Re: [osg-users] [3rdparty] osggis_build getting started

2012-04-01 Thread issam boughanmi
so i will try with osgearth then :)

thanks glenn !

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[osg-users] [3rdparty] osggis_build getting started

2012-03-31 Thread issam boughanmi
Hi,

i have attached a simple project file

when i try to run  osggis_build i have errors saying that it could not find 
plugins to read files jpg and pluging to write the output ive 


 Warning: Could not find plugin to read objects from file source/D04.jpg
 
 
 Error writing file out/buildingsskined.ive: Could not find plugins to Write 
 nodes to file out/buildingsskined.ive.


the osgdb plugins are all in the same directory as the osggis_build app

- i have tested the simple osggis_make_layer app and it worked without problem 
! so i have my ive output , but osggis_build wont !

i have also tried a static build with the same issue

any help is welcome

thanks and goos day

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project name=extrusion

  
!-- Shapefile containing building footprints: --
source name=buildings
urisource/boston-buildings-downtown-utm19n-meters.shp/uri
/source

!-- Our facade texture: --

resource type=skin name=tex1 tags=building commercial american
urisource/D04.jpg/uri
property name=texture-width value=10/
property name=repeats-vertically value=false/
/resource

!-- Filter graph that will build 3D geometry from the source data: --
graph name=buildings

filter type=ExtrudeGeom
property name=height value=10/
property name=wall-skin value='tex1'/
/filter
filter type=Collect/
filter type=BuildNodes/
/graph

!-- Our target layer: --
layer name=buildings source=buildings type=simple terrain=default 
target=out/buildingsskined.ive
slice graph=buildings/
/layer

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Re: [osg-users] 3.0 runtime loading models problem

2011-07-17 Thread issam boughanmi
hi Jean-Sébastien

well for some reason the problem was solved

i have deleted all the OSG Folder and tried with a new one, disable the GL3 
fonctionallity and it worked


btw HOW GL3 extensions make OSG Better, and should i use it ?

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[osg-users] more osgQT widgets examples

2011-07-17 Thread issam boughanmi
hi

i am looking for an example that load UI files made with QTDesigner

any help is appreciated

thanks and good day

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Re: [osg-users] 3.0 runtime loading models problem

2011-07-17 Thread issam boughanmi
hi Jean-Sébastien
Thanks for the great and wonderfull explanantion :D 


this make more sense to me now !

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Re: [osg-users] 3.0 runtime loading models problem

2011-07-14 Thread issam boughanmi
Hi Jean-Sébastien,

OS : Win64 4go of ram  gtx460 1go ddr 5 (latests drivers) compiler vs2010 
express

and yes it produce this problem with cow.osg and all official OSG models too

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Re: [osg-users] 3.0 runtime loading models problem

2011-07-12 Thread issam boughanmi
Hi Sébastien,


 
 Gordon Tomlinson replied, but his reply did not show up on the forum (so 
 it's even dubious if this reply will make it, if the mailing list to 
 forum gateway has a problem).
 

ah ok
i saw that reply waiting for approval but it disappears after !

anyway
i will make a deep debug tonight and i will come back with a detailed 
description of the problem
btw i have this problem with every model i tested with osgviewer

i searched before in the ml archive and i found similar threads  talking about 
configuring the cmake builds and gl implementation ,
but i tried every cmake build option without success

again, we will talk after a closer look on this

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Re: [osg-users] 3.0 runtime loading models problem

2011-07-11 Thread issam boughanmi
c'mon guys !!!


no one can help me !

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[osg-users] 3.0 runtime loading models problem

2011-07-10 Thread issam boughanmi
Hi,

i just compiled OSG 3.0 and l have some trouble to view various 3d models with 
osgviewer
in the console it complain about material apply state not supported or 
sopmething like

i tried several cmake builds : static / dynamic, gl1/gl2 / gl3 extension ... etc


what this error mean and more important how to fix it

thanks and good day

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Re: [osg-users] osgexport for blender?

2011-06-19 Thread issam boughanmi
well it was my fault :-* 

i didn't assigned material and texture to textured objects 

after playing with the exporter a bit it seem that it work fine

i am only using static mesh  and i am happy with the plugin

again, thanks and good day

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Re: [osg-users] multitexture in osg files

2011-06-15 Thread issam boughanmi
found it,

i have to use tga image for the decal texture unit instead of png
and add a texenv Decal 

anyway

i played with the osgSim::overlaynode example 
since it worked on the original exmaple, i cannot get it working in my 
application:

here my code :

Code:

osgSim::OverlayNode* overlayNode = new 
osgSim::OverlayNode(osgSim::OverlayNode::OBJECT_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY);
overlayNode-setContinuousUpdate(false);
overlayNode-setOverlaySubgraph(mRunway-GetOSGNode());
overlayNode-setOverlayBaseHeight(baseHeight-0.01);
overlayNode-addChild(mTerrain-GetOSGNode());
mWeather-GetEnvironment()-GetOSGNode()-asGroup()-addChild(overlayNode);




- as you see i am using delta3d but i don't think it is a big difference
- mterrain contain a pagedlod terrain built with vpb

the problem is that i can't see the overlay


back to the original example :

i want to use the overlay node to position the airport model just above the 
terrain, but without the z-fighting

is it a situation that we can use the overlayNode for ?

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Re: [osg-users] [osgPlugins] VFS (PhysFS) support for .ive plugin

2011-06-15 Thread issam boughanmi
hi

i am interested in this too

@robert : does the latest 2.9.9 svn contains the new osgDB::Archive ?
and can you talk more about it please

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[osg-users] multitexture in osg files

2011-06-14 Thread issam boughanmi
Hi,

i made a simple model in blender for test purpose

the model contain 2 uvmap in it to make a runway + decals over it

the i export it to osg , please see the attached file

however since every thing look right in blender especially when rendering 
i can't see the first texture unit in osgviewer







another thing
i tried the multicontroltexture  osg example but i always have this warning
talking about that file must have 2 texture units on it etc etc .

i have already my terrain database made with vpb, how to add a second texture 
to it

another question about that example :
is it possible to draw the runway texture and decals directly on top of the vpb 
terrain node, with that no z-fighting right ?

is that the purpose of the multicontroltexture example ?

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plane_base.osg
Description: Binary data
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Re: [osg-users] 3d Models for free?

2011-06-05 Thread issam boughanmi
@Ryan Pavlik :

your plugin in most cases work like a charm 
thanks for sharing !!

in very few files the export does'nt work properly
if you are interested i can give you some test case


good day

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Re: [osg-users] 3d Models for free?

2011-06-01 Thread issam boughanmi
for converting from sketchup :

1 -  export using the trial version of sketchup (8 hours) , from my experience 
the obj exporter do the best job


2 - buy sketchup and enjoy exporting for the rest of your life

3 -  convert to dae or kmz and then export to osg either directely via osgconv
or by using blender as an intermediare


hope it help

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Re: [osg-users] 3d Models for free?

2011-06-01 Thread issam boughanmi
http://creativefan.com/top-30-sites-to-download-free-3d-models/
http://www.hongkiat.com/blog/60-excellent-free-3d-model-websites/

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Re: [osg-users] 3d Models for free?

2011-06-01 Thread issam boughanmi
@ Ryan Pavlik :
fantastic !!


testing ...

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Re: [osg-users] osgexport for blender?

2011-05-29 Thread issam boughanmi

aaron wrote:
 
 
 However, when I try to click on the checkbox to enable it it doesnt change. 
 it doesnt respond at all.
 I restarted Blender but that didnt help.
 
 Am I missing a step? Do I have to do something else?
 
 Thanks
 
 Aaron


you need to copy the all the OSGexporter folder including the subfolder

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Re: [osg-users] osgexport for blender?

2011-05-29 Thread issam boughanmi
indeed, 

there is a problem with this version 

please see the attached console output


[Image: http://data.imagup.com/7/1121343226.JPG ] 
(http://www.imagup.com/data/1121343226.html)

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Re: [osg-users] osgexport for blender?

2011-05-26 Thread issam boughanmi
Hi damyon !

really appreciate !



testing ...

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Re: [osg-users] osgexport for blender?

2011-05-26 Thread issam boughanmi
Hi serges ,

i just want to know the what is the status of the magrathea engine project

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Re: [osg-users] osgexport for blender?

2011-05-24 Thread issam boughanmi
Thanks a lot .



testing 

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[osg-users] replacing models at runtime

2011-05-24 Thread issam boughanmi
Hi,

so basicaly i want to replace the models at runtime

i have a node callback visitor that traverse a loaded model
and in certains conditions replace the child nodes with something like this :


osg::Node* _node =  findNode(test); 
_Node = osgDB::readNodeFile(myfile.ive);

but this have no effect 


thanks and good day[/code]

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Re: [osg-users] replacing models at runtime

2011-05-24 Thread issam boughanmi
yes this is what i have done +
setting the actual node mask to 0x0 but i was thinking that there is a better 
method

anyway thanks for your help

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[osg-users] osg chinese forums

2011-05-23 Thread issam boughanmi
hi

here some very usefull chinese forums like with some very materials inside :
http://bbs.osgchina.org/
http://bbs.vrchina.net/

 i am not sure about that but when i tried to register i was asked for an 
invitation code or something like that


can somebodyhelp me on that ?

thanks and good day

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Re: [osg-users] osg chinese forums

2011-05-23 Thread issam boughanmi
Hi Wang,

thousands of many thanks !!!

this worked also for the vr forum

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Re: [osg-users] osgexport for blender?

2011-05-19 Thread issam boughanmi
ok , keep us updated

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Re: [osg-users] osgexport for blender?

2011-05-17 Thread issam boughanmi
sorry but it doesn't work  :( 


even with the simple default blender cube
no file is exported !!!

and for more complex objects i got a crash

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Re: [osg-users] osgexport for blender?

2011-05-16 Thread issam boughanmi
thanks !!!


testing ...

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Re: [osg-users] osgexport for blender?

2011-05-15 Thread issam boughanmi
any news on the 2.57 blender exporter ?

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Re: [osg-users] osgexport for blender?

2011-05-15 Thread issam boughanmi
Hi damyon ,

can you post this unfinished exporter for 2.57 ?

can we use it if we have only static models ?

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Re: [osg-users] getting position and orientation of subobjects in Node Callback traversal

2011-05-10 Thread issam boughanmi
Hi Glenn


Thanks for the tip

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[osg-users] getting position and orientation of subobjects in Node Callback traversal

2011-05-09 Thread issam boughanmi
Hi,

here the situation

i am using using blender to make my 3d scene

i represent the trees with green cubes : with names like : tree, tree.001, 
tree.002, etc

the cessana airplanes are represented by white cubes

and so on for all the repetitive scene objects

next in my osg application i am using a find node callback visitor based on 
the name to replace the cubes with real 3d objects and put them in a pagedlod 
node

tha problem is how to get the position,orientaion of these various objects 
during traversal to position the real 3d models correctelly

thanks and good day

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[osg-users] any decent free scene editor for the OSG ?

2011-04-27 Thread issam boughanmi
all is on the title

i am looking for free or really cheap scene editor that support the main osg 
features that i am using it for like : lod, pagedlod ...etc

my final scene (an airport) can contain hundreds of objects (runway, buildings, 
trees ... etc)

blender is great but i don't know how to use the lod/pagedlod lod mechanism or 
if it is even possible
to obtain optimal scene performance with visual designing approch


in one thread someone mention the use of the unreal engine editor wich is 
really good

any progress/hints on this direction ?




thanks and good day

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[osg-users] understanding one osg example

2011-04-20 Thread issam boughanmi
i have followed this nice tutorial :
http://blog.goltergaul.de/2009/06/assignment-6-tank-simulation-keyboard-events/ 
that worked like  a charm

the i tried to import my own plane as athe ground made quickely in blender

but i have only a big green plane


this is a beginner question for sure
i have replaced this function that create the ground


 Geode* createPlane(int size, int texSize) {
   // vertex array
   Vec3Array *vertexArray = new Vec3Array();
   vertexArray-push_back(Vec3(-size/2,-size/2,0));
   vertexArray-push_back(Vec3(-size/2,size/2,0));
   vertexArray-push_back(Vec3(size/2,size/2,0));
   vertexArray-push_back(Vec3(size/2,-size/2,0));
 
   // face array
   // give indices of vertices in counter-clockwise order
   DrawElementsUInt *faceArray = new DrawElementsUInt(
   PrimitiveSet::QUADS, 0
   );
   faceArray-push_back(0);
   faceArray-push_back(1);
   faceArray-push_back(2);
   faceArray-push_back(3);
 
   // normal array
   // give the normals on the cube's faces
   Vec3Array *normalArray = new Vec3Array();
   normalArray-push_back(Vec3(0, 0, +1));
 
   // normal index
   // assign each vertex a normal (similar to assigning colors)
   TemplateIndexArrayunsigned int, Array::UIntArrayType, 24, 4 
 *normalIndexArray;
   normalIndexArray = new TemplateIndexArray
   unsigned int, Array::UIntArrayType, 24, 4
   ();
   normalIndexArray-push_back(0);
   normalIndexArray-push_back(0);
   normalIndexArray-push_back(0);
   normalIndexArray-push_back(0);
 
   // texture coordinates
   osg::Vec2Array *texCoords = new osg::Vec2Array();
   texCoords-push_back(Vec2(0.0, 1.0));
   texCoords-push_back(Vec2(0.0, 0.0));
   texCoords-push_back(Vec2(1.0, 0.0));
   texCoords-push_back(Vec2(1.0, 1.0));
 
   Geometry *geometry = new Geometry();
   geometry-setVertexArray(vertexArray);
   geometry-addPrimitiveSet(faceArray);
   geometry-setNormalArray(normalArray);
   geometry-setNormalIndices(normalIndexArray);
   geometry-setNormalBinding(Geometry::BIND_PER_VERTEX);
   geometry-setTexCoordArray(0, texCoords);
 
   Geode *face = new Geode();
   face-addDrawable(geometry);
 
   return face;
 }
 
 by a simple  osgDB::ReadNodeFile from the blender plane


any help is welcome

thanks and good day

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Re: [osg-users] using blender with OSG

2011-03-30 Thread issam boughanmi
thanks cedric !

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[osg-users] large urban or forest zone : how to ?

2011-03-22 Thread issam boughanmi
hi 

i need some advices on how to achieve this tasks

which classes i must use to make this :
osg::lod, osg::pagedlod, osgsim::impostors, osgUtil::Simplifier  ???

i need ideas or a schema on a scene graphe structure and thechniques to  do this

i saw the osgforest sample don't use any lod or pagedlod mechanism and it use 
only bilbords 

what i want to use real 3d models relativeley good looking for the buildings 
and trees

thanks and good day

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Re: [osg-users] large urban or forest zone : how to ?

2011-03-22 Thread issam boughanmi
Hi Robert

well what i want to do is populating my pagedlod terrain for a flight-sim 
application

i read in one of your posts that the problem is not how to render lot of 
entities but how to generate them

i will grab the unfinished and abondoned dtTerrain library from delta3d that 
generate vegetaion placement based on land conver classification and see what i 
can do with that
http://www.movesinstitute.org/~wdwells/4181/index.html

but after generating all the models how to organize them in the scene graph to 
get maximum performance for realtime ?

like i said i want just some advices and ideas

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Re: [osg-users] osg osggis osgearth and all others

2011-03-18 Thread issam boughanmi
thanks glenn,

this is a bit more clear in my mind now :)

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[osg-users] osg osggis osgearth and all others

2011-03-17 Thread issam boughanmi
Hi,

i have my pagedlod terrain, my mini airport inside a delta3d in my little 
flight-sim application and every thing is beautifull


now you agree with me that a flight sim without  surrounding buildings, 
vegetation, and maybe some roads is boring and somehow  useless,

i found the osggis and osgearth projects which look like exactely what i want

the problem is that i am completely lost and i cannot figure out the difference 
between the data that are used by these tools : vmap, shapfiles, openstreetmap 
. and so on


so any help is welcome


thanks and good day

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Re: [osg-users] osg osggis osgearth and all others

2011-03-17 Thread issam boughanmi
for example 


what's file format that is used to generate buildings models in osggis or 
osgearth in thses screens :
http://wush.net/trac/osggis/browser/images/800px-2008-03-27_172207.jpg
http://wush.net/trac/osggis/browser/images/2008-04-24_090640.jpg
http://osgearth.org/chrome/site/sfo_osggis.jpg


- are these files publically avaible ?
- which part of the world is covered ?

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[osg-users] problem with fullscreen

2011-01-30 Thread issam boughanmi
Hi,

i have a little problem if i turn on the fullscreen on :
if i click inside the viewer window my app loose the focus ,
and it happens in any osg app including the demos

any help is welcome

thanks and good day

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[osg-users] Calculating altitude with LineSegmentIntersector

2011-01-12 Thread issam boughanmi
i have some trouble to calculate the altitude in my application

i have 
- a pagedlod terrain 
- a runway
- and an airplane model

i have taken some of the osgearth code in elevationmanager.cpp as a starting 
point 

this code is called every frame :


Code:
Transform tr;
mAirplane-GetTransform(tr);
tr.GetTranslation(x,y,z);
osg::Vec3d start, end, zero;
start.x() = x; start.y() = y; start.z() = 5;
end.x() = x; end.y() = y; end.z() = -5;
zero.x() = x; zero.y() = y; zero.z() = 0;
osgUtil::LineSegmentIntersector* i = new osgUtil::LineSegmentIntersector( 
start, end );
osgUtil::IntersectionVisitor iv;
iv.setIntersector( i );
mTerrain-GetOSGNode()-accept( iv );
osgUtil::LineSegmentIntersector::Intersections results = i-getIntersections();
if ( !results.empty() )
{
const osgUtil::LineSegmentIntersector::Intersection result = *results.begin();
osg::Vec3d isectPoint = result.getWorldIntersectPoint();
double out_elevation = (isectPoint-end).length2()  (zero-end).length2()
? (isectPoint-zero).length()
: -(isectPoint-zero).length();
std::cout  distance std::endl; 




ps : i am using delta3D

the problem is that the result out_elevation is always a static  number 
and it don't change when i move the airplane 


what the simplest formula to calculate the altitude with the 
LineSegmentIntersector ?


thanks and good day

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Re: [osg-users] flickerring and aliasing effects

2010-12-30 Thread issam boughanmi
Hi Sergey

and thanks for these informations

as i said before i don't have any object close to the camera

just a big runway above a pagedlod terrain with only few units

but i will test all your recommendations and keep you informed


Issam

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Re: [osg-users] LOD::setRange crash

2010-12-29 Thread issam boughanmi
and ...

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[osg-users] flickerring and aliasing effects

2010-12-26 Thread issam boughanmi
Hi,

i have made a mini airport with a runway in blender and exported it to use with 
an osg application

i I placed the airport model just some unit above the terrain 

but when i fly in the scene i have a very noticeable flickering effect 
especially at high altitude + some very horrible aliasing effect in the airport 
model

is there any osg settings can i turn on to fix these two problems even with 
loosing some fps ?

thanks and good day

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[osg-users] LOD::setRange crash

2010-12-25 Thread issam boughanmi
Hi,
using delta3d 2.4 +osg 2.8.2


i have a pagedlod terrain built with vpb 0.9.10 (i think) and some other 
objects in my scene

i have a crash in my application 

after switching to the debug mode the crash occur in this line 

 
Code:


void LOD::setRange(unsigned int childNo, float min,float max)
{
if (childNo=_rangeList.size()) 
_rangeList.resize(childNo+1,MinMaxPair(min,min));
_rangeList[childNo].first=min;
_rangeList[childNo].second=max;
}


 of the lod.cpp file

this happen when i load the pagedlod terrain

what this mean ?

before my application was unstable and i had crash sometime but now i have the 
crash every application load

any help is welcome

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Re: [osg-users] [3rdparty] Rendering into cegui element

2010-12-22 Thread issam boughanmi
thanks to th3Dei from the delta3d forum

i post the solution here if someone is in the same situation

the problem is on :

Code:
listBoxItem-setSelectionBrushImage(WindowsLook, MultiListSelectionBrush);



referring to wrong image
try this one, maybe work:
 
Code:

listBoxItem-setTextColours(CEGUI::colour(0.f, 0.f, 0.f));
listBoxItem-setSelectionColours(CEGUI::colour(50.f, 100.f, 180.f));
listBoxItem-setSelectionBrushImage(WindowsLook, Background);





and thanks robert for your support !

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Re: [osg-users] [3rdparty] Rendering into cegui element

2010-12-18 Thread issam boughanmi
well 


i solved my problem to render into cegui elmement but i am facing another one

plesae see the attached image

[Image: http://img811.imageshack.us/img811/7510/screenah.jpg ]

please note the cegui listbox in the left 



here my code to create the textitems dynamically

Code:

 AvionsListBox = m_pHUD-GetWidget(AvionsListBox);
  static_castCEGUI::Listbox*(AvionsListBox)-setMultiselectEnabled(false);
   
  ListboxTextItem * listBoxItem = new ListboxTextItem(Cessna 172-p, 1);
  listBoxItem-setSelectionBrushImage(WindowsLook, MultiListSelectionBrush);
  static_castCEGUI::Listbox*(AvionsListBox)-addItem(listBoxItem);

  listBoxItem = new ListboxTextItem(L39 - Albatros. ,2);
  listBoxItem-setSelectionBrushImage(WindowsLook, MultiListSelectionBrush);
  static_castCEGUI::Listbox*(AvionsListBox)-addItem(listBoxItem);




this is something related to cegui definitivelly but since i got no support on 
their forum i ask here

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[osg-users] [3rdparty] Rendering into cegui element

2010-12-09 Thread issam boughanmi
Hi,

i have an options dialogs in my application using CEGUI

wich allow the user to select an airplane  using a cegui listbox

in the right side i want to render the loaded ive airplane with an animation 
callback that rotate the selected airplane for example 

what is the best approch to load node and rendering them into cegui elements ?


any help is welcome 

thanks and good day

ps : i am using osg via Delta3d

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Re: [osg-users] [3rdparty] Rendering into cegui element

2010-12-09 Thread issam boughanmi
hi robert,

thanks for the suggestion

but what the most suitable gui framework other than CEGUI that can i use with 
the rtt camera
osgwidget, osgsdl, ... etc

in my CEGui option dialogs i have a tabcontrol with differents controls, 
(listbox, textboxes, sliders ... etc)

what is the best replacement that can work easily with the rtt camera ?

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Re: [osg-users] [vpb] Creating .osga File

2010-11-14 Thread issam boughanmi
no news on this ?

i trying to build an osga file with osgarchive without success

osg version : 2.8.2
vpb : 0.9.10 

i have to use these versions because i am using delta3d 2.4.0

the problem is that i can load only the first file in the archive


any help is welcome

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Re: [osg-users] protecting files and assets in osga Archive

2010-11-11 Thread issam boughanmi
Hi robert

the first approch seems interesting ...
i will see what i can do

thanks again

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[osg-users] protecting files and assets in osga Archive

2010-11-10 Thread issam boughanmi
hi

is there any mechanism to protect assets included in osga archive file that 
prevent the final user from extracting the archive content

any idea is welcome 


thanks and good day

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Re: [osg-users] [build] using static building

2010-11-08 Thread issam boughanmi
Hi Thomas

Thanks for your answer 

i found another Solution that worked for me according to this thread :

http://www.mail-archive.com//msg13341.html
thanks robert ;)

so  included  GraphicsWindowWin32.cpp in my project + ReaderWriterJPEG.cpp in 
osglogo example and it worked !!!

any comment on  this ?
[/code]

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Re: [osg-users] [build] using static building

2010-11-08 Thread issam boughanmi
good to know  

thanks again

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[osg-users] [build] using static building

2010-11-07 Thread issam boughanmi
Hi,

i have compiled and build Osg in static mode without any problem

but when i link any example with these static libs i have a runtime error



 View::setUpViewAcrossAllScreen() : error, no windowsysteminterface avaible, 
 cannot create windows .
 
 Viewer::realiez() - Failed to set up any windows
 


ps : for each export header file i am overriding the OSG_EXPORT directive 
like this :


Code:
#define OSG_EXPORT



and the dynamic building compile and run perfecteley

i really really appreciate your support

thanks and good day

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Re: [osg-users] [vpb] Creating .osga File

2010-11-03 Thread issam boughanmi
Hi kevin
 

i am in the same situation

did you found a solution to this problem ?


thanks and good day

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Re: [osg-users] [osgOcean] increase ocean view range

2010-08-31 Thread issam boughanmi
can you explain more in details this please ?

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Re: [osg-users] [osgOcean] increase ocean view range

2010-08-31 Thread issam boughanmi
Hi nick and thanks for your support ;)

i can investigate for your suggestion about lod node , shape files integration 
... etc

but for now i have a simple question :
can i simply increase the ocean grid size surface ? if yes how ?



my terrain is built like i said with vpb using srtm elevation file and landsat 
geotiff images + some high res geotiff files of some regions

i am using this in a flight sim app

the terrain database work perfectelly and now i want to integrate osgocean for 
the sea side region of my map

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Re: [osg-users] [osgOcean] increase ocean view range

2010-08-31 Thread issam boughanmi
yes from the osgapp example


Code:
_oceanSurface = new osgOcean::FFTOceanSurface( 64, 256, 17, 
windDirection, windSpeed, depth, reflectionDamping, waveScale, isChoppy, 
choppyFactor, 10.f, 256 );  




i tried before to increase some of these value but i got a very strange and 
horrible effect since i don't know each parameter value correspondence

for example i tried this before


Code:
_oceanSurface = new osgOcean::FFTOceanSurface( 128, 512, 33, 
windDirection, windSpeed, depth, reflectionDamping, waveScale, isChoppy, 
choppyFactor, 10.f, 256 );  



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Re: [osg-users] [osgOcean] increase ocean view range

2010-08-30 Thread issam boughanmi
hi

back to the original question

here two screens that describe the problem i am facing

[Image: http://img90.imageshack.us/img90/183/fsim1.th.jpg ] 
(http://img90.imageshack.us/i/fsim1.jpg/)

[Image: http://img521.imageshack.us/img521/439/fsim2.th.jpg ] 
(http://img521.imageshack.us/i/fsim2.jpg/)

especially in the second screen the effect is more visible

i have just a small square area of sea even with the enableEndless option and 
when the main player is in hight altitude the sea disappears




any help or orientation is welcome

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Re: [osg-users] [osgOcean] increase ocean view range

2010-08-30 Thread issam boughanmi
yes from i have read the endless option adapt only the point of view to 
simulate endless effect

that's said : how to get endless effect with osgocean especially in high 
altitude 


thanks and good day

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Re: [osg-users] [osgOcean] increase ocean view range

2010-08-29 Thread issam boughanmi
no one on this ?

ok another question 

how to integrate osgocean into a pagedlod terrain database built with vpb ?


i tried lot of things without success

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Re: [osg-users] [osgOcean] increase ocean view range

2010-08-29 Thread issam boughanmi
nice screens !

can you show me your graph structure

i tried every combination : ocean as a child, as a parent of the terrain 
parent, in the same level  


 
 Hello, 
 
 I havent tried with a database built with vpb, but I did it with database 
 built with TerraVista. The key was to cut out the ocean (make a hole) to be 
 later replaced by osgOcean. 
 


do you mean make a hole in the terrain ?

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[osg-users] [osgOcean] increase ocean view range

2010-08-12 Thread issam boughanmi
Hi,

what is the best way to increase the view range in osgocean scene ?

i added the ocean scene to my flight-sim app  removed the fog but the distance 
view still too short especially from altitude


- another question is it possible to use the endless option of the ocean but 
only starting from some points for example the ocean scene that begin from the 
sea side ?

Thanks and good day

Cheers,
issam

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[osg-users] [vpb] flatten some parts of the DEM

2010-07-11 Thread issam boughanmi
Hi,

i want to make some area of my terrain flat to add some objects (runways/ 
buildings ... etc)

what is the best approch to do this

i tried if i can do this with Microdem without success

for example with l3dt we can flat the terrain directly with the mouse 
infortunally the import/export between the two software is problematic


anyone know a working solution to edit georeferenced terrain visually


thanks and good day

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[osg-users] osgshadow example completely black+ other visual problems

2010-07-06 Thread issam boughanmi
Hi,

can someone what can cause this please 
[Image: http://img94.imageshack.us/img94/4281/shadowlg.th.jpg ] 
(http://img94.imageshack.us/i/shadowlg.jpg/)




my config :
- Windows 7
- Ati x1950 pro 
- omega drivers

i tested this in winXP with the latest availble catalyst drivers and got the 
same problem

another issues i have

[Image: http://img697.imageshack.us/img697/8601/screen2vks.th.jpg ] 
(http://img697.imageshack.us/i/screen2vks.jpg/)
[Image: http://img88.imageshack.us/img88/204/screen1pzj.th.jpg ] 
(http://img88.imageshack.us/i/screen1pzj.jpg/)
[Image: http://img443.imageshack.us/img443/6802/screen3owj.th.jpg ] 
(http://img443.imageshack.us/i/screen3owj.jpg/)



any help is welcome


Thanks and good day



ps : the last pics are from crysis and not from my app ;)

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Re: [osg-users] osgshadow example completely black+ other visual problems

2010-07-06 Thread issam boughanmi
1- i did'nt try any of the command line options, just the exe
but i will try your commands tonight, thanks for the suggestion


2 - h ... probably

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Re: [osg-users] [vpb] terrain cracks

2010-06-29 Thread issam boughanmi
sorry for the late reply !


i build another terrain with other dem and imagery and it worked fine 

i don't know why ...

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[osg-users] [vpb] terrain cracks

2010-04-15 Thread issam boughanmi
Hi,

i have built one simple terrain database but with some visual problems
[Image: http://img405.imageshack.us/img405/2875/screenshot0c.jpg ] 
(http://img405.imageshack.us/i/screenshot0c.jpg/)

here the gdalinfo for the elevation

 
 Driver: GTiff/GeoTIFF
 Files: SRTM_u03_p198r035.tif
 Size is 2776, 2629
 Coordinate System is:
 PROJCS[unnamed,
 GEOGCS[WGS 84,
 DATUM[WGS_1984,
 SPHEROID[WGS 84,6378137,298.2572235630016,
 AUTHORITY[EPSG,7030]],
 AUTHORITY[EPSG,6326]],
 PRIMEM[Greenwich,0],
 UNIT[degree,0.0174532925199433],
 AUTHORITY[EPSG,4326]],
 PROJECTION[Transverse_Mercator],
 PARAMETER[latitude_of_origin,0],
 PARAMETER[central_meridian,-3],
 PARAMETER[scale_factor,0.9996],
 PARAMETER[false_easting,50],
 PARAMETER[false_northing,0],
 UNIT[unknown,1],
 AUTHORITY[EPSG,32630]]
 Origin = (602850.36006549827,4109954.24652878430)
 Pixel Size = (90.000,-90.000)
 Metadata:
   AREA_OR_POINT=Area
   TIFFTAG_XRESOLUTION=100
   TIFFTAG_YRESOLUTION=100
 Image Structure Metadata:
   INTERLEAVE=BAND
 Corner Coordinates:
 Upper Left  (  602850.360, 4109954.247) (  1d50'31.60W, 37d 7'49.07N)
 Lower Left  (  602850.360, 3873344.247) (  1d52'22.63W, 34d59'50.94N)
 Upper Right (  852690.360, 4109954.247) (  0d57'59.84E, 37d 4'10.40N)
 Lower Right (  852690.360, 3873344.247) (  0d51'40.54E, 34d56'28.62N)
 Center  (  727770.360, 3991649.247) (  0d28'18.09W, 36d 2'33.94N)
 Band 1 Block=2776x1 Type=Int16, ColorInterp=Gray
 


and the imagery

 
 Warning 1: TIFFFetchNormalTag:ASCII value for tag GeoASCIIParams contains 
 null
  byte in value; value incorrectly truncated during reading due to 
 implementation
  limitations
 
 
 
 Driver: GTiff/GeoTIFF
 Files: oran_merged.tif
 Size is 10726, 4930
 Coordinate System is:
 PROJCS[unnamed,
 GEOGCS[WGS 84,
 DATUM[WGS_1984,
 SPHEROID[WGS 84,6378137,298.2572235630016,
 AUTHORITY[EPSG,7030]],
 AUTHORITY[EPSG,6326]],
 PRIMEM[Greenwich,0],
 UNIT[degree,0.0174532925199433],
 AUTHORITY[EPSG,4326]],
 PROJECTION[Transverse_Mercator],
 PARAMETER[latitude_of_origin,0],
 PARAMETER[central_meridian,-3],
 PARAMETER[scale_factor,0.9996],
 PARAMETER[false_easting,50],
 PARAMETER[false_northing,0],
 UNIT[unknown,1],
 AUTHORITY[EPSG,32630]]
 Origin = (648054.37500486255,3980488.12509466940)
 Pixel Size = (14.249096525987330,-14.249096525987330)
 Metadata:
   AREA_OR_POINT=Point
 Image Structure Metadata:
   INTERLEAVE=PIXEL
 Corner Coordinates:
 Upper Left  (  648054.375, 3980488.125) (  1d21'29.63W, 35d57'27.25N)
 Lower Left  (  648054.375, 3910240.079) (  1d22'16.08W, 35d19'27.98N)
 Upper Right (  800890.184, 3980488.125) (  0d20'4.69E, 35d55'20.84N)
 Lower Right (  800890.184, 3910240.079) (  0d18'30.50E, 35d17'24.46N)
 Center  (  724472.280, 3945364.102) (  0d31'16.60W, 35d37'35.78N)
 Band 1 Block=10726x1 Type=Byte, ColorInterp=Red
 Band 2 Block=10726x1 Type=Byte, ColorInterp=Green
 Band 3 Block=10726x1 Type=Byte, ColorInterp=Blue
 



thanks and good day

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Re: [osg-users] [vpb] terrain cracks

2010-04-15 Thread issam boughanmi
hmmm...

ati x1950 pro
win7
latest legacy dirvers :)

not sure i am not on my machine but i think Catalyst 9.1

since my graphic card isn't supported by ati on windows 7 ...

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Re: [osg-users] [vpb] terrain cracks

2010-04-15 Thread issam boughanmi
i will try this

thanks

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Re: [osg-users] [vpb] terrain cracks

2010-04-15 Thread issam boughanmi
ah yes checked yesterday

without texturing it show without problem  ...

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Re: [osg-users] [vpb] binaries of osgDem

2010-04-11 Thread issam boughanmi
all my apologies !


i had a folder named vpb 0.9.10

but for some resons it was not the correct version

so i downloaded a new copy of vpb 0.9.10

and succefully build it with no single problem 




sorry again !

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Re: [osg-users] [vpb] binaries of osgDem

2010-04-08 Thread issam boughanmi
ok now i am really sure about my osg and vpb builder version/paths

osg : 2.8.2
vpb : 0.9.10

i have generated the visual studio 2008 solution with cmake 2.64


but when building the vpb.dll it seem that the dataset header file reference  
osgdb/databaserevision
which only  exists in newer version of osg that i have (osg 2.9.7)





good day

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Re: [osg-users] [vpb] binaries of osgDem

2010-04-05 Thread issam boughanmi
hi

i have solved the first cmake problem by downloading osg 2.8.2,
building osgversion and putting it's directory in the path


now i have a second linking problem when building vpb.dll 


 
 1   Creating library C:\delta3d\vpb09.10\Build\lib\Release\vpb.lib and 
 object C:\delta3d\vpb09.10\Build\lib\Release\vpb.exp
 1DataSet.obj : error LNK2019: unresolved external symbol 
 __declspec(dllimport) public: class osgDB::FileList * __thiscall 
 osgDB::DatabaseRevision::getFilesAdded(void) 
 (__imp_?getfilesad...@databaserevision@osgDB@@qaepavfilel...@2@XZ) referenced 
 in function public: void __thiscall vpb::DataSet::_writeNodeFile(class 
 osg::Node ,class std::basic_stringchar,struct std::char_traitschar,class 
 std::allocatorchar  const ) 
 (?_writenodef...@dataset@vpb@@qaexaavn...@osg@@abv?$basic_str...@du?$char_traits@d...@std@@v?$alloca...@d@2@@std@@@Z)
 1TaskManager.obj : error LNK2001: unresolved external symbol 
 __declspec(dllimport) public: class osgDB::FileList * __thiscall 
 osgDB::DatabaseRevision::getFilesAdded(void) 
 (__imp_?getfilesad...@databaserevision@osgDB@@qaepavfilel...@2@XZ)
 1DataSet.obj : error LNK2019: unresolved external symbol 
 __declspec(dllimport) public: void __thiscall osgDB::FileList::addFile(class 
 std::basic_stringchar,struct std::char_traitschar,class 
 std::allocatorchar  const ) 
 (__imp_?addf...@filelist@osgDB@@qaexabv?$basic_str...@du?$char_traits@d...@std@@v?$alloca...@d@2@@std@@@Z)
  referenced in function public: void __thiscall 
 vpb::DataSet::_writeNodeFile(class osg::Node ,class 
 std::basic_stringchar,struct std::char_traitschar,class 
 std::allocatorchar  const ) 
 (?_writenodef...@dataset@vpb@@qaexaavn...@osg@@abv?$basic_str...@du?$char_traits@d...@std@@v?$alloca...@d@2@@std@@@Z)
 1DataSet.obj : error LNK2019: unresolved external symbol 
 __declspec(dllimport) public: class osgDB::FileList * __thiscall 
 osgDB::DatabaseRevision::getFilesModified(void) 
 (__imp_?getfilesmodif...@databaserevision@osgDB@@qaepavfilel...@2@XZ) 
 referenced in function public: void __thiscall 
 vpb::DataSet::_writeNodeFile(class osg::Node ,class 
 std::basic_stringchar,struct std::char_traitschar,class 
 std::allocatorchar  const ) 
 (?_writenodef...@dataset@vpb@@qaexaavn...@osg@@abv?$basic_str...@du?$char_traits@d...@std@@v?$alloca...@d@2@@std@@@Z)
 1TaskManager.obj : error LNK2001: unresolved external symbol 
 __declspec(dllimport) public: class osgDB::FileList * __thiscall 
 osgDB::DatabaseRevision::getFilesModified(void) 
 (__imp_?getfilesmodif...@databaserevision@osgDB@@qaepavfilel...@2@XZ)
 1DataSet.obj : error LNK2019: unresolved external symbol 
 __declspec(dllimport) public: bool __thiscall 
 osgDB::FileList::empty(void)const  (__imp_?em...@filelist@osgDB@@QBE_NXZ) 
 referenced in function public: int __thiscall vpb::DataSet::run(void) 
 (?...@dataset@vpb@@QAEHXZ)
 1DataSet.obj : error LNK2019: unresolved external symbol 
 __declspec(dllimport) public: void __thiscall 
 osgDB::DatabaseRevision::setFilesModified(class osgDB::FileList *) 
 (__imp_?setfilesmodif...@databaserevision@osgDB@@qaexpavfilel...@2@@Z) 
 referenced in function public: int __thiscall vpb::DataSet::run(void) 
 (?...@dataset@vpb@@QAEHXZ)
 1TaskManager.obj : error LNK2001: unresolved external symbol 
 __declspec(dllimport) public: void __thiscall 
 osgDB::DatabaseRevision::setFilesModified(class osgDB::FileList *) 
 (__imp_?setfilesmodif...@databaserevision@osgDB@@qaexpavfilel...@2@@Z)
 1DataSet.obj : error LNK2019: unresolved external symbol 
 __declspec(dllimport) public: class osgDB::FileList * __thiscall 
 osgDB::DatabaseRevision::getFilesRemoved(void) 
 (__imp_?getfilesremo...@databaserevision@osgDB@@qaepavfilel...@2@XZ) 
 referenced in function public: int __thiscall vpb::DataSet::run(void) 
 (?...@dataset@vpb@@QAEHXZ)
 1TaskManager.obj : error LNK2001: unresolved external symbol 
 __declspec(dllimport) public: class osgDB::FileList * __thiscall 
 osgDB::DatabaseRevision::getFilesRemoved(void) 
 (__imp_?getfilesremo...@databaserevision@osgDB@@qaepavfilel...@2@XZ)
 1DataSet.obj : error LNK2019: unresolved external symbol 
 __declspec(dllimport) public: void __thiscall 
 osgDB::DatabaseRevision::setFilesRemoved(class osgDB::FileList *) 
 (__imp_?setfilesremo...@databaserevision@osgDB@@qaexpavfilel...@2@@Z) 
 referenced in function public: int __thiscall vpb::DataSet::run(void) 
 (?...@dataset@vpb@@QAEHXZ)
 1TaskManager.obj : error LNK2001: unresolved external symbol 
 __declspec(dllimport) public: void __thiscall 
 osgDB::DatabaseRevision::setFilesRemoved(class osgDB::FileList *) 
 (__imp_?setfilesremo...@databaserevision@osgDB@@qaexpavfilel...@2@@Z)
 1DataSet.obj : error LNK2019: unresolved external symbol 
 __declspec(dllimport) public: void __thiscall 
 osgDB::DatabaseRevision::setFilesAdded(class osgDB::FileList *) 
 (__imp_?setfilesad...@databaserevision@osgDB@@qaexpavfilel...@2@@Z) 
 referenced in function public: int __thiscall vpb::DataSet::run(void) 
 (?...@dataset@vpb@@QAEHXZ)
 

Re: [osg-users] [vpb] binaries of osgDem

2010-04-05 Thread issam boughanmi
ok i will do that 

i think that is an osg version problem

vpb 0.910 require osg 2.8.0 

and i am using 2.8.2

i will try the other version tonight


see u later

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Re: [osg-users] [vpb] binaries of osgDem

2010-04-05 Thread issam boughanmi
ok ok ... i will spend more time on this tonight 

anyway thanks a lot


see u tomorrow

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Re: [osg-users] OsgDem binaries

2010-04-04 Thread issam boughanmi
here the cmake errors when configuring

ps : i am using vpb0.910 with osg  2.8.2 ( that comes with delta3d 2.4.0)

CMake Error: Parse error in cache file
C:/delta3d/vpb09.10/Build/CMakeCache.txt. Offending entry: for command:
osgversion --major-number.CreateProcessError: Le fichier spécifié est
introuvable.
CMake Error: Parse error in cache file
C:/delta3d/vpb09.10/Build/CMakeCache.txt. Offending entry: for command:
osgversion --minor-number.CreateProcessError: Le fichier spécifié est
introuvable.
CMake Error: Parse error in cache file
C:/delta3d/vpb09.10/Build/CMakeCache.txt. Offending entry: for command:
osgversion --patch-number
ERROR: Version 2.9.5 or higher of the OpenSceneGraph is required.  Version
CreateProcessError: Le fichier spécifié est introuvable.

for command: osgversion --major-number.CreateProcessError: Le fichier
spécifié est introuvable.

for command: osgversion --minor-number.CreateProcessError: Le fichier
spécifié est introuvable.

for command: osgversion --patch-number was found.



from what i have read vpb0.910 is compatible with osg 2.8.2



@chris :
 where can i find your builds of vpb compatible with osg 2.8.2 please ?
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Re: [osg-users] [vpb] binaries of osgDem

2010-04-04 Thread issam boughanmi
here the cmake errors when configuring

ps : i am using vpb0.910 with osg  2.8.2 ( that comes with delta3d 2.4.0)

CMake Error: Parse error in cache file 
C:/delta3d/vpb09.10/Build/CMakeCache.txt. Offending entry: for command: 
osgversion --major-number.CreateProcessError: Le fichier spécifié est 
introuvable.
CMake Error: Parse error in cache file 
C:/delta3d/vpb09.10/Build/CMakeCache.txt. Offending entry: for command: 
osgversion --minor-number.CreateProcessError: Le fichier spécifié est 
introuvable.
CMake Error: Parse error in cache file 
C:/delta3d/vpb09.10/Build/CMakeCache.txt. Offending entry: for command: 
osgversion --patch-number
ERROR: Version 2.9.5 or higher of the OpenSceneGraph is required.  Version 
CreateProcessError: Le fichier spécifié est introuvable.

for command: osgversion --major-number.CreateProcessError: Le fichier spécifié 
est introuvable.

for command: osgversion --minor-number.CreateProcessError: Le fichier spécifié 
est introuvable.

for command: osgversion --patch-number was found.



from what i have read vpb0.910 is compatible with osg 2.8.2

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Re: [osg-users] [vpb] binaries of osgDem

2010-04-04 Thread issam boughanmi
heu ... no

juste the .dlls abd the libs
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Re: [osg-users] [vpb] binaries of osgDem

2010-04-04 Thread issam boughanmi
i am not using osg installation at all


just point the lib of osg 2.8.2 that comes with delta3d2.4 installation
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[osg-users] [vpb] binaries of osgDem

2010-04-01 Thread issam boughanmi
Hi,

i have serious problems to buils the vpb applications with cmake 2.6  and vc++ 
2008 express
i tried all the combination between osg/vpb versions without succes 


what i want is simply to generate a pagedlod terrain with osgdem to use with 
delta3d application that use osg 2.8.2 i think


if someone can share a visual studio solution or even better the exe files 
(osgdem) that can be used with osg 2.8.2 that can be very kindfull




Thanks and good day

Cheers,
issam

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[osg-users] OsgDem binaries

2010-04-01 Thread issam boughanmi
Hi,

i have serious problems to buils the vpb applications with cmake 2.6
and vc++ 2008 express
i tried all the combination between osg/vpb versions without succes


what i want is simply to generate a pagedlod terrain with osgdem to
use with delta3d application that use osg 2.8.2 i think


if someone can share a visual studio solution or even better the exe
files (osgdem) that can be used with osg 2.8.2 that can be very
kindfull




Thanks and good day

Cheers,
issam
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Re: [osg-users] OsgDem binaries

2010-04-01 Thread issam boughanmi
ok i will try to post the cmake error messages tonight

2010/4/1, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com:
 Hello Issam,

 i have serious problems to buils the vpb applications with cmake 2.6
 and vc++ 2008 express
 i tried all the combination between osg/vpb versions without succes

 what i want is simply to generate a pagedlod terrain with osgdem to
 use with delta3d application that use osg 2.8.2 i think

 if someone can share a visual studio solution or even better the exe
 files (osgdem) that can be used with osg 2.8.2 that can be very kindfull

 I doubt very much someone will build VPB for you... You should be able
 to find out why it's not building, or at least post specific errors here
 so we can help you more.

 Looking at the VPB wiki front page, for OSG 2.8.2 (actually any OSG on
 the 2.8 branch) you need VPB 0.9.10. That should build. If not please
 post the errors you get and maybe we can help...

 It's all about learning how to do things and fix problems, instead of
 just saying that you have a problem and waiting for others to fix it for
 you...

 J-S
 --
 __
 Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com
 http://www.cm-labs.com/
  http://whitestar02.webhop.org/
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Re: [osg-users] [vpb] binaries of osgDem

2010-04-01 Thread issam boughanmi
32 bit version


what is your cmake version please ?

2010/4/1, Torben Dannhauer z...@saguaro-fight-club.de:
 Hi,

 Are you sure you tested all osg versions in combination with all vpb
 versions? thats a lot... :)

 You have seen the compatiblity list provided on vpb project site?

 I use osg dev 2.9.7 with newest vpb and it works like a charm. I use VC2005.
 Do you use 32bit or 64 bit?



 Cheers,
 Torben

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Re: [osg-users] [vpb] Backing off elevation

2010-04-01 Thread issam boughanmi
if i understand correctely :

why not build your terrain with lower dted files resultion DTED1 or srtm 
(30m/90m) ?

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