Re: [osg-users] [osgPPU] v0.4 tagged (to be used with osg 2.8)

2009-02-24 Thread yann le paih
website :
  http://projects.tevs.eu/osgppu/

On Mon, Feb 23, 2009 at 8:26 PM, Art Tevs osgfo...@tevs.eu wrote:

 Hi folks,

 i've just tagged v0.4 of osgPPU (post processing NodeKit for
 OpenSceneGraph). The new version does support:
 - full support for osg 2.8
 - New Modules:
   -- UnitInOutModule processing units can now be loaded from .so/.dll
 modules
   -- UnitCamera - bring additional cameras into the osgppu pipeline
 (usefull for multiple cameras being processed by osgPPU)

 - deprecated class Shader removed (use ShaderAttribute instead)
 - small build fixes (changed Cmake files)
 - examples do build now with osgppu_ prefix
 - support for .so version build extensions (i.e. libosgPPU.so.0.4.0)
 - new examples:
   -- ssao - simple screen space ambient occlusion
   -- glow - simple example shows how to use osgPPU to let certain objects
 glow)
   -- cuda - shows how to compile and use CUDA kernels together in ppu
 pipeline
   -- CUDA support - bring cuda kernels into osgPPU pipeline, by loading
 CUDA-kernel through UnitInOutModule unit (CUDA kernels has to be compiled
 externally into an .so/.dll file)

 - full support for NodeKit definition ;)

 Take a look, if you are interested.

 Best regards,
 Art

 --
 Read this topic online here:
 http://forum.openscenegraph.org/viewtopic.php?p=7252#7252





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-- 
Yann Le Paih
Keraudrono
56150 BAUD
Portable: +33(0)610524356
lepaih.y...@gmail.com
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[osg-users] [osgPPU] v0.4 tagged (to be used with osg 2.8)

2009-02-23 Thread Art Tevs
Hi folks,

i've just tagged v0.4 of osgPPU (post processing NodeKit for OpenSceneGraph). 
The new version does support:
- full support for osg 2.8
- New Modules: 
   -- UnitInOutModule processing units can now be loaded from .so/.dll modules
   -- UnitCamera - bring additional cameras into the osgppu pipeline (usefull 
for multiple cameras being processed by osgPPU)

- deprecated class Shader removed (use ShaderAttribute instead)
- small build fixes (changed Cmake files)
- examples do build now with osgppu_ prefix
- support for .so version build extensions (i.e. libosgPPU.so.0.4.0)
- new examples:
   -- ssao - simple screen space ambient occlusion
   -- glow - simple example shows how to use osgPPU to let certain objects glow)
   -- cuda - shows how to compile and use CUDA kernels together in ppu pipeline
   -- CUDA support - bring cuda kernels into osgPPU pipeline, by loading 
CUDA-kernel through UnitInOutModule unit (CUDA kernels has to be compiled 
externally into an .so/.dll file)

- full support for NodeKit definition ;)

Take a look, if you are interested.

Best regards,
Art

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=7252#7252





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