Maybe a little bit off topic... Is OSG certificate a good idea? Just like Sun Java certificate, cisco certificate and/or microsoft certificates.
On Tue, Dec 9, 2008 at 4:45 PM, Sukender <[EMAIL PROTECTED]> wrote: > Hi all, hi Robert, > > As requested (and as expected), I start another thread about funding / > hiring employees / an OSG staff. > (Reference: > http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2008-December/020389.html) > > Before I start answering Robert, I'd like to say building up an OSG team > sounds *very* interesting for *all* OSG users since it would increase the > quality and the power on various aspects, and increase the visibility, and > finaly making OSG the unavoidable reference library for scene graph (and > more). > (Note: by "visibility", I mean working on a "marketing / advertisment" > aspect) > I really trust OSG, especially knowing that it's actively > developped/supported and that there is a strong community around it. > The problem is: how can a team be set up? Thread is opened. > > > > It would nice if we could raise the money for a team, but I don't > > think one could do it out of donations. We are talking about need to > > raise $USD 50k to 100k a year to bring on dedicated staff, I can't > > image us pulling in this type of donation each year. > > That's true. But maybe donations could be a begining? I'm thinking about > donations because it can bring the starter point of something bigger. And > maybe a part-time job to help you could do it at first? > I'll send another mail about donations: I'll make a kind of poll to try to > know how much money the community can bring to the project. That would be > interesting and give you some clues about the fact that building a team is > possible or not from donations. > > > > For fixed such > > salary costs you need a regular income to pay it, which points to a > > subscriptions model. > > > > Support contracts would fit the requirement of regular income [...] > > Well, I'm not really in favor of a subscriptions model, but it depends on > how it is made. > A very important point for me is that the community must *not* be weakened: > I strongly disagree to "kidnap" the whole community and say "hello folks! > It's time to pay!", even if that happens elsewhere. > However, there can be subscriptions and support contracts that don't weaken > the community. I don't have much ideas at this moment, but that could be > things like: > - Subscriptions to an IM/voice support. > - Consulting/expertise (well, as you already do I suppose). > - On-demand tailor-made binaries generation. > - On-demand tailor-made OSG extensions/customisations. > - [Put your ideas here]. > All of these require a team to work. So I guess that it will not be > possible before "step 2" or 3 of an "OSG development plan". Again, that > points to "step 1: donations". Creating a team surely requires to be done > step by step. > > > > What is more practical is leveraging a bit > > of time from a number of different osg users. This is effectively > > what we do right now, although not always as effectively and > > consistently as is desirable > > As I said before, the community is a (the?) great value of OSG. But maybe > these generous volunteers have to be managed a bit by another volunteer? I > mean a kind of admin that only tries to follow what has to be done, what is > done, who does it... and so on. I guess this would not take much time. Maybe > I can help on that point if you wish, since I'm not an OSG expert and thus > not able to help on other points. > > > To sum up: > - Manage volunteers > - Get money from donations > - Hire someone (even a part-time job) > - Do some marketing / advertisment (I have a few ideas on that too!) > - Make more contracts and paid supports > - Hire another guy > - Begin to make systematic binaries builds, tests, 3rdParty maintenance and > distribution... > - Go ahead... > > Does that sounds possible/correct/logical to you? > > Sincerely, > > Sukender > PVLE - Lightweight cross-platform game engine - > http://pvle.sourceforge.net/ > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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