Re: [osg-users] Clear scene data and underlying memory structures
Bruno Oliveira writes: > I am using Ubuntu's System monitor. > How can I measure it more accurately? A good tool is valgrind's massif (http://valgrind.org/docs/manual/ms-manual.html) -- Alberto ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Clear scene data and underlying memory structures
I am using Ubuntu's System monitor. How can I measure it more accurately? 2016-05-13 13:08 GMT+01:00 Alberto Luaces: > Bruno Oliveira writes: > > > Hello, > > > > thank you for your answaer. However, that does not have any effect :( > > One thing you are not stating is how are you measuring your memory > consumption. Relaying on OS stats may not be precise enough since when > one frees some memory block, OSes tend to not returning it back > immediately to the general memory pool. > > -- > Alberto > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Clear scene data and underlying memory structures
Bruno Oliveira writes: > Hello, > > thank you for your answaer. However, that does not have any effect :( One thing you are not stating is how are you measuring your memory consumption. Relaying on OS stats may not be precise enough since when one frees some memory block, OSes tend to not returning it back immediately to the general memory pool. -- Alberto ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Clear scene data and underlying memory structures
Hello, thank you for your answaer. However, that does not have any effect :( 2016-05-13 11:13 GMT+01:00 Jannik Heller: > Hi, > > There may be some memory allocations left in the graphics driver. OSG does > all the OpenGL work from a background thread, so the memory used by OpenGL > can not be reclaimed immediately upon removing the node from the scene. Try > calling frame() a few times and then see if your memory usage decreases > again. > > Cheers, > Jannik > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=67088#67088 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Clear scene data and underlying memory structures
Hi, There may be some memory allocations left in the graphics driver. OSG does all the OpenGL work from a background thread, so the memory used by OpenGL can not be reclaimed immediately upon removing the node from the scene. Try calling frame() a few times and then see if your memory usage decreases again. Cheers, Jannik -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=67088#67088 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Clear scene data and underlying memory structures
Hello, I have spent a great deal of time trying to figure out OSG's memory management. I have a scene graph with several children (actually a LOD based on an octree). However, when I need to reset my scene (I just want to wipe ALL nodes from de scene and also wipe the memory), I use // Clear main osg::Group root node m_rootNode->removeChildren(0, m_rootNode->getNumChildren()); m_rootNode->dirtyBound(); // Clear Main view scene data from osg::Viewer m_viewer->setSceneData(nullptr); BEFORE I do this, I check all my nodes with a NodeVisitor pattern, and found out that ALL my nodes have reference count of 1, i.e, after clearing them from the scene, I expect my memory to be freed. However, this does not happen: my scene is actually reset, all the nodes disappear from the viewer, but the memory remains occupied. Nonetheless, when I load another scene to my viewer, the memory is rewritten somehow (i.e., the memory usage does not increase, hence there is no memory leak, but used memory is always the same) I can't have this behaviour, as I need to closely control memory usage. How can I do this? ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org