so i will try with osgearth then :)
thanks glenn !
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Hi,
i have attached a simple project file
when i try to run osggis_build i have errors saying that it could not find
plugins to read files jpg and pluging to write the output ive
Warning: Could not find plugin to read objects from file source/D04.jpg
Error writing file
hi Jean-Sébastien
well for some reason the problem was solved
i have deleted all the OSG Folder and tried with a new one, disable the GL3
fonctionallity and it worked
btw HOW GL3 extensions make OSG Better, and should i use it ?
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hi
i am looking for an example that load UI files made with QTDesigner
any help is appreciated
thanks and good day
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hi Jean-Sébastien
Thanks for the great and wonderfull explanantion :D
this make more sense to me now !
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Hi Jean-Sébastien,
OS : Win64 4go of ram gtx460 1go ddr 5 (latests drivers) compiler vs2010
express
and yes it produce this problem with cow.osg and all official OSG models too
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Hi Sébastien,
Gordon Tomlinson replied, but his reply did not show up on the forum (so
it's even dubious if this reply will make it, if the mailing list to
forum gateway has a problem).
ah ok
i saw that reply waiting for approval but it disappears after !
anyway
i will make a deep
c'mon guys !!!
no one can help me !
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Hi,
i just compiled OSG 3.0 and l have some trouble to view various 3d models with
osgviewer
in the console it complain about material apply state not supported or
sopmething like
i tried several cmake builds : static / dynamic, gl1/gl2 / gl3 extension ... etc
what this error mean and more
well it was my fault :-*
i didn't assigned material and texture to textured objects
after playing with the exporter a bit it seem that it work fine
i am only using static mesh and i am happy with the plugin
again, thanks and good day
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found it,
i have to use tga image for the decal texture unit instead of png
and add a texenv Decal
anyway
i played with the osgSim::overlaynode example
since it worked on the original exmaple, i cannot get it working in my
application:
here my code :
Code:
osgSim::OverlayNode* overlayNode
hi
i am interested in this too
@robert : does the latest 2.9.9 svn contains the new osgDB::Archive ?
and can you talk more about it please
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Hi,
i made a simple model in blender for test purpose
the model contain 2 uvmap in it to make a runway + decals over it
the i export it to osg , please see the attached file
however since every thing look right in blender especially when rendering
i can't see the first texture unit in
@Ryan Pavlik :
your plugin in most cases work like a charm
thanks for sharing !!
in very few files the export does'nt work properly
if you are interested i can give you some test case
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for converting from sketchup :
1 - export using the trial version of sketchup (8 hours) , from my experience
the obj exporter do the best job
2 - buy sketchup and enjoy exporting for the rest of your life
3 - convert to dae or kmz and then export to osg either directely via osgconv
or by
http://creativefan.com/top-30-sites-to-download-free-3d-models/
http://www.hongkiat.com/blog/60-excellent-free-3d-model-websites/
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@ Ryan Pavlik :
fantastic !!
testing ...
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aaron wrote:
However, when I try to click on the checkbox to enable it it doesnt change.
it doesnt respond at all.
I restarted Blender but that didnt help.
Am I missing a step? Do I have to do something else?
Thanks
Aaron
you need to copy the all the OSGexporter folder
indeed,
there is a problem with this version
please see the attached console output
[Image: http://data.imagup.com/7/1121343226.JPG ]
(http://www.imagup.com/data/1121343226.html)
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Hi damyon !
really appreciate !
testing ...
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Hi serges ,
i just want to know the what is the status of the magrathea engine project
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Thanks a lot .
testing
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Hi,
so basicaly i want to replace the models at runtime
i have a node callback visitor that traverse a loaded model
and in certains conditions replace the child nodes with something like this :
osg::Node* _node = findNode(test);
_Node = osgDB::readNodeFile(myfile.ive);
but this have
yes this is what i have done +
setting the actual node mask to 0x0 but i was thinking that there is a better
method
anyway thanks for your help
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hi
here some very usefull chinese forums like with some very materials inside :
http://bbs.osgchina.org/
http://bbs.vrchina.net/
i am not sure about that but when i tried to register i was asked for an
invitation code or something like that
can somebodyhelp me on that ?
thanks and good day
Hi Wang,
thousands of many thanks !!!
this worked also for the vr forum
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ok , keep us updated
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sorry but it doesn't work :(
even with the simple default blender cube
no file is exported !!!
and for more complex objects i got a crash
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thanks !!!
testing ...
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any news on the 2.57 blender exporter ?
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Hi damyon ,
can you post this unfinished exporter for 2.57 ?
can we use it if we have only static models ?
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Hi Glenn
Thanks for the tip
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Hi,
here the situation
i am using using blender to make my 3d scene
i represent the trees with green cubes : with names like : tree, tree.001,
tree.002, etc
the cessana airplanes are represented by white cubes
and so on for all the repetitive scene objects
next in my osg application i am
all is on the title
i am looking for free or really cheap scene editor that support the main osg
features that i am using it for like : lod, pagedlod ...etc
my final scene (an airport) can contain hundreds of objects (runway, buildings,
trees ... etc)
blender is great but i don't know how to
i have followed this nice tutorial :
http://blog.goltergaul.de/2009/06/assignment-6-tank-simulation-keyboard-events/
that worked like a charm
the i tried to import my own plane as athe ground made quickely in blender
but i have only a big green plane
this is a beginner question for sure
i
thanks cedric !
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hi
i need some advices on how to achieve this tasks
which classes i must use to make this :
osg::lod, osg::pagedlod, osgsim::impostors, osgUtil::Simplifier ???
i need ideas or a schema on a scene graphe structure and thechniques to do this
i saw the osgforest sample don't use any lod or
Hi Robert
well what i want to do is populating my pagedlod terrain for a flight-sim
application
i read in one of your posts that the problem is not how to render lot of
entities but how to generate them
i will grab the unfinished and abondoned dtTerrain library from delta3d that
generate
thanks glenn,
this is a bit more clear in my mind now :)
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Hi,
i have my pagedlod terrain, my mini airport inside a delta3d in my little
flight-sim application and every thing is beautifull
now you agree with me that a flight sim without surrounding buildings,
vegetation, and maybe some roads is boring and somehow useless,
i found the osggis and
for example
what's file format that is used to generate buildings models in osggis or
osgearth in thses screens :
http://wush.net/trac/osggis/browser/images/800px-2008-03-27_172207.jpg
http://wush.net/trac/osggis/browser/images/2008-04-24_090640.jpg
Hi,
i have a little problem if i turn on the fullscreen on :
if i click inside the viewer window my app loose the focus ,
and it happens in any osg app including the demos
any help is welcome
thanks and good day
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i have some trouble to calculate the altitude in my application
i have
- a pagedlod terrain
- a runway
- and an airplane model
i have taken some of the osgearth code in elevationmanager.cpp as a starting
point
this code is called every frame :
Code:
Transform tr;
Hi Sergey
and thanks for these informations
as i said before i don't have any object close to the camera
just a big runway above a pagedlod terrain with only few units
but i will test all your recommendations and keep you informed
Issam
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Hi,
i have made a mini airport with a runway in blender and exported it to use with
an osg application
i I placed the airport model just some unit above the terrain
but when i fly in the scene i have a very noticeable flickering effect
especially at high altitude + some very horrible
Hi,
using delta3d 2.4 +osg 2.8.2
i have a pagedlod terrain built with vpb 0.9.10 (i think) and some other
objects in my scene
i have a crash in my application
after switching to the debug mode the crash occur in this line
Code:
void LOD::setRange(unsigned int childNo, float min,float
thanks to th3Dei from the delta3d forum
i post the solution here if someone is in the same situation
the problem is on :
Code:
listBoxItem-setSelectionBrushImage(WindowsLook, MultiListSelectionBrush);
referring to wrong image
try this one, maybe work:
Code:
well
i solved my problem to render into cegui elmement but i am facing another one
plesae see the attached image
[Image: http://img811.imageshack.us/img811/7510/screenah.jpg ]
please note the cegui listbox in the left
here my code to create the textitems dynamically
Code:
Hi,
i have an options dialogs in my application using CEGUI
wich allow the user to select an airplane using a cegui listbox
in the right side i want to render the loaded ive airplane with an animation
callback that rotate the selected airplane for example
what is the best approch to load
hi robert,
thanks for the suggestion
but what the most suitable gui framework other than CEGUI that can i use with
the rtt camera
osgwidget, osgsdl, ... etc
in my CEGui option dialogs i have a tabcontrol with differents controls,
(listbox, textboxes, sliders ... etc)
what is the best
no news on this ?
i trying to build an osga file with osgarchive without success
osg version : 2.8.2
vpb : 0.9.10
i have to use these versions because i am using delta3d 2.4.0
the problem is that i can load only the first file in the archive
any help is welcome
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Hi robert
the first approch seems interesting ...
i will see what i can do
thanks again
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hi
is there any mechanism to protect assets included in osga archive file that
prevent the final user from extracting the archive content
any idea is welcome
thanks and good day
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Hi Thomas
Thanks for your answer
i found another Solution that worked for me according to this thread :
http://www.mail-archive.com//msg13341.html
thanks robert ;)
so included GraphicsWindowWin32.cpp in my project + ReaderWriterJPEG.cpp in
osglogo example and it worked !!!
any comment on
good to know
thanks again
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Hi,
i have compiled and build Osg in static mode without any problem
but when i link any example with these static libs i have a runtime error
View::setUpViewAcrossAllScreen() : error, no windowsysteminterface avaible,
cannot create windows .
Viewer::realiez() - Failed to set up any
Hi kevin
i am in the same situation
did you found a solution to this problem ?
thanks and good day
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can you explain more in details this please ?
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Hi nick and thanks for your support ;)
i can investigate for your suggestion about lod node , shape files integration
... etc
but for now i have a simple question :
can i simply increase the ocean grid size surface ? if yes how ?
my terrain is built like i said with vpb using srtm elevation
yes from the osgapp example
Code:
_oceanSurface = new osgOcean::FFTOceanSurface( 64, 256, 17,
windDirection, windSpeed, depth, reflectionDamping, waveScale, isChoppy,
choppyFactor, 10.f, 256 );
i tried before to increase some of these value but i got a very strange and
horrible effect
hi
back to the original question
here two screens that describe the problem i am facing
[Image: http://img90.imageshack.us/img90/183/fsim1.th.jpg ]
(http://img90.imageshack.us/i/fsim1.jpg/)
[Image: http://img521.imageshack.us/img521/439/fsim2.th.jpg ]
yes from i have read the endless option adapt only the point of view to
simulate endless effect
that's said : how to get endless effect with osgocean especially in high
altitude
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no one on this ?
ok another question
how to integrate osgocean into a pagedlod terrain database built with vpb ?
i tried lot of things without success
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nice screens !
can you show me your graph structure
i tried every combination : ocean as a child, as a parent of the terrain
parent, in the same level
Hello,
I havent tried with a database built with vpb, but I did it with database
built with TerraVista. The key was to cut out
Hi,
what is the best way to increase the view range in osgocean scene ?
i added the ocean scene to my flight-sim app removed the fog but the distance
view still too short especially from altitude
- another question is it possible to use the endless option of the ocean but
only starting from
Hi,
i want to make some area of my terrain flat to add some objects (runways/
buildings ... etc)
what is the best approch to do this
i tried if i can do this with Microdem without success
for example with l3dt we can flat the terrain directly with the mouse
infortunally the import/export
Hi,
can someone what can cause this please
[Image: http://img94.imageshack.us/img94/4281/shadowlg.th.jpg ]
(http://img94.imageshack.us/i/shadowlg.jpg/)
my config :
- Windows 7
- Ati x1950 pro
- omega drivers
i tested this in winXP with the latest availble catalyst drivers and got the
1- i did'nt try any of the command line options, just the exe
but i will try your commands tonight, thanks for the suggestion
2 - h ... probably
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sorry for the late reply !
i build another terrain with other dem and imagery and it worked fine
i don't know why ...
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Hi,
i have built one simple terrain database but with some visual problems
[Image: http://img405.imageshack.us/img405/2875/screenshot0c.jpg ]
(http://img405.imageshack.us/i/screenshot0c.jpg/)
here the gdalinfo for the elevation
Driver: GTiff/GeoTIFF
Files: SRTM_u03_p198r035.tif
Size is
hmmm...
ati x1950 pro
win7
latest legacy dirvers :)
not sure i am not on my machine but i think Catalyst 9.1
since my graphic card isn't supported by ati on windows 7 ...
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i will try this
thanks
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ah yes checked yesterday
without texturing it show without problem ...
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all my apologies !
i had a folder named vpb 0.9.10
but for some resons it was not the correct version
so i downloaded a new copy of vpb 0.9.10
and succefully build it with no single problem
sorry again !
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ok now i am really sure about my osg and vpb builder version/paths
osg : 2.8.2
vpb : 0.9.10
i have generated the visual studio 2008 solution with cmake 2.64
but when building the vpb.dll it seem that the dataset header file reference
osgdb/databaserevision
which only exists in newer version
hi
i have solved the first cmake problem by downloading osg 2.8.2,
building osgversion and putting it's directory in the path
now i have a second linking problem when building vpb.dll
1 Creating library C:\delta3d\vpb09.10\Build\lib\Release\vpb.lib and
object
ok i will do that
i think that is an osg version problem
vpb 0.910 require osg 2.8.0
and i am using 2.8.2
i will try the other version tonight
see u later
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ok ok ... i will spend more time on this tonight
anyway thanks a lot
see u tomorrow
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here the cmake errors when configuring
ps : i am using vpb0.910 with osg 2.8.2 ( that comes with delta3d 2.4.0)
CMake Error: Parse error in cache file
C:/delta3d/vpb09.10/Build/CMakeCache.txt. Offending entry: for command:
osgversion --major-number.CreateProcessError: Le fichier spécifié est
here the cmake errors when configuring
ps : i am using vpb0.910 with osg 2.8.2 ( that comes with delta3d 2.4.0)
CMake Error: Parse error in cache file
C:/delta3d/vpb09.10/Build/CMakeCache.txt. Offending entry: for command:
osgversion --major-number.CreateProcessError: Le fichier spécifié est
heu ... no
juste the .dlls abd the libs
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i am not using osg installation at all
just point the lib of osg 2.8.2 that comes with delta3d2.4 installation
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Hi,
i have serious problems to buils the vpb applications with cmake 2.6 and vc++
2008 express
i tried all the combination between osg/vpb versions without succes
what i want is simply to generate a pagedlod terrain with osgdem to use with
delta3d application that use osg 2.8.2 i think
if
Hi,
i have serious problems to buils the vpb applications with cmake 2.6
and vc++ 2008 express
i tried all the combination between osg/vpb versions without succes
what i want is simply to generate a pagedlod terrain with osgdem to
use with delta3d application that use osg 2.8.2 i think
if
ok i will try to post the cmake error messages tonight
2010/4/1, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com:
Hello Issam,
i have serious problems to buils the vpb applications with cmake 2.6
and vc++ 2008 express
i tried all the combination between osg/vpb versions without succes
32 bit version
what is your cmake version please ?
2010/4/1, Torben Dannhauer z...@saguaro-fight-club.de:
Hi,
Are you sure you tested all osg versions in combination with all vpb
versions? thats a lot... :)
You have seen the compatiblity list provided on vpb project site?
I use osg dev
if i understand correctely :
why not build your terrain with lower dted files resultion DTED1 or srtm
(30m/90m) ?
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