
> done, who does it... and so on. I guess this would not take much time. Maybe
> I can help on that point if you wish, since I'm not an OSG expert and thus
> not able to help on other points.
>
>
> To sum up:
> - Manage volunteers
> - Get money from donations
> - Hire someone (even a part-time job)
> - Do some marketing / advertisment (I have a few ideas on that too!)
> - Make more contracts and paid supports
> - Hire another guy
> - Begin to make systematic binaries builds, tests, 3rdParty maintenance and
> distribution...
> - Go ahead...
>
> Does that sounds possible/correct/logical to you?
>
> Sincerely,
>
> Sukender
> PVLE - Lightweight cross-platform game engine -
> http://pvle.sourceforge.net/
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