website :
http://projects.tevs.eu/osgppu/
On Mon, Feb 23, 2009 at 8:26 PM, Art Tevs osgfo...@tevs.eu wrote:
Hi folks,
i've just tagged v0.4 of osgPPU (post processing NodeKit for
OpenSceneGraph). The new version does support:
- full support for osg 2.8
- New Modules:
-- UnitInOutModule processing units can now be loaded from .so/.dll
modules
-- UnitCamera - bring additional cameras into the osgppu pipeline
(usefull for multiple cameras being processed by osgPPU)
- deprecated class Shader removed (use ShaderAttribute instead)
- small build fixes (changed Cmake files)
- examples do build now with osgppu_ prefix
- support for .so version build extensions (i.e. libosgPPU.so.0.4.0)
- new examples:
-- ssao - simple screen space ambient occlusion
-- glow - simple example shows how to use osgPPU to let certain objects
glow)
-- cuda - shows how to compile and use CUDA kernels together in ppu
pipeline
-- CUDA support - bring cuda kernels into osgPPU pipeline, by loading
CUDA-kernel through UnitInOutModule unit (CUDA kernels has to be compiled
externally into an .so/.dll file)
- full support for NodeKit definition ;)
Take a look, if you are interested.
Best regards,
Art
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=7252#7252
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--
Yann Le Paih
Keraudrono
56150 BAUD
Portable: +33(0)610524356
lepaih.y...@gmail.com
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