Re: [osg-users] [3rdparty] osggis_build getting started

2012-04-01 Thread issam boughanmi
so i will try with osgearth then :) thanks glenn ! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46711#46711 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] [3rdparty] osggis_build getting started

2012-03-31 Thread issam boughanmi
Hi, i have attached a simple project file when i try to run osggis_build i have errors saying that it could not find plugins to read files jpg and pluging to write the output ive Warning: Could not find plugin to read objects from file source/D04.jpg Error writing file

Re: [osg-users] 3.0 runtime loading models problem

2011-07-17 Thread issam boughanmi
hi Jean-Sébastien well for some reason the problem was solved i have deleted all the OSG Folder and tried with a new one, disable the GL3 fonctionallity and it worked btw HOW GL3 extensions make OSG Better, and should i use it ? -- Read this topic online here:

[osg-users] more osgQT widgets examples

2011-07-17 Thread issam boughanmi
hi i am looking for an example that load UI files made with QTDesigner any help is appreciated thanks and good day -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41411#41411 ___ osg-users mailing

Re: [osg-users] 3.0 runtime loading models problem

2011-07-17 Thread issam boughanmi
hi Jean-Sébastien Thanks for the great and wonderfull explanantion :D this make more sense to me now ! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41415#41415 ___ osg-users mailing list

Re: [osg-users] 3.0 runtime loading models problem

2011-07-14 Thread issam boughanmi
Hi Jean-Sébastien, OS : Win64 4go of ram gtx460 1go ddr 5 (latests drivers) compiler vs2010 express and yes it produce this problem with cow.osg and all official OSG models too -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41353#41353

Re: [osg-users] 3.0 runtime loading models problem

2011-07-12 Thread issam boughanmi
Hi Sébastien, Gordon Tomlinson replied, but his reply did not show up on the forum (so it's even dubious if this reply will make it, if the mailing list to forum gateway has a problem). ah ok i saw that reply waiting for approval but it disappears after ! anyway i will make a deep

Re: [osg-users] 3.0 runtime loading models problem

2011-07-11 Thread issam boughanmi
c'mon guys !!! no one can help me ! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41305#41305 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] 3.0 runtime loading models problem

2011-07-10 Thread issam boughanmi
Hi, i just compiled OSG 3.0 and l have some trouble to view various 3d models with osgviewer in the console it complain about material apply state not supported or sopmething like i tried several cmake builds : static / dynamic, gl1/gl2 / gl3 extension ... etc what this error mean and more

Re: [osg-users] osgexport for blender?

2011-06-19 Thread issam boughanmi
well it was my fault :-* i didn't assigned material and texture to textured objects after playing with the exporter a bit it seem that it work fine i am only using static mesh and i am happy with the plugin again, thanks and good day -- Read this topic online here:

Re: [osg-users] multitexture in osg files

2011-06-15 Thread issam boughanmi
found it, i have to use tga image for the decal texture unit instead of png and add a texenv Decal anyway i played with the osgSim::overlaynode example since it worked on the original exmaple, i cannot get it working in my application: here my code : Code: osgSim::OverlayNode* overlayNode

Re: [osg-users] [osgPlugins] VFS (PhysFS) support for .ive plugin

2011-06-15 Thread issam boughanmi
hi i am interested in this too @robert : does the latest 2.9.9 svn contains the new osgDB::Archive ? and can you talk more about it please -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40509#40509

[osg-users] multitexture in osg files

2011-06-14 Thread issam boughanmi
Hi, i made a simple model in blender for test purpose the model contain 2 uvmap in it to make a runway + decals over it the i export it to osg , please see the attached file however since every thing look right in blender especially when rendering i can't see the first texture unit in

Re: [osg-users] 3d Models for free?

2011-06-05 Thread issam boughanmi
@Ryan Pavlik : your plugin in most cases work like a charm thanks for sharing !! in very few files the export does'nt work properly if you are interested i can give you some test case good day -- Read this topic online here:

Re: [osg-users] 3d Models for free?

2011-06-01 Thread issam boughanmi
for converting from sketchup : 1 - export using the trial version of sketchup (8 hours) , from my experience the obj exporter do the best job 2 - buy sketchup and enjoy exporting for the rest of your life 3 - convert to dae or kmz and then export to osg either directely via osgconv or by

Re: [osg-users] 3d Models for free?

2011-06-01 Thread issam boughanmi
http://creativefan.com/top-30-sites-to-download-free-3d-models/ http://www.hongkiat.com/blog/60-excellent-free-3d-model-websites/ -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40004#40004 ___

Re: [osg-users] 3d Models for free?

2011-06-01 Thread issam boughanmi
@ Ryan Pavlik : fantastic !! testing ... -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40011#40011 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] osgexport for blender?

2011-05-29 Thread issam boughanmi
aaron wrote: However, when I try to click on the checkbox to enable it it doesnt change. it doesnt respond at all. I restarted Blender but that didnt help. Am I missing a step? Do I have to do something else? Thanks Aaron you need to copy the all the OSGexporter folder

Re: [osg-users] osgexport for blender?

2011-05-29 Thread issam boughanmi
indeed, there is a problem with this version please see the attached console output [Image: http://data.imagup.com/7/1121343226.JPG ] (http://www.imagup.com/data/1121343226.html) -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39911#39911

Re: [osg-users] osgexport for blender?

2011-05-26 Thread issam boughanmi
Hi damyon ! really appreciate ! testing ... -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39772#39772 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] osgexport for blender?

2011-05-26 Thread issam boughanmi
Hi serges , i just want to know the what is the status of the magrathea engine project -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39777#39777 ___ osg-users mailing list

Re: [osg-users] osgexport for blender?

2011-05-24 Thread issam boughanmi
Thanks a lot . testing -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39660#39660 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] replacing models at runtime

2011-05-24 Thread issam boughanmi
Hi, so basicaly i want to replace the models at runtime i have a node callback visitor that traverse a loaded model and in certains conditions replace the child nodes with something like this : osg::Node* _node = findNode(test); _Node = osgDB::readNodeFile(myfile.ive); but this have

Re: [osg-users] replacing models at runtime

2011-05-24 Thread issam boughanmi
yes this is what i have done + setting the actual node mask to 0x0 but i was thinking that there is a better method anyway thanks for your help -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39667#39667

[osg-users] osg chinese forums

2011-05-23 Thread issam boughanmi
hi here some very usefull chinese forums like with some very materials inside : http://bbs.osgchina.org/ http://bbs.vrchina.net/ i am not sure about that but when i tried to register i was asked for an invitation code or something like that can somebodyhelp me on that ? thanks and good day

Re: [osg-users] osg chinese forums

2011-05-23 Thread issam boughanmi
Hi Wang, thousands of many thanks !!! this worked also for the vr forum -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39633#39633 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] osgexport for blender?

2011-05-19 Thread issam boughanmi
ok , keep us updated -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39529#39529 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] osgexport for blender?

2011-05-17 Thread issam boughanmi
sorry but it doesn't work :( even with the simple default blender cube no file is exported !!! and for more complex objects i got a crash -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39451#39451

Re: [osg-users] osgexport for blender?

2011-05-16 Thread issam boughanmi
thanks !!! testing ... -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39417#39417 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] osgexport for blender?

2011-05-15 Thread issam boughanmi
any news on the 2.57 blender exporter ? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39378#39378 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] osgexport for blender?

2011-05-15 Thread issam boughanmi
Hi damyon , can you post this unfinished exporter for 2.57 ? can we use it if we have only static models ? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39380#39380 ___ osg-users mailing list

Re: [osg-users] getting position and orientation of subobjects in Node Callback traversal

2011-05-10 Thread issam boughanmi
Hi Glenn Thanks for the tip -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39240#39240 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] getting position and orientation of subobjects in Node Callback traversal

2011-05-09 Thread issam boughanmi
Hi, here the situation i am using using blender to make my 3d scene i represent the trees with green cubes : with names like : tree, tree.001, tree.002, etc the cessana airplanes are represented by white cubes and so on for all the repetitive scene objects next in my osg application i am

[osg-users] any decent free scene editor for the OSG ?

2011-04-27 Thread issam boughanmi
all is on the title i am looking for free or really cheap scene editor that support the main osg features that i am using it for like : lod, pagedlod ...etc my final scene (an airport) can contain hundreds of objects (runway, buildings, trees ... etc) blender is great but i don't know how to

[osg-users] understanding one osg example

2011-04-20 Thread issam boughanmi
i have followed this nice tutorial : http://blog.goltergaul.de/2009/06/assignment-6-tank-simulation-keyboard-events/ that worked like a charm the i tried to import my own plane as athe ground made quickely in blender but i have only a big green plane this is a beginner question for sure i

Re: [osg-users] using blender with OSG

2011-03-30 Thread issam boughanmi
thanks cedric ! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38070#38070 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] large urban or forest zone : how to ?

2011-03-22 Thread issam boughanmi
hi i need some advices on how to achieve this tasks which classes i must use to make this : osg::lod, osg::pagedlod, osgsim::impostors, osgUtil::Simplifier ??? i need ideas or a schema on a scene graphe structure and thechniques to do this i saw the osgforest sample don't use any lod or

Re: [osg-users] large urban or forest zone : how to ?

2011-03-22 Thread issam boughanmi
Hi Robert well what i want to do is populating my pagedlod terrain for a flight-sim application i read in one of your posts that the problem is not how to render lot of entities but how to generate them i will grab the unfinished and abondoned dtTerrain library from delta3d that generate

Re: [osg-users] osg osggis osgearth and all others

2011-03-18 Thread issam boughanmi
thanks glenn, this is a bit more clear in my mind now :) -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37721#37721 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] osg osggis osgearth and all others

2011-03-17 Thread issam boughanmi
Hi, i have my pagedlod terrain, my mini airport inside a delta3d in my little flight-sim application and every thing is beautifull now you agree with me that a flight sim without surrounding buildings, vegetation, and maybe some roads is boring and somehow useless, i found the osggis and

Re: [osg-users] osg osggis osgearth and all others

2011-03-17 Thread issam boughanmi
for example what's file format that is used to generate buildings models in osggis or osgearth in thses screens : http://wush.net/trac/osggis/browser/images/800px-2008-03-27_172207.jpg http://wush.net/trac/osggis/browser/images/2008-04-24_090640.jpg

[osg-users] problem with fullscreen

2011-01-30 Thread issam boughanmi
Hi, i have a little problem if i turn on the fullscreen on : if i click inside the viewer window my app loose the focus , and it happens in any osg app including the demos any help is welcome thanks and good day -- Read this topic online here:

[osg-users] Calculating altitude with LineSegmentIntersector

2011-01-12 Thread issam boughanmi
i have some trouble to calculate the altitude in my application i have - a pagedlod terrain - a runway - and an airplane model i have taken some of the osgearth code in elevationmanager.cpp as a starting point this code is called every frame : Code: Transform tr;

Re: [osg-users] flickerring and aliasing effects

2010-12-30 Thread issam boughanmi
Hi Sergey and thanks for these informations as i said before i don't have any object close to the camera just a big runway above a pagedlod terrain with only few units but i will test all your recommendations and keep you informed Issam -- Read this topic online here:

Re: [osg-users] LOD::setRange crash

2010-12-29 Thread issam boughanmi
and ... -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35207#35207 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] flickerring and aliasing effects

2010-12-26 Thread issam boughanmi
Hi, i have made a mini airport with a runway in blender and exported it to use with an osg application i I placed the airport model just some unit above the terrain but when i fly in the scene i have a very noticeable flickering effect especially at high altitude + some very horrible

[osg-users] LOD::setRange crash

2010-12-25 Thread issam boughanmi
Hi, using delta3d 2.4 +osg 2.8.2 i have a pagedlod terrain built with vpb 0.9.10 (i think) and some other objects in my scene i have a crash in my application after switching to the debug mode the crash occur in this line Code: void LOD::setRange(unsigned int childNo, float min,float

Re: [osg-users] [3rdparty] Rendering into cegui element

2010-12-22 Thread issam boughanmi
thanks to th3Dei from the delta3d forum i post the solution here if someone is in the same situation the problem is on : Code: listBoxItem-setSelectionBrushImage(WindowsLook, MultiListSelectionBrush); referring to wrong image try this one, maybe work: Code:

Re: [osg-users] [3rdparty] Rendering into cegui element

2010-12-18 Thread issam boughanmi
well i solved my problem to render into cegui elmement but i am facing another one plesae see the attached image [Image: http://img811.imageshack.us/img811/7510/screenah.jpg ] please note the cegui listbox in the left here my code to create the textitems dynamically Code:

[osg-users] [3rdparty] Rendering into cegui element

2010-12-09 Thread issam boughanmi
Hi, i have an options dialogs in my application using CEGUI wich allow the user to select an airplane using a cegui listbox in the right side i want to render the loaded ive airplane with an animation callback that rotate the selected airplane for example what is the best approch to load

Re: [osg-users] [3rdparty] Rendering into cegui element

2010-12-09 Thread issam boughanmi
hi robert, thanks for the suggestion but what the most suitable gui framework other than CEGUI that can i use with the rtt camera osgwidget, osgsdl, ... etc in my CEGui option dialogs i have a tabcontrol with differents controls, (listbox, textboxes, sliders ... etc) what is the best

Re: [osg-users] [vpb] Creating .osga File

2010-11-14 Thread issam boughanmi
no news on this ? i trying to build an osga file with osgarchive without success osg version : 2.8.2 vpb : 0.9.10 i have to use these versions because i am using delta3d 2.4.0 the problem is that i can load only the first file in the archive any help is welcome -- Read this

Re: [osg-users] protecting files and assets in osga Archive

2010-11-11 Thread issam boughanmi
Hi robert the first approch seems interesting ... i will see what i can do thanks again -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33696#33696 ___ osg-users mailing list

[osg-users] protecting files and assets in osga Archive

2010-11-10 Thread issam boughanmi
hi is there any mechanism to protect assets included in osga archive file that prevent the final user from extracting the archive content any idea is welcome thanks and good day -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33686#33686

Re: [osg-users] [build] using static building

2010-11-08 Thread issam boughanmi
Hi Thomas Thanks for your answer i found another Solution that worked for me according to this thread : http://www.mail-archive.com//msg13341.html thanks robert ;) so included GraphicsWindowWin32.cpp in my project + ReaderWriterJPEG.cpp in osglogo example and it worked !!! any comment on

Re: [osg-users] [build] using static building

2010-11-08 Thread issam boughanmi
good to know thanks again -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33586#33586 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] [build] using static building

2010-11-07 Thread issam boughanmi
Hi, i have compiled and build Osg in static mode without any problem but when i link any example with these static libs i have a runtime error View::setUpViewAcrossAllScreen() : error, no windowsysteminterface avaible, cannot create windows . Viewer::realiez() - Failed to set up any

Re: [osg-users] [vpb] Creating .osga File

2010-11-03 Thread issam boughanmi
Hi kevin i am in the same situation did you found a solution to this problem ? thanks and good day -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33351#33351 ___ osg-users mailing list

Re: [osg-users] [osgOcean] increase ocean view range

2010-08-31 Thread issam boughanmi
can you explain more in details this please ? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31188#31188 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [osgOcean] increase ocean view range

2010-08-31 Thread issam boughanmi
Hi nick and thanks for your support ;) i can investigate for your suggestion about lod node , shape files integration ... etc but for now i have a simple question : can i simply increase the ocean grid size surface ? if yes how ? my terrain is built like i said with vpb using srtm elevation

Re: [osg-users] [osgOcean] increase ocean view range

2010-08-31 Thread issam boughanmi
yes from the osgapp example Code: _oceanSurface = new osgOcean::FFTOceanSurface( 64, 256, 17, windDirection, windSpeed, depth, reflectionDamping, waveScale, isChoppy, choppyFactor, 10.f, 256 ); i tried before to increase some of these value but i got a very strange and horrible effect

Re: [osg-users] [osgOcean] increase ocean view range

2010-08-30 Thread issam boughanmi
hi back to the original question here two screens that describe the problem i am facing [Image: http://img90.imageshack.us/img90/183/fsim1.th.jpg ] (http://img90.imageshack.us/i/fsim1.jpg/) [Image: http://img521.imageshack.us/img521/439/fsim2.th.jpg ]

Re: [osg-users] [osgOcean] increase ocean view range

2010-08-30 Thread issam boughanmi
yes from i have read the endless option adapt only the point of view to simulate endless effect that's said : how to get endless effect with osgocean especially in high altitude thanks and good day -- Read this topic online here:

Re: [osg-users] [osgOcean] increase ocean view range

2010-08-29 Thread issam boughanmi
no one on this ? ok another question how to integrate osgocean into a pagedlod terrain database built with vpb ? i tried lot of things without success -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31127#31127

Re: [osg-users] [osgOcean] increase ocean view range

2010-08-29 Thread issam boughanmi
nice screens ! can you show me your graph structure i tried every combination : ocean as a child, as a parent of the terrain parent, in the same level Hello, I havent tried with a database built with vpb, but I did it with database built with TerraVista. The key was to cut out

[osg-users] [osgOcean] increase ocean view range

2010-08-12 Thread issam boughanmi
Hi, what is the best way to increase the view range in osgocean scene ? i added the ocean scene to my flight-sim app removed the fog but the distance view still too short especially from altitude - another question is it possible to use the endless option of the ocean but only starting from

[osg-users] [vpb] flatten some parts of the DEM

2010-07-11 Thread issam boughanmi
Hi, i want to make some area of my terrain flat to add some objects (runways/ buildings ... etc) what is the best approch to do this i tried if i can do this with Microdem without success for example with l3dt we can flat the terrain directly with the mouse infortunally the import/export

[osg-users] osgshadow example completely black+ other visual problems

2010-07-06 Thread issam boughanmi
Hi, can someone what can cause this please [Image: http://img94.imageshack.us/img94/4281/shadowlg.th.jpg ] (http://img94.imageshack.us/i/shadowlg.jpg/) my config : - Windows 7 - Ati x1950 pro - omega drivers i tested this in winXP with the latest availble catalyst drivers and got the

Re: [osg-users] osgshadow example completely black+ other visual problems

2010-07-06 Thread issam boughanmi
1- i did'nt try any of the command line options, just the exe but i will try your commands tonight, thanks for the suggestion 2 - h ... probably -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29728#29728

Re: [osg-users] [vpb] terrain cracks

2010-06-29 Thread issam boughanmi
sorry for the late reply ! i build another terrain with other dem and imagery and it worked fine i don't know why ... -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29483#29483 ___ osg-users

[osg-users] [vpb] terrain cracks

2010-04-15 Thread issam boughanmi
Hi, i have built one simple terrain database but with some visual problems [Image: http://img405.imageshack.us/img405/2875/screenshot0c.jpg ] (http://img405.imageshack.us/i/screenshot0c.jpg/) here the gdalinfo for the elevation Driver: GTiff/GeoTIFF Files: SRTM_u03_p198r035.tif Size is

Re: [osg-users] [vpb] terrain cracks

2010-04-15 Thread issam boughanmi
hmmm... ati x1950 pro win7 latest legacy dirvers :) not sure i am not on my machine but i think Catalyst 9.1 since my graphic card isn't supported by ati on windows 7 ... -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26852#26852

Re: [osg-users] [vpb] terrain cracks

2010-04-15 Thread issam boughanmi
i will try this thanks -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26858#26858 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [vpb] terrain cracks

2010-04-15 Thread issam boughanmi
ah yes checked yesterday without texturing it show without problem ... -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26860#26860 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [vpb] binaries of osgDem

2010-04-11 Thread issam boughanmi
all my apologies ! i had a folder named vpb 0.9.10 but for some resons it was not the correct version so i downloaded a new copy of vpb 0.9.10 and succefully build it with no single problem sorry again ! -- Read this topic online here:

Re: [osg-users] [vpb] binaries of osgDem

2010-04-08 Thread issam boughanmi
ok now i am really sure about my osg and vpb builder version/paths osg : 2.8.2 vpb : 0.9.10 i have generated the visual studio 2008 solution with cmake 2.64 but when building the vpb.dll it seem that the dataset header file reference osgdb/databaserevision which only exists in newer version

Re: [osg-users] [vpb] binaries of osgDem

2010-04-05 Thread issam boughanmi
hi i have solved the first cmake problem by downloading osg 2.8.2, building osgversion and putting it's directory in the path now i have a second linking problem when building vpb.dll 1 Creating library C:\delta3d\vpb09.10\Build\lib\Release\vpb.lib and object

Re: [osg-users] [vpb] binaries of osgDem

2010-04-05 Thread issam boughanmi
ok i will do that i think that is an osg version problem vpb 0.910 require osg 2.8.0 and i am using 2.8.2 i will try the other version tonight see u later -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26450#26450

Re: [osg-users] [vpb] binaries of osgDem

2010-04-05 Thread issam boughanmi
ok ok ... i will spend more time on this tonight anyway thanks a lot see u tomorrow -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26456#26456 ___ osg-users mailing list

Re: [osg-users] OsgDem binaries

2010-04-04 Thread issam boughanmi
here the cmake errors when configuring ps : i am using vpb0.910 with osg 2.8.2 ( that comes with delta3d 2.4.0) CMake Error: Parse error in cache file C:/delta3d/vpb09.10/Build/CMakeCache.txt. Offending entry: for command: osgversion --major-number.CreateProcessError: Le fichier spécifié est

Re: [osg-users] [vpb] binaries of osgDem

2010-04-04 Thread issam boughanmi
here the cmake errors when configuring ps : i am using vpb0.910 with osg 2.8.2 ( that comes with delta3d 2.4.0) CMake Error: Parse error in cache file C:/delta3d/vpb09.10/Build/CMakeCache.txt. Offending entry: for command: osgversion --major-number.CreateProcessError: Le fichier spécifié est

Re: [osg-users] [vpb] binaries of osgDem

2010-04-04 Thread issam boughanmi
heu ... no juste the .dlls abd the libs ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] [vpb] binaries of osgDem

2010-04-04 Thread issam boughanmi
i am not using osg installation at all just point the lib of osg 2.8.2 that comes with delta3d2.4 installation ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] [vpb] binaries of osgDem

2010-04-01 Thread issam boughanmi
Hi, i have serious problems to buils the vpb applications with cmake 2.6 and vc++ 2008 express i tried all the combination between osg/vpb versions without succes what i want is simply to generate a pagedlod terrain with osgdem to use with delta3d application that use osg 2.8.2 i think if

[osg-users] OsgDem binaries

2010-04-01 Thread issam boughanmi
Hi, i have serious problems to buils the vpb applications with cmake 2.6 and vc++ 2008 express i tried all the combination between osg/vpb versions without succes what i want is simply to generate a pagedlod terrain with osgdem to use with delta3d application that use osg 2.8.2 i think if

Re: [osg-users] OsgDem binaries

2010-04-01 Thread issam boughanmi
ok i will try to post the cmake error messages tonight 2010/4/1, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com: Hello Issam, i have serious problems to buils the vpb applications with cmake 2.6 and vc++ 2008 express i tried all the combination between osg/vpb versions without succes

Re: [osg-users] [vpb] binaries of osgDem

2010-04-01 Thread issam boughanmi
32 bit version what is your cmake version please ? 2010/4/1, Torben Dannhauer z...@saguaro-fight-club.de: Hi, Are you sure you tested all osg versions in combination with all vpb versions? thats a lot... :) You have seen the compatiblity list provided on vpb project site? I use osg dev

Re: [osg-users] [vpb] Backing off elevation

2010-04-01 Thread issam boughanmi
if i understand correctely : why not build your terrain with lower dted files resultion DTED1 or srtm (30m/90m) ? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26361#26361 ___ osg-users mailing