Re: [osg-users] [3rdparty] osggis_build getting started
so i will try with osgearth then :) thanks glenn ! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46711#46711 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] [3rdparty] osggis_build getting started
Hi, i have attached a simple project file when i try to run osggis_build i have errors saying that it could not find plugins to read files jpg and pluging to write the output ive Warning: Could not find plugin to read objects from file source/D04.jpg Error writing file out/buildingsskined.ive: Could not find plugins to Write nodes to file out/buildingsskined.ive. the osgdb plugins are all in the same directory as the osggis_build app - i have tested the simple osggis_make_layer app and it worked without problem ! so i have my ive output , but osggis_build wont ! i have also tried a static build with the same issue any help is welcome thanks and goos day -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46705#46705 project name=extrusion !-- Shapefile containing building footprints: -- source name=buildings urisource/boston-buildings-downtown-utm19n-meters.shp/uri /source !-- Our facade texture: -- resource type=skin name=tex1 tags=building commercial american urisource/D04.jpg/uri property name=texture-width value=10/ property name=repeats-vertically value=false/ /resource !-- Filter graph that will build 3D geometry from the source data: -- graph name=buildings filter type=ExtrudeGeom property name=height value=10/ property name=wall-skin value='tex1'/ /filter filter type=Collect/ filter type=BuildNodes/ /graph !-- Our target layer: -- layer name=buildings source=buildings type=simple terrain=default target=out/buildingsskined.ive slice graph=buildings/ /layer /project___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] 3.0 runtime loading models problem
hi Jean-Sébastien well for some reason the problem was solved i have deleted all the OSG Folder and tried with a new one, disable the GL3 fonctionallity and it worked btw HOW GL3 extensions make OSG Better, and should i use it ? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41410#41410 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] more osgQT widgets examples
hi i am looking for an example that load UI files made with QTDesigner any help is appreciated thanks and good day -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41411#41411 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] 3.0 runtime loading models problem
hi Jean-Sébastien Thanks for the great and wonderfull explanantion :D this make more sense to me now ! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41415#41415 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] 3.0 runtime loading models problem
Hi Jean-Sébastien, OS : Win64 4go of ram gtx460 1go ddr 5 (latests drivers) compiler vs2010 express and yes it produce this problem with cow.osg and all official OSG models too -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41353#41353 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] 3.0 runtime loading models problem
Hi Sébastien, Gordon Tomlinson replied, but his reply did not show up on the forum (so it's even dubious if this reply will make it, if the mailing list to forum gateway has a problem). ah ok i saw that reply waiting for approval but it disappears after ! anyway i will make a deep debug tonight and i will come back with a detailed description of the problem btw i have this problem with every model i tested with osgviewer i searched before in the ml archive and i found similar threads talking about configuring the cmake builds and gl implementation , but i tried every cmake build option without success again, we will talk after a closer look on this -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41315#41315 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] 3.0 runtime loading models problem
c'mon guys !!! no one can help me ! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41305#41305 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] 3.0 runtime loading models problem
Hi, i just compiled OSG 3.0 and l have some trouble to view various 3d models with osgviewer in the console it complain about material apply state not supported or sopmething like i tried several cmake builds : static / dynamic, gl1/gl2 / gl3 extension ... etc what this error mean and more important how to fix it thanks and good day -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41288#41288 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgexport for blender?
well it was my fault :-* i didn't assigned material and texture to textured objects after playing with the exporter a bit it seem that it work fine i am only using static mesh and i am happy with the plugin again, thanks and good day -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40666#40666 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] multitexture in osg files
found it, i have to use tga image for the decal texture unit instead of png and add a texenv Decal anyway i played with the osgSim::overlaynode example since it worked on the original exmaple, i cannot get it working in my application: here my code : Code: osgSim::OverlayNode* overlayNode = new osgSim::OverlayNode(osgSim::OverlayNode::OBJECT_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY); overlayNode-setContinuousUpdate(false); overlayNode-setOverlaySubgraph(mRunway-GetOSGNode()); overlayNode-setOverlayBaseHeight(baseHeight-0.01); overlayNode-addChild(mTerrain-GetOSGNode()); mWeather-GetEnvironment()-GetOSGNode()-asGroup()-addChild(overlayNode); - as you see i am using delta3d but i don't think it is a big difference - mterrain contain a pagedlod terrain built with vpb the problem is that i can't see the overlay back to the original example : i want to use the overlay node to position the airport model just above the terrain, but without the z-fighting is it a situation that we can use the overlayNode for ? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40508#40508 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] VFS (PhysFS) support for .ive plugin
hi i am interested in this too @robert : does the latest 2.9.9 svn contains the new osgDB::Archive ? and can you talk more about it please -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40509#40509 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] multitexture in osg files
Hi, i made a simple model in blender for test purpose the model contain 2 uvmap in it to make a runway + decals over it the i export it to osg , please see the attached file however since every thing look right in blender especially when rendering i can't see the first texture unit in osgviewer another thing i tried the multicontroltexture osg example but i always have this warning talking about that file must have 2 texture units on it etc etc . i have already my terrain database made with vpb, how to add a second texture to it another question about that example : is it possible to draw the runway texture and decals directly on top of the vpb terrain node, with that no z-fighting right ? is that the purpose of the multicontroltexture example ? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40454#40454 plane_base.osg Description: Binary data ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] 3d Models for free?
@Ryan Pavlik : your plugin in most cases work like a charm thanks for sharing !! in very few files the export does'nt work properly if you are interested i can give you some test case good day -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40088#40088 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] 3d Models for free?
for converting from sketchup : 1 - export using the trial version of sketchup (8 hours) , from my experience the obj exporter do the best job 2 - buy sketchup and enjoy exporting for the rest of your life 3 - convert to dae or kmz and then export to osg either directely via osgconv or by using blender as an intermediare hope it help -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40001#40001 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] 3d Models for free?
http://creativefan.com/top-30-sites-to-download-free-3d-models/ http://www.hongkiat.com/blog/60-excellent-free-3d-model-websites/ -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40004#40004 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] 3d Models for free?
@ Ryan Pavlik : fantastic !! testing ... -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40011#40011 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgexport for blender?
aaron wrote: However, when I try to click on the checkbox to enable it it doesnt change. it doesnt respond at all. I restarted Blender but that didnt help. Am I missing a step? Do I have to do something else? Thanks Aaron you need to copy the all the OSGexporter folder including the subfolder -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39910#39910 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgexport for blender?
indeed, there is a problem with this version please see the attached console output [Image: http://data.imagup.com/7/1121343226.JPG ] (http://www.imagup.com/data/1121343226.html) -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39911#39911 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgexport for blender?
Hi damyon ! really appreciate ! testing ... -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39772#39772 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgexport for blender?
Hi serges , i just want to know the what is the status of the magrathea engine project -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39777#39777 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgexport for blender?
Thanks a lot . testing -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39660#39660 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] replacing models at runtime
Hi, so basicaly i want to replace the models at runtime i have a node callback visitor that traverse a loaded model and in certains conditions replace the child nodes with something like this : osg::Node* _node = findNode(test); _Node = osgDB::readNodeFile(myfile.ive); but this have no effect thanks and good day[/code] -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39664#39664 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] replacing models at runtime
yes this is what i have done + setting the actual node mask to 0x0 but i was thinking that there is a better method anyway thanks for your help -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39667#39667 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] osg chinese forums
hi here some very usefull chinese forums like with some very materials inside : http://bbs.osgchina.org/ http://bbs.vrchina.net/ i am not sure about that but when i tried to register i was asked for an invitation code or something like that can somebodyhelp me on that ? thanks and good day -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39629#39629 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osg chinese forums
Hi Wang, thousands of many thanks !!! this worked also for the vr forum -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39633#39633 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgexport for blender?
ok , keep us updated -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39529#39529 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgexport for blender?
sorry but it doesn't work :( even with the simple default blender cube no file is exported !!! and for more complex objects i got a crash -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39451#39451 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgexport for blender?
thanks !!! testing ... -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39417#39417 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgexport for blender?
any news on the 2.57 blender exporter ? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39378#39378 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgexport for blender?
Hi damyon , can you post this unfinished exporter for 2.57 ? can we use it if we have only static models ? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39380#39380 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] getting position and orientation of subobjects in Node Callback traversal
Hi Glenn Thanks for the tip -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39240#39240 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] getting position and orientation of subobjects in Node Callback traversal
Hi, here the situation i am using using blender to make my 3d scene i represent the trees with green cubes : with names like : tree, tree.001, tree.002, etc the cessana airplanes are represented by white cubes and so on for all the repetitive scene objects next in my osg application i am using a find node callback visitor based on the name to replace the cubes with real 3d objects and put them in a pagedlod node tha problem is how to get the position,orientaion of these various objects during traversal to position the real 3d models correctelly thanks and good day -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39186#39186 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] any decent free scene editor for the OSG ?
all is on the title i am looking for free or really cheap scene editor that support the main osg features that i am using it for like : lod, pagedlod ...etc my final scene (an airport) can contain hundreds of objects (runway, buildings, trees ... etc) blender is great but i don't know how to use the lod/pagedlod lod mechanism or if it is even possible to obtain optimal scene performance with visual designing approch in one thread someone mention the use of the unreal engine editor wich is really good any progress/hints on this direction ? thanks and good day -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38811#38811 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] understanding one osg example
i have followed this nice tutorial : http://blog.goltergaul.de/2009/06/assignment-6-tank-simulation-keyboard-events/ that worked like a charm the i tried to import my own plane as athe ground made quickely in blender but i have only a big green plane this is a beginner question for sure i have replaced this function that create the ground Geode* createPlane(int size, int texSize) { // vertex array Vec3Array *vertexArray = new Vec3Array(); vertexArray-push_back(Vec3(-size/2,-size/2,0)); vertexArray-push_back(Vec3(-size/2,size/2,0)); vertexArray-push_back(Vec3(size/2,size/2,0)); vertexArray-push_back(Vec3(size/2,-size/2,0)); // face array // give indices of vertices in counter-clockwise order DrawElementsUInt *faceArray = new DrawElementsUInt( PrimitiveSet::QUADS, 0 ); faceArray-push_back(0); faceArray-push_back(1); faceArray-push_back(2); faceArray-push_back(3); // normal array // give the normals on the cube's faces Vec3Array *normalArray = new Vec3Array(); normalArray-push_back(Vec3(0, 0, +1)); // normal index // assign each vertex a normal (similar to assigning colors) TemplateIndexArrayunsigned int, Array::UIntArrayType, 24, 4 *normalIndexArray; normalIndexArray = new TemplateIndexArray unsigned int, Array::UIntArrayType, 24, 4 (); normalIndexArray-push_back(0); normalIndexArray-push_back(0); normalIndexArray-push_back(0); normalIndexArray-push_back(0); // texture coordinates osg::Vec2Array *texCoords = new osg::Vec2Array(); texCoords-push_back(Vec2(0.0, 1.0)); texCoords-push_back(Vec2(0.0, 0.0)); texCoords-push_back(Vec2(1.0, 0.0)); texCoords-push_back(Vec2(1.0, 1.0)); Geometry *geometry = new Geometry(); geometry-setVertexArray(vertexArray); geometry-addPrimitiveSet(faceArray); geometry-setNormalArray(normalArray); geometry-setNormalIndices(normalIndexArray); geometry-setNormalBinding(Geometry::BIND_PER_VERTEX); geometry-setTexCoordArray(0, texCoords); Geode *face = new Geode(); face-addDrawable(geometry); return face; } by a simple osgDB::ReadNodeFile from the blender plane any help is welcome thanks and good day -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38643#38643 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] using blender with OSG
thanks cedric ! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38070#38070 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] large urban or forest zone : how to ?
hi i need some advices on how to achieve this tasks which classes i must use to make this : osg::lod, osg::pagedlod, osgsim::impostors, osgUtil::Simplifier ??? i need ideas or a schema on a scene graphe structure and thechniques to do this i saw the osgforest sample don't use any lod or pagedlod mechanism and it use only bilbords what i want to use real 3d models relativeley good looking for the buildings and trees thanks and good day -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37781#37781 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] large urban or forest zone : how to ?
Hi Robert well what i want to do is populating my pagedlod terrain for a flight-sim application i read in one of your posts that the problem is not how to render lot of entities but how to generate them i will grab the unfinished and abondoned dtTerrain library from delta3d that generate vegetaion placement based on land conver classification and see what i can do with that http://www.movesinstitute.org/~wdwells/4181/index.html but after generating all the models how to organize them in the scene graph to get maximum performance for realtime ? like i said i want just some advices and ideas -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37786#37786 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osg osggis osgearth and all others
thanks glenn, this is a bit more clear in my mind now :) -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37721#37721 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] osg osggis osgearth and all others
Hi, i have my pagedlod terrain, my mini airport inside a delta3d in my little flight-sim application and every thing is beautifull now you agree with me that a flight sim without surrounding buildings, vegetation, and maybe some roads is boring and somehow useless, i found the osggis and osgearth projects which look like exactely what i want the problem is that i am completely lost and i cannot figure out the difference between the data that are used by these tools : vmap, shapfiles, openstreetmap . and so on so any help is welcome thanks and good day -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37690#37690 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osg osggis osgearth and all others
for example what's file format that is used to generate buildings models in osggis or osgearth in thses screens : http://wush.net/trac/osggis/browser/images/800px-2008-03-27_172207.jpg http://wush.net/trac/osggis/browser/images/2008-04-24_090640.jpg http://osgearth.org/chrome/site/sfo_osggis.jpg - are these files publically avaible ? - which part of the world is covered ? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37695#37695 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] problem with fullscreen
Hi, i have a little problem if i turn on the fullscreen on : if i click inside the viewer window my app loose the focus , and it happens in any osg app including the demos any help is welcome thanks and good day -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36150#36150 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Calculating altitude with LineSegmentIntersector
i have some trouble to calculate the altitude in my application i have - a pagedlod terrain - a runway - and an airplane model i have taken some of the osgearth code in elevationmanager.cpp as a starting point this code is called every frame : Code: Transform tr; mAirplane-GetTransform(tr); tr.GetTranslation(x,y,z); osg::Vec3d start, end, zero; start.x() = x; start.y() = y; start.z() = 5; end.x() = x; end.y() = y; end.z() = -5; zero.x() = x; zero.y() = y; zero.z() = 0; osgUtil::LineSegmentIntersector* i = new osgUtil::LineSegmentIntersector( start, end ); osgUtil::IntersectionVisitor iv; iv.setIntersector( i ); mTerrain-GetOSGNode()-accept( iv ); osgUtil::LineSegmentIntersector::Intersections results = i-getIntersections(); if ( !results.empty() ) { const osgUtil::LineSegmentIntersector::Intersection result = *results.begin(); osg::Vec3d isectPoint = result.getWorldIntersectPoint(); double out_elevation = (isectPoint-end).length2() (zero-end).length2() ? (isectPoint-zero).length() : -(isectPoint-zero).length(); std::cout distance std::endl; ps : i am using delta3D the problem is that the result out_elevation is always a static number and it don't change when i move the airplane what the simplest formula to calculate the altitude with the LineSegmentIntersector ? thanks and good day -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35567#35567 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] flickerring and aliasing effects
Hi Sergey and thanks for these informations as i said before i don't have any object close to the camera just a big runway above a pagedlod terrain with only few units but i will test all your recommendations and keep you informed Issam -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35228#35228 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] LOD::setRange crash
and ... -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35207#35207 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] flickerring and aliasing effects
Hi, i have made a mini airport with a runway in blender and exported it to use with an osg application i I placed the airport model just some unit above the terrain but when i fly in the scene i have a very noticeable flickering effect especially at high altitude + some very horrible aliasing effect in the airport model is there any osg settings can i turn on to fix these two problems even with loosing some fps ? thanks and good day -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35168#35168 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] LOD::setRange crash
Hi, using delta3d 2.4 +osg 2.8.2 i have a pagedlod terrain built with vpb 0.9.10 (i think) and some other objects in my scene i have a crash in my application after switching to the debug mode the crash occur in this line Code: void LOD::setRange(unsigned int childNo, float min,float max) { if (childNo=_rangeList.size()) _rangeList.resize(childNo+1,MinMaxPair(min,min)); _rangeList[childNo].first=min; _rangeList[childNo].second=max; } of the lod.cpp file this happen when i load the pagedlod terrain what this mean ? before my application was unstable and i had crash sometime but now i have the crash every application load any help is welcome -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35167#35167 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [3rdparty] Rendering into cegui element
thanks to th3Dei from the delta3d forum i post the solution here if someone is in the same situation the problem is on : Code: listBoxItem-setSelectionBrushImage(WindowsLook, MultiListSelectionBrush); referring to wrong image try this one, maybe work: Code: listBoxItem-setTextColours(CEGUI::colour(0.f, 0.f, 0.f)); listBoxItem-setSelectionColours(CEGUI::colour(50.f, 100.f, 180.f)); listBoxItem-setSelectionBrushImage(WindowsLook, Background); and thanks robert for your support ! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35073#35073 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [3rdparty] Rendering into cegui element
well i solved my problem to render into cegui elmement but i am facing another one plesae see the attached image [Image: http://img811.imageshack.us/img811/7510/screenah.jpg ] please note the cegui listbox in the left here my code to create the textitems dynamically Code: AvionsListBox = m_pHUD-GetWidget(AvionsListBox); static_castCEGUI::Listbox*(AvionsListBox)-setMultiselectEnabled(false); ListboxTextItem * listBoxItem = new ListboxTextItem(Cessna 172-p, 1); listBoxItem-setSelectionBrushImage(WindowsLook, MultiListSelectionBrush); static_castCEGUI::Listbox*(AvionsListBox)-addItem(listBoxItem); listBoxItem = new ListboxTextItem(L39 - Albatros. ,2); listBoxItem-setSelectionBrushImage(WindowsLook, MultiListSelectionBrush); static_castCEGUI::Listbox*(AvionsListBox)-addItem(listBoxItem); this is something related to cegui definitivelly but since i got no support on their forum i ask here -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=34958#34958 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] [3rdparty] Rendering into cegui element
Hi, i have an options dialogs in my application using CEGUI wich allow the user to select an airplane using a cegui listbox in the right side i want to render the loaded ive airplane with an animation callback that rotate the selected airplane for example what is the best approch to load node and rendering them into cegui elements ? any help is welcome thanks and good day ps : i am using osg via Delta3d -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=34652#34652 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [3rdparty] Rendering into cegui element
hi robert, thanks for the suggestion but what the most suitable gui framework other than CEGUI that can i use with the rtt camera osgwidget, osgsdl, ... etc in my CEGui option dialogs i have a tabcontrol with differents controls, (listbox, textboxes, sliders ... etc) what is the best replacement that can work easily with the rtt camera ? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=34670#34670 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [vpb] Creating .osga File
no news on this ? i trying to build an osga file with osgarchive without success osg version : 2.8.2 vpb : 0.9.10 i have to use these versions because i am using delta3d 2.4.0 the problem is that i can load only the first file in the archive any help is welcome -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33736#33736 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] protecting files and assets in osga Archive
Hi robert the first approch seems interesting ... i will see what i can do thanks again -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33696#33696 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] protecting files and assets in osga Archive
hi is there any mechanism to protect assets included in osga archive file that prevent the final user from extracting the archive content any idea is welcome thanks and good day -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33686#33686 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] using static building
Hi Thomas Thanks for your answer i found another Solution that worked for me according to this thread : http://www.mail-archive.com//msg13341.html thanks robert ;) so included GraphicsWindowWin32.cpp in my project + ReaderWriterJPEG.cpp in osglogo example and it worked !!! any comment on this ? [/code] -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33575#33575 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] using static building
good to know thanks again -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33586#33586 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] [build] using static building
Hi, i have compiled and build Osg in static mode without any problem but when i link any example with these static libs i have a runtime error View::setUpViewAcrossAllScreen() : error, no windowsysteminterface avaible, cannot create windows . Viewer::realiez() - Failed to set up any windows ps : for each export header file i am overriding the OSG_EXPORT directive like this : Code: #define OSG_EXPORT and the dynamic building compile and run perfecteley i really really appreciate your support thanks and good day -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33559#33559 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [vpb] Creating .osga File
Hi kevin i am in the same situation did you found a solution to this problem ? thanks and good day -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33351#33351 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgOcean] increase ocean view range
can you explain more in details this please ? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31188#31188 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgOcean] increase ocean view range
Hi nick and thanks for your support ;) i can investigate for your suggestion about lod node , shape files integration ... etc but for now i have a simple question : can i simply increase the ocean grid size surface ? if yes how ? my terrain is built like i said with vpb using srtm elevation file and landsat geotiff images + some high res geotiff files of some regions i am using this in a flight sim app the terrain database work perfectelly and now i want to integrate osgocean for the sea side region of my map -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31194#31194 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgOcean] increase ocean view range
yes from the osgapp example Code: _oceanSurface = new osgOcean::FFTOceanSurface( 64, 256, 17, windDirection, windSpeed, depth, reflectionDamping, waveScale, isChoppy, choppyFactor, 10.f, 256 ); i tried before to increase some of these value but i got a very strange and horrible effect since i don't know each parameter value correspondence for example i tried this before Code: _oceanSurface = new osgOcean::FFTOceanSurface( 128, 512, 33, windDirection, windSpeed, depth, reflectionDamping, waveScale, isChoppy, choppyFactor, 10.f, 256 ); -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31198#31198 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgOcean] increase ocean view range
hi back to the original question here two screens that describe the problem i am facing [Image: http://img90.imageshack.us/img90/183/fsim1.th.jpg ] (http://img90.imageshack.us/i/fsim1.jpg/) [Image: http://img521.imageshack.us/img521/439/fsim2.th.jpg ] (http://img521.imageshack.us/i/fsim2.jpg/) especially in the second screen the effect is more visible i have just a small square area of sea even with the enableEndless option and when the main player is in hight altitude the sea disappears any help or orientation is welcome -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31146#31146 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgOcean] increase ocean view range
yes from i have read the endless option adapt only the point of view to simulate endless effect that's said : how to get endless effect with osgocean especially in high altitude thanks and good day -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31159#31159 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgOcean] increase ocean view range
no one on this ? ok another question how to integrate osgocean into a pagedlod terrain database built with vpb ? i tried lot of things without success -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31127#31127 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgOcean] increase ocean view range
nice screens ! can you show me your graph structure i tried every combination : ocean as a child, as a parent of the terrain parent, in the same level Hello, I havent tried with a database built with vpb, but I did it with database built with TerraVista. The key was to cut out the ocean (make a hole) to be later replaced by osgOcean. do you mean make a hole in the terrain ? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31129#31129 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] [osgOcean] increase ocean view range
Hi, what is the best way to increase the view range in osgocean scene ? i added the ocean scene to my flight-sim app removed the fog but the distance view still too short especially from altitude - another question is it possible to use the endless option of the ocean but only starting from some points for example the ocean scene that begin from the sea side ? Thanks and good day Cheers, issam -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30712#30712 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] [vpb] flatten some parts of the DEM
Hi, i want to make some area of my terrain flat to add some objects (runways/ buildings ... etc) what is the best approch to do this i tried if i can do this with Microdem without success for example with l3dt we can flat the terrain directly with the mouse infortunally the import/export between the two software is problematic anyone know a working solution to edit georeferenced terrain visually thanks and good day -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29898#29898 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] osgshadow example completely black+ other visual problems
Hi, can someone what can cause this please [Image: http://img94.imageshack.us/img94/4281/shadowlg.th.jpg ] (http://img94.imageshack.us/i/shadowlg.jpg/) my config : - Windows 7 - Ati x1950 pro - omega drivers i tested this in winXP with the latest availble catalyst drivers and got the same problem another issues i have [Image: http://img697.imageshack.us/img697/8601/screen2vks.th.jpg ] (http://img697.imageshack.us/i/screen2vks.jpg/) [Image: http://img88.imageshack.us/img88/204/screen1pzj.th.jpg ] (http://img88.imageshack.us/i/screen1pzj.jpg/) [Image: http://img443.imageshack.us/img443/6802/screen3owj.th.jpg ] (http://img443.imageshack.us/i/screen3owj.jpg/) any help is welcome Thanks and good day ps : the last pics are from crysis and not from my app ;) -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29726#29726 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgshadow example completely black+ other visual problems
1- i did'nt try any of the command line options, just the exe but i will try your commands tonight, thanks for the suggestion 2 - h ... probably -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29728#29728 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [vpb] terrain cracks
sorry for the late reply ! i build another terrain with other dem and imagery and it worked fine i don't know why ... -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29483#29483 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] [vpb] terrain cracks
Hi, i have built one simple terrain database but with some visual problems [Image: http://img405.imageshack.us/img405/2875/screenshot0c.jpg ] (http://img405.imageshack.us/i/screenshot0c.jpg/) here the gdalinfo for the elevation Driver: GTiff/GeoTIFF Files: SRTM_u03_p198r035.tif Size is 2776, 2629 Coordinate System is: PROJCS[unnamed, GEOGCS[WGS 84, DATUM[WGS_1984, SPHEROID[WGS 84,6378137,298.2572235630016, AUTHORITY[EPSG,7030]], AUTHORITY[EPSG,6326]], PRIMEM[Greenwich,0], UNIT[degree,0.0174532925199433], AUTHORITY[EPSG,4326]], PROJECTION[Transverse_Mercator], PARAMETER[latitude_of_origin,0], PARAMETER[central_meridian,-3], PARAMETER[scale_factor,0.9996], PARAMETER[false_easting,50], PARAMETER[false_northing,0], UNIT[unknown,1], AUTHORITY[EPSG,32630]] Origin = (602850.36006549827,4109954.24652878430) Pixel Size = (90.000,-90.000) Metadata: AREA_OR_POINT=Area TIFFTAG_XRESOLUTION=100 TIFFTAG_YRESOLUTION=100 Image Structure Metadata: INTERLEAVE=BAND Corner Coordinates: Upper Left ( 602850.360, 4109954.247) ( 1d50'31.60W, 37d 7'49.07N) Lower Left ( 602850.360, 3873344.247) ( 1d52'22.63W, 34d59'50.94N) Upper Right ( 852690.360, 4109954.247) ( 0d57'59.84E, 37d 4'10.40N) Lower Right ( 852690.360, 3873344.247) ( 0d51'40.54E, 34d56'28.62N) Center ( 727770.360, 3991649.247) ( 0d28'18.09W, 36d 2'33.94N) Band 1 Block=2776x1 Type=Int16, ColorInterp=Gray and the imagery Warning 1: TIFFFetchNormalTag:ASCII value for tag GeoASCIIParams contains null byte in value; value incorrectly truncated during reading due to implementation limitations Driver: GTiff/GeoTIFF Files: oran_merged.tif Size is 10726, 4930 Coordinate System is: PROJCS[unnamed, GEOGCS[WGS 84, DATUM[WGS_1984, SPHEROID[WGS 84,6378137,298.2572235630016, AUTHORITY[EPSG,7030]], AUTHORITY[EPSG,6326]], PRIMEM[Greenwich,0], UNIT[degree,0.0174532925199433], AUTHORITY[EPSG,4326]], PROJECTION[Transverse_Mercator], PARAMETER[latitude_of_origin,0], PARAMETER[central_meridian,-3], PARAMETER[scale_factor,0.9996], PARAMETER[false_easting,50], PARAMETER[false_northing,0], UNIT[unknown,1], AUTHORITY[EPSG,32630]] Origin = (648054.37500486255,3980488.12509466940) Pixel Size = (14.249096525987330,-14.249096525987330) Metadata: AREA_OR_POINT=Point Image Structure Metadata: INTERLEAVE=PIXEL Corner Coordinates: Upper Left ( 648054.375, 3980488.125) ( 1d21'29.63W, 35d57'27.25N) Lower Left ( 648054.375, 3910240.079) ( 1d22'16.08W, 35d19'27.98N) Upper Right ( 800890.184, 3980488.125) ( 0d20'4.69E, 35d55'20.84N) Lower Right ( 800890.184, 3910240.079) ( 0d18'30.50E, 35d17'24.46N) Center ( 724472.280, 3945364.102) ( 0d31'16.60W, 35d37'35.78N) Band 1 Block=10726x1 Type=Byte, ColorInterp=Red Band 2 Block=10726x1 Type=Byte, ColorInterp=Green Band 3 Block=10726x1 Type=Byte, ColorInterp=Blue thanks and good day -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26816#26816 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [vpb] terrain cracks
hmmm... ati x1950 pro win7 latest legacy dirvers :) not sure i am not on my machine but i think Catalyst 9.1 since my graphic card isn't supported by ati on windows 7 ... -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26852#26852 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [vpb] terrain cracks
i will try this thanks -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26858#26858 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [vpb] terrain cracks
ah yes checked yesterday without texturing it show without problem ... -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26860#26860 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [vpb] binaries of osgDem
all my apologies ! i had a folder named vpb 0.9.10 but for some resons it was not the correct version so i downloaded a new copy of vpb 0.9.10 and succefully build it with no single problem sorry again ! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26656#26656 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [vpb] binaries of osgDem
ok now i am really sure about my osg and vpb builder version/paths osg : 2.8.2 vpb : 0.9.10 i have generated the visual studio 2008 solution with cmake 2.64 but when building the vpb.dll it seem that the dataset header file reference osgdb/databaserevision which only exists in newer version of osg that i have (osg 2.9.7) good day -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26561#26561 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [vpb] binaries of osgDem
hi i have solved the first cmake problem by downloading osg 2.8.2, building osgversion and putting it's directory in the path now i have a second linking problem when building vpb.dll 1 Creating library C:\delta3d\vpb09.10\Build\lib\Release\vpb.lib and object C:\delta3d\vpb09.10\Build\lib\Release\vpb.exp 1DataSet.obj : error LNK2019: unresolved external symbol __declspec(dllimport) public: class osgDB::FileList * __thiscall osgDB::DatabaseRevision::getFilesAdded(void) (__imp_?getfilesad...@databaserevision@osgDB@@qaepavfilel...@2@XZ) referenced in function public: void __thiscall vpb::DataSet::_writeNodeFile(class osg::Node ,class std::basic_stringchar,struct std::char_traitschar,class std::allocatorchar const ) (?_writenodef...@dataset@vpb@@qaexaavn...@osg@@abv?$basic_str...@du?$char_traits@d...@std@@v?$alloca...@d@2@@std@@@Z) 1TaskManager.obj : error LNK2001: unresolved external symbol __declspec(dllimport) public: class osgDB::FileList * __thiscall osgDB::DatabaseRevision::getFilesAdded(void) (__imp_?getfilesad...@databaserevision@osgDB@@qaepavfilel...@2@XZ) 1DataSet.obj : error LNK2019: unresolved external symbol __declspec(dllimport) public: void __thiscall osgDB::FileList::addFile(class std::basic_stringchar,struct std::char_traitschar,class std::allocatorchar const ) (__imp_?addf...@filelist@osgDB@@qaexabv?$basic_str...@du?$char_traits@d...@std@@v?$alloca...@d@2@@std@@@Z) referenced in function public: void __thiscall vpb::DataSet::_writeNodeFile(class osg::Node ,class std::basic_stringchar,struct std::char_traitschar,class std::allocatorchar const ) (?_writenodef...@dataset@vpb@@qaexaavn...@osg@@abv?$basic_str...@du?$char_traits@d...@std@@v?$alloca...@d@2@@std@@@Z) 1DataSet.obj : error LNK2019: unresolved external symbol __declspec(dllimport) public: class osgDB::FileList * __thiscall osgDB::DatabaseRevision::getFilesModified(void) (__imp_?getfilesmodif...@databaserevision@osgDB@@qaepavfilel...@2@XZ) referenced in function public: void __thiscall vpb::DataSet::_writeNodeFile(class osg::Node ,class std::basic_stringchar,struct std::char_traitschar,class std::allocatorchar const ) (?_writenodef...@dataset@vpb@@qaexaavn...@osg@@abv?$basic_str...@du?$char_traits@d...@std@@v?$alloca...@d@2@@std@@@Z) 1TaskManager.obj : error LNK2001: unresolved external symbol __declspec(dllimport) public: class osgDB::FileList * __thiscall osgDB::DatabaseRevision::getFilesModified(void) (__imp_?getfilesmodif...@databaserevision@osgDB@@qaepavfilel...@2@XZ) 1DataSet.obj : error LNK2019: unresolved external symbol __declspec(dllimport) public: bool __thiscall osgDB::FileList::empty(void)const (__imp_?em...@filelist@osgDB@@QBE_NXZ) referenced in function public: int __thiscall vpb::DataSet::run(void) (?...@dataset@vpb@@QAEHXZ) 1DataSet.obj : error LNK2019: unresolved external symbol __declspec(dllimport) public: void __thiscall osgDB::DatabaseRevision::setFilesModified(class osgDB::FileList *) (__imp_?setfilesmodif...@databaserevision@osgDB@@qaexpavfilel...@2@@Z) referenced in function public: int __thiscall vpb::DataSet::run(void) (?...@dataset@vpb@@QAEHXZ) 1TaskManager.obj : error LNK2001: unresolved external symbol __declspec(dllimport) public: void __thiscall osgDB::DatabaseRevision::setFilesModified(class osgDB::FileList *) (__imp_?setfilesmodif...@databaserevision@osgDB@@qaexpavfilel...@2@@Z) 1DataSet.obj : error LNK2019: unresolved external symbol __declspec(dllimport) public: class osgDB::FileList * __thiscall osgDB::DatabaseRevision::getFilesRemoved(void) (__imp_?getfilesremo...@databaserevision@osgDB@@qaepavfilel...@2@XZ) referenced in function public: int __thiscall vpb::DataSet::run(void) (?...@dataset@vpb@@QAEHXZ) 1TaskManager.obj : error LNK2001: unresolved external symbol __declspec(dllimport) public: class osgDB::FileList * __thiscall osgDB::DatabaseRevision::getFilesRemoved(void) (__imp_?getfilesremo...@databaserevision@osgDB@@qaepavfilel...@2@XZ) 1DataSet.obj : error LNK2019: unresolved external symbol __declspec(dllimport) public: void __thiscall osgDB::DatabaseRevision::setFilesRemoved(class osgDB::FileList *) (__imp_?setfilesremo...@databaserevision@osgDB@@qaexpavfilel...@2@@Z) referenced in function public: int __thiscall vpb::DataSet::run(void) (?...@dataset@vpb@@QAEHXZ) 1TaskManager.obj : error LNK2001: unresolved external symbol __declspec(dllimport) public: void __thiscall osgDB::DatabaseRevision::setFilesRemoved(class osgDB::FileList *) (__imp_?setfilesremo...@databaserevision@osgDB@@qaexpavfilel...@2@@Z) 1DataSet.obj : error LNK2019: unresolved external symbol __declspec(dllimport) public: void __thiscall osgDB::DatabaseRevision::setFilesAdded(class osgDB::FileList *) (__imp_?setfilesad...@databaserevision@osgDB@@qaexpavfilel...@2@@Z) referenced in function public: int __thiscall vpb::DataSet::run(void) (?...@dataset@vpb@@QAEHXZ)
Re: [osg-users] [vpb] binaries of osgDem
ok i will do that i think that is an osg version problem vpb 0.910 require osg 2.8.0 and i am using 2.8.2 i will try the other version tonight see u later -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26450#26450 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [vpb] binaries of osgDem
ok ok ... i will spend more time on this tonight anyway thanks a lot see u tomorrow -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26456#26456 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OsgDem binaries
here the cmake errors when configuring ps : i am using vpb0.910 with osg 2.8.2 ( that comes with delta3d 2.4.0) CMake Error: Parse error in cache file C:/delta3d/vpb09.10/Build/CMakeCache.txt. Offending entry: for command: osgversion --major-number.CreateProcessError: Le fichier spécifié est introuvable. CMake Error: Parse error in cache file C:/delta3d/vpb09.10/Build/CMakeCache.txt. Offending entry: for command: osgversion --minor-number.CreateProcessError: Le fichier spécifié est introuvable. CMake Error: Parse error in cache file C:/delta3d/vpb09.10/Build/CMakeCache.txt. Offending entry: for command: osgversion --patch-number ERROR: Version 2.9.5 or higher of the OpenSceneGraph is required. Version CreateProcessError: Le fichier spécifié est introuvable. for command: osgversion --major-number.CreateProcessError: Le fichier spécifié est introuvable. for command: osgversion --minor-number.CreateProcessError: Le fichier spécifié est introuvable. for command: osgversion --patch-number was found. from what i have read vpb0.910 is compatible with osg 2.8.2 @chris : where can i find your builds of vpb compatible with osg 2.8.2 please ? ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [vpb] binaries of osgDem
here the cmake errors when configuring ps : i am using vpb0.910 with osg 2.8.2 ( that comes with delta3d 2.4.0) CMake Error: Parse error in cache file C:/delta3d/vpb09.10/Build/CMakeCache.txt. Offending entry: for command: osgversion --major-number.CreateProcessError: Le fichier spécifié est introuvable. CMake Error: Parse error in cache file C:/delta3d/vpb09.10/Build/CMakeCache.txt. Offending entry: for command: osgversion --minor-number.CreateProcessError: Le fichier spécifié est introuvable. CMake Error: Parse error in cache file C:/delta3d/vpb09.10/Build/CMakeCache.txt. Offending entry: for command: osgversion --patch-number ERROR: Version 2.9.5 or higher of the OpenSceneGraph is required. Version CreateProcessError: Le fichier spécifié est introuvable. for command: osgversion --major-number.CreateProcessError: Le fichier spécifié est introuvable. for command: osgversion --minor-number.CreateProcessError: Le fichier spécifié est introuvable. for command: osgversion --patch-number was found. from what i have read vpb0.910 is compatible with osg 2.8.2 -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26422#26422 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [vpb] binaries of osgDem
heu ... no juste the .dlls abd the libs ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [vpb] binaries of osgDem
i am not using osg installation at all just point the lib of osg 2.8.2 that comes with delta3d2.4 installation ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] [vpb] binaries of osgDem
Hi, i have serious problems to buils the vpb applications with cmake 2.6 and vc++ 2008 express i tried all the combination between osg/vpb versions without succes what i want is simply to generate a pagedlod terrain with osgdem to use with delta3d application that use osg 2.8.2 i think if someone can share a visual studio solution or even better the exe files (osgdem) that can be used with osg 2.8.2 that can be very kindfull Thanks and good day Cheers, issam -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26348#26348 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] OsgDem binaries
Hi, i have serious problems to buils the vpb applications with cmake 2.6 and vc++ 2008 express i tried all the combination between osg/vpb versions without succes what i want is simply to generate a pagedlod terrain with osgdem to use with delta3d application that use osg 2.8.2 i think if someone can share a visual studio solution or even better the exe files (osgdem) that can be used with osg 2.8.2 that can be very kindfull Thanks and good day Cheers, issam ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OsgDem binaries
ok i will try to post the cmake error messages tonight 2010/4/1, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com: Hello Issam, i have serious problems to buils the vpb applications with cmake 2.6 and vc++ 2008 express i tried all the combination between osg/vpb versions without succes what i want is simply to generate a pagedlod terrain with osgdem to use with delta3d application that use osg 2.8.2 i think if someone can share a visual studio solution or even better the exe files (osgdem) that can be used with osg 2.8.2 that can be very kindfull I doubt very much someone will build VPB for you... You should be able to find out why it's not building, or at least post specific errors here so we can help you more. Looking at the VPB wiki front page, for OSG 2.8.2 (actually any OSG on the 2.8 branch) you need VPB 0.9.10. That should build. If not please post the errors you get and maybe we can help... It's all about learning how to do things and fix problems, instead of just saying that you have a problem and waiting for others to fix it for you... J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [vpb] binaries of osgDem
32 bit version what is your cmake version please ? 2010/4/1, Torben Dannhauer z...@saguaro-fight-club.de: Hi, Are you sure you tested all osg versions in combination with all vpb versions? thats a lot... :) You have seen the compatiblity list provided on vpb project site? I use osg dev 2.9.7 with newest vpb and it works like a charm. I use VC2005. Do you use 32bit or 64 bit? Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26359#26359 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [vpb] Backing off elevation
if i understand correctely : why not build your terrain with lower dted files resultion DTED1 or srtm (30m/90m) ? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26361#26361 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org