Re: [osg-users] Hello and a Couple Quick Getting Started Questions

2015-04-13 Thread Dave Sargrad

Jan Ciger wrote:
 On Mon, Apr 13, 2015 at 11:00 AM, Robert Osfield 
 
 
 On the other hand, if your goal is a realtime application with relatively 
 lightweight UI using custom graphics elements that is being rendered by the 
 3D engine itself, such as a simulator or a game, then it is better to use 
 specialized middleware
 
 
  but there are tools like Coherent UI, Scaleform, libRocket, etc. 
 
 
 Regards,
 
 
 Jan
 
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I do indeed wish to create an application with custom graphics elements as you 
describe, I'll take a look at these middleware components as well.

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Re: [osg-users] Hello and a Couple Quick Getting Started Questions

2015-04-13 Thread Dave Sargrad

robertosfield wrote:
 On 12 April 2015 at 14:52, Jacob Moen 
 
 There is the osgviewerWX example that illustrates how to integrate OSG with 
 wxWidgets.
 
 
 As a general advice, unless you actually need dialog boxes in your 
 applicaiton I would recommend that you stay away from the complexities that 
 Qt, WxWidgets etc. introduce.  If you are writing a pure 3D graphics 
 application like a simulator or game you are far better off just using the 
 OSG's native osgViewer's windowing functionality.  osgViewer is fully 
 threaded, something that cannot be said of Qt etc, where threading is a messy 
 after thought.
 
 
 Robert.
 
  
 
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I like this advice.. Thank you very much. I'll stay with osgViewer then!!

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Re: [osg-users] Hello and a Couple Quick Getting Started Questions

2015-04-13 Thread Robert Osfield
On 12 April 2015 at 14:52, Jacob Moen jacmoe...@gmail.com wrote:

 I forgot one thing:
 It looks like Qt and OSG is really good friends (which is great because I
 personally love Qt!)
 osgQt is part of the core, however I would be surprised to learn that
 there isn't at least one integration for wxWidgets out there. ;)


There is the osgviewerWX example that illustrates how to integrate OSG with
wxWidgets.

As a general advice, unless you actually need dialog boxes in your
applicaiton I would recommend that you stay away from the complexities that
Qt, WxWidgets etc. introduce.  If you are writing a pure 3D graphics
application like a simulator or game you are far better off just using the
OSG's native osgViewer's windowing functionality.  osgViewer is fully
threaded, something that cannot be said of Qt etc, where threading is a
messy after thought.

Robert.
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Re: [osg-users] Hello and a Couple Quick Getting Started Questions

2015-04-13 Thread Jan Ciger
On Mon, Apr 13, 2015 at 11:00 AM, Robert Osfield robert.osfi...@gmail.com
wrote:

 ...



 osgViewer is fully threaded, something that cannot be said of Qt etc,
 where threading is a messy after thought.



That is perhaps a bit harsh. In general, there is no problem with threading
in Qt at all and there is a fairly decent threading library included with
it. However, you need to be aware that the GUI library itself is not thread
safe (pretty much no GUI libraries are) and if you wish to integrate an
external library with Qt, it needs to respect that. Normally you should
practically never need to use threads to drive the UI, so that shouldn't be
an issue in 99.5% of the cases. The rest is covered by various tools
provided by the library, such as asynchronous tasks, networking in the
background, etc.

I have done a lot of integration of both OSG and Ogre3D with Qt for my work
and I have worked with wxWidgets in the past as well. I think the far
larger problem with Qt (and also wxWidgets and other big framework type
UI libraries) is that these are not really GUI libraries but complete
application frameworks. Their programming model is very different from what
OSG or simulator/game programmers assume and one can't just cherrypick
bits and pieces needed by the application. It is an all or nothing
proposition - either you design you application following the design
principles of hte framework and then everything works like magic, or you
don't and then you can't really use it.

These frameworks are all event driven (no busy main loop, application is
sitting idle waiting for input instead!), expect to have full control of
the top level application event loop (weird things happen if this isn't the
case) and often they expect to fully manage OpenGL state too if you are
using the provided OpenGL support. These impedance mismatches make things
difficult when two libraries with such assumptions meet in a single
application.

Generally speaking, Qt, wxWidgets and similar are great if you are building
an UI-centric desktop application, using standard UI elements and an
embedded OpenGL/OSG window. Especially the Qt Designer is very hard to beat
when it comes to quickly building the application interfaces. A typical
application using this could be perhaps something like a CAD program, mesh
visualizer/editor or something like Google Earth (uses Qt).

On the other hand, if your goal is a realtime application with relatively
lightweight UI using custom graphics elements that is being rendered by the
3D engine itself, such as a simulator or a game, then it is better to use
specialized middleware. CEGUI is rather primitive, but there are tools like
Coherent UI, Scaleform, libRocket, etc. We have tried to use Qt and its new
QML system to render a GUI *inside* of an OSG application (render QML to
texture and display using OSG) and while it is possible, it requires a lot
of non-trivial hacks because the library is simply not written with such
use case in mind at all. I certainly don't recommend this approach.

Regards,

Jan
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Re: [osg-users] Hello and a Couple Quick Getting Started Questions

2015-04-12 Thread Jacob Moen
I forgot one thing:
It looks like Qt and OSG is really good friends (which is great because I 
personally love Qt!)
osgQt is part of the core, however I would be surprised to learn that there 
isn't at least one integration for wxWidgets out there. ;)

Cheers,
Jacob

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[osg-users] Hello and a Couple Quick Getting Started Questions

2015-04-12 Thread Dave Sargrad
Hi All,
Thanks for the help getting going yesterday. 

I thought I'd take a quick second to introduce myself. Years back I used Ogre3D 
on an RD effort at work, to build a pluggable application that was google 
earth-like. In this context I also used a widget system called CEGUI Crazy 
Eddies Gui - which was quite flexible. I was able to build a fair number of 
graphical plugins and after 2 years of development had a fairly robust 
application.

I'm jumping back into 3D graphics and decided to take a different road. I'm 
looking forward to learning OSG. 

Very glad to hear that the community is still quite active.

I would like to poll you on some quick questions:
1] Can someone please point me to the best tutorial for creating a first 
application.
2] Can someone please point me to the best tutorial for loading Blender models.
3] Can someone recommend a widget system. Is WxWidgets the most commonly used 
widget system?


Cheers,
Dave

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Re: [osg-users] Hello and a Couple Quick Getting Started Questions

2015-04-12 Thread Jacob Moen
I am still trying to get my feet wet in the waters of OSG, but you definitely 
want to check out OSGRecipes:
https://github.com/xarray/osgRecipes

The 'integrations' directory is a true godsend!

However, you can find the old friend CEGUI in the source for chapter 9:
https://github.com/xarray/osgRecipes/tree/master/cookbook/chapter9/ch09_04
If you are really interested in OSG, then I guess it wouldn't be a bad idea to 
get the book itself. :)
It is awesome that the author decided to put the code up on Github.

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Re: [osg-users] Hello and a Couple Quick Getting Started Questions

2015-04-12 Thread Dave Sargrad
Thank you!

Good advice on all counts. I'm on it. :)

Cheers,
Dave

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Re: [osg-users] Hello and a Couple Quick Getting Started Questions

2015-04-12 Thread Dave Sargrad

jacmoe wrote:
 I am still trying to get my feet wet in the waters of OSG, but you definitely 
 want to check out OSGRecipes:
 https://github.com/xarray/osgRecipes
 
 The 'integrations' directory is a true godsend!
 
 However, you can find the old friend CEGUI in the source for chapter 9:
 https://github.com/xarray/osgRecipes/tree/master/cookbook/chapter9/ch09_04
 If you are really interested in OSG, then I guess it wouldn't be a bad idea 
 to get the book itself. :)
 It is awesome that the author decided to put the code up on Github.


In case anyone is interested the osgRecipes seem to need this data (though not 
called out in the readme 
(https://github.com/xarray/osgRecipes/blob/master/README)):
https://github.com/openscenegraph/osg-data

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Re: [osg-users] Hello and a Couple Quick Getting Started Questions

2015-04-12 Thread Dave Sargrad
Hi,

I've built 75 of the 78 cookbooks/integrations: 3 failed for reasons that I'll 
investigate later.

I'd like to jump right in to running the samples in the debugger. I'm not a 
cmake expert, and I'm hoping there is a simple way in cmake or in the osgRecipe 
solution that it created to point the full set of cookbooks and integrations to 
the runtime libraries.

The OSG runtime libraries are installed in C:\Program Files 
(x86)\OpenSceneGraph\lib, and the includes are installed in C:\Program Files 
(x86)\OpenSceneGraph\include.

I specified the following two cmake tags to point to these locations:

OPENSCENEGRAPH_LIB_DIR 
OPENSCENEGRAPH_INCLUDE_DIR

This resulted in a largely successful build (except for the 3 menioned above). 
I would have thought it would also suffice in order to then select a project 
and debug the instance. However when I try to do this, the debugger fails to 
find key DLL's (example osg100-osgd.dll). 

I know that I can begin to edit each project in visual studio in order to point 
the project to the runtime libraries. However I'd like to do this solution 
wide and preferably through cmake. Do you know offhand if there is a cmake 
option that will do this? 


Cheers,
Dave

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[osg-users] Hello Robert OSGERS all, OSG DEMOS SITE is not a trojan!

2014-06-26 Thread LearningOSG LearningOSG
Hello Robert  OSGERS all,OSG DEMOS SITE is not a trojan!!!
   This is a gift for you and the whole osg community,yeah,I not know much
about osg,but i know how to burn out a beautiful and cool osg demos in many
aspects,tonight i wantn't to say anything before you get the contents of
OSGWARES 1.0 Betas,when you get her,then you really know everything is
reality,and not virtual reality,even osg is more suitable for VR:)
   Before Robert head off for a weeks holiday can get and know the final
result,so you can own a more happy holiday!
   cheers
   Learned osg five months
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Re: [osg-users] Hello Robert OSGERS all, OSG DEMOS SITE is not a trojan!

2014-06-26 Thread Trajce Nikolov NICK
might be good if you introduce yourself, name etc ...

Cheers,
Nick


On Thu, Jun 26, 2014 at 3:00 PM, LearningOSG LearningOSG 
learning...@gmail.com wrote:

 Hello Robert  OSGERS all,OSG DEMOS SITE is not a trojan!!!
This is a gift for you and the whole osg community,yeah,I not know much
 about osg,but i know how to burn out a beautiful and cool osg demos in many
 aspects,tonight i wantn't to say anything before you get the contents of
 OSGWARES 1.0 Betas,when you get her,then you really know everything is
 reality,and not virtual reality,even osg is more suitable for VR:)
Before Robert head off for a weeks holiday can get and know the final
 result,so you can own a more happy holiday!
cheers
Learned osg five months

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 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




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Re: [osg-users] Hello Robert OSGERS all, OSG DEMOS SITE is not a trojan!

2014-06-26 Thread LearningOSG LearningOSG
hello trajce.nikolov.nick,
   The informations already displayed in the demo video's window top title
or the .exe's windows top title,and my skype have more detailed
informations,no hacker will learned osg first then make a trojan to
..becuase all the osg codes is open source,needn't to do that.
cheers
Learned osg five months


2014-06-26 21:08 GMT+08:00 Trajce Nikolov NICK 
trajce.nikolov.n...@gmail.com:

 might be good if you introduce yourself, name etc ...

 Cheers,
 Nick


 On Thu, Jun 26, 2014 at 3:00 PM, LearningOSG LearningOSG 
 learning...@gmail.com wrote:

 Hello Robert  OSGERS all,OSG DEMOS SITE is not a trojan!!!
This is a gift for you and the whole osg community,yeah,I not know
 much about osg,but i know how to burn out a beautiful and cool osg demos in
 many aspects,tonight i wantn't to say anything before you get the contents
 of OSGWARES 1.0 Betas,when you get her,then you really know everything is
 reality,and not virtual reality,even osg is more suitable for VR:)
Before Robert head off for a weeks holiday can get and know the final
 result,so you can own a more happy holiday!
cheers
Learned osg five months

 ___
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 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




 --
 trajce nikolov nick

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Re: [osg-users] Hello Robert OSGERS all, OSG DEMOS SITE is not a trojan!

2014-06-26 Thread Chris Hanson
This is an open source community. Just run my exe and you will understand
everything doesn't really fly here. It smacks of malware, and your
evasiveness has done nothing to assuage people's suspicions -- only
heighten them.

I wouldn't click on your site if you paid me.




On Thu, Jun 26, 2014 at 7:19 AM, LearningOSG LearningOSG 
learning...@gmail.com wrote:

 hello trajce.nikolov.nick,
The informations already displayed in the demo video's window top title
 or the .exe's windows top title,and my skype have more detailed
 informations,no hacker will learned osg first then make a trojan to
 ..becuase all the osg codes is open source,needn't to do that.
  cheers
 Learned osg five months


 2014-06-26 21:08 GMT+08:00 Trajce Nikolov NICK 
 trajce.nikolov.n...@gmail.com:

 might be good if you introduce yourself, name etc ...

 Cheers,
 Nick


 On Thu, Jun 26, 2014 at 3:00 PM, LearningOSG LearningOSG 
 learning...@gmail.com wrote:

 Hello Robert  OSGERS all,OSG DEMOS SITE is not a trojan!!!
This is a gift for you and the whole osg community,yeah,I not know
 much about osg,but i know how to burn out a beautiful and cool osg demos in
 many aspects,tonight i wantn't to say anything before you get the contents
 of OSGWARES 1.0 Betas,when you get her,then you really know everything is
 reality,and not virtual reality,even osg is more suitable for VR:)
Before Robert head off for a weeks holiday can get and know the final
 result,so you can own a more happy holiday!
cheers
Learned osg five months

 ___
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 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




 --
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-- 
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 •
GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography
• Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS •
Android
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Re: [osg-users] Hello Robert OSGERS all, OSG DEMOS SITE is not a trojan!

2014-06-26 Thread LearningOSG LearningOSG
hi Chris Hanson,
   I think you have some misunstanding:
   1.Not mentioned you must run and click the osg demos sites's .exe,this
is a release of OSGWARES 1.0 Beta,and you never tried her until now.
   2.If you and other osg users think the demos is valuable,all can get the
codes.
   3.osg is a very open community,why forbiden another and also valuable
manners
   cheers
   Learned osg five months



2014-06-26 22:20 GMT+08:00 Chris Hanson xe...@alphapixel.com:

 This is an open source community. Just run my exe and you will understand
 everything doesn't really fly here. It smacks of malware, and your
 evasiveness has done nothing to assuage people's suspicions -- only
 heighten them.

 I wouldn't click on your site if you paid me.




 On Thu, Jun 26, 2014 at 7:19 AM, LearningOSG LearningOSG 
 learning...@gmail.com wrote:

 hello trajce.nikolov.nick,
The informations already displayed in the demo video's window top
 title or the .exe's windows top title,and my skype have more detailed
 informations,no hacker will learned osg first then make a trojan to
 ..becuase all the osg codes is open source,needn't to do that.
  cheers
 Learned osg five months


 2014-06-26 21:08 GMT+08:00 Trajce Nikolov NICK 
 trajce.nikolov.n...@gmail.com:

 might be good if you introduce yourself, name etc ...

 Cheers,
 Nick


 On Thu, Jun 26, 2014 at 3:00 PM, LearningOSG LearningOSG 
 learning...@gmail.com wrote:

 Hello Robert  OSGERS all,OSG DEMOS SITE is not a trojan!!!
This is a gift for you and the whole osg community,yeah,I not know
 much about osg,but i know how to burn out a beautiful and cool osg demos in
 many aspects,tonight i wantn't to say anything before you get the contents
 of OSGWARES 1.0 Betas,when you get her,then you really know everything is
 reality,and not virtual reality,even osg is more suitable for VR:)
Before Robert head off for a weeks holiday can get and know the
 final result,so you can own a more happy holiday!
cheers
Learned osg five months

 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org

 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




 --
 trajce nikolov nick

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 --
 Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
 http://www.alphapixel.com/
 Training • Consulting • Contracting
 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4
 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
 Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry •
 Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile •
 iPhone/iPad/iOS • Android
 @alphapixel https://twitter.com/alphapixel facebook.com/alphapixel (775)
 623-PIXL [7495]

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Re: [osg-users] Hello Robert OSGERS all, OSG DEMOS SITE is not a trojan!

2014-06-26 Thread michael kapelko
Can you just provide your name without further explanations? :D


2014-06-26 21:34 GMT+07:00 LearningOSG LearningOSG learning...@gmail.com:

 hi Chris Hanson,
I think you have some misunstanding:
1.Not mentioned you must run and click the osg demos sites's .exe,this
 is a release of OSGWARES 1.0 Beta,and you never tried her until now.
2.If you and other osg users think the demos is valuable,all can get
 the codes.
3.osg is a very open community,why forbiden another and also valuable
 manners
cheers
Learned osg five months



 2014-06-26 22:20 GMT+08:00 Chris Hanson xe...@alphapixel.com:

 This is an open source community. Just run my exe and you will understand
 everything doesn't really fly here. It smacks of malware, and your
 evasiveness has done nothing to assuage people's suspicions -- only
 heighten them.

 I wouldn't click on your site if you paid me.




 On Thu, Jun 26, 2014 at 7:19 AM, LearningOSG LearningOSG 
 learning...@gmail.com wrote:

 hello trajce.nikolov.nick,
The informations already displayed in the demo video's window top
 title or the .exe's windows top title,and my skype have more detailed
 informations,no hacker will learned osg first then make a trojan to
 ..becuase all the osg codes is open source,needn't to do that.
  cheers
 Learned osg five months


 2014-06-26 21:08 GMT+08:00 Trajce Nikolov NICK 
 trajce.nikolov.n...@gmail.com:

 might be good if you introduce yourself, name etc ...

 Cheers,
 Nick


 On Thu, Jun 26, 2014 at 3:00 PM, LearningOSG LearningOSG 
 learning...@gmail.com wrote:

 Hello Robert  OSGERS all,OSG DEMOS SITE is not a trojan!!!
This is a gift for you and the whole osg community,yeah,I not know
 much about osg,but i know how to burn out a beautiful and cool osg demos 
 in
 many aspects,tonight i wantn't to say anything before you get the contents
 of OSGWARES 1.0 Betas,when you get her,then you really know everything is
 reality,and not virtual reality,even osg is more suitable for VR:)
Before Robert head off for a weeks holiday can get and know the
 final result,so you can own a more happy holiday!
cheers
Learned osg five months

 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org

 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




 --
 trajce nikolov nick

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 --
 Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
 http://www.alphapixel.com/
 Training • Consulting • Contracting
 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4
 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
 Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry •
 Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile •
 iPhone/iPad/iOS • Android
 @alphapixel https://twitter.com/alphapixel facebook.com/alphapixel (775)
 623-PIXL [7495]

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Re: [osg-users] Hello Robert OSGERS all, OSG DEMOS SITE is not a trojan!

2014-06-26 Thread LearningOSG LearningOSG
Not want to say more,all is realty,and currently this is only osg
programming related things,no related with money and other things,thank you
all!


2014-06-26 23:06 GMT+08:00 michael kapelko korn...@gmail.com:

 Can you just provide your name without further explanations? :D


 2014-06-26 21:34 GMT+07:00 LearningOSG LearningOSG learning...@gmail.com
 :

 hi Chris Hanson,
I think you have some misunstanding:
1.Not mentioned you must run and click the osg demos sites's .exe,this
 is a release of OSGWARES 1.0 Beta,and you never tried her until now.
2.If you and other osg users think the demos is valuable,all can get
 the codes.
3.osg is a very open community,why forbiden another and also valuable
 manners
cheers
Learned osg five months



 2014-06-26 22:20 GMT+08:00 Chris Hanson xe...@alphapixel.com:

 This is an open source community. Just run my exe and you will
 understand everything doesn't really fly here. It smacks of malware, and
 your evasiveness has done nothing to assuage people's suspicions -- only
 heighten them.

 I wouldn't click on your site if you paid me.




 On Thu, Jun 26, 2014 at 7:19 AM, LearningOSG LearningOSG 
 learning...@gmail.com wrote:

 hello trajce.nikolov.nick,
The informations already displayed in the demo video's window top
 title or the .exe's windows top title,and my skype have more detailed
 informations,no hacker will learned osg first then make a trojan to
 ..becuase all the osg codes is open source,needn't to do that.
  cheers
 Learned osg five months


 2014-06-26 21:08 GMT+08:00 Trajce Nikolov NICK 
 trajce.nikolov.n...@gmail.com:

 might be good if you introduce yourself, name etc ...

 Cheers,
 Nick


 On Thu, Jun 26, 2014 at 3:00 PM, LearningOSG LearningOSG 
 learning...@gmail.com wrote:

 Hello Robert  OSGERS all,OSG DEMOS SITE is not a trojan!!!
This is a gift for you and the whole osg community,yeah,I not know
 much about osg,but i know how to burn out a beautiful and cool osg demos 
 in
 many aspects,tonight i wantn't to say anything before you get the 
 contents
 of OSGWARES 1.0 Betas,when you get her,then you really know everything is
 reality,and not virtual reality,even osg is more suitable for VR:)
Before Robert head off for a weeks holiday can get and know the
 final result,so you can own a more happy holiday!
cheers
Learned osg five months

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Re: [osg-users] Hello Robert OSGERS all, OSG DEMOS SITE is not a trojan!

2014-06-26 Thread Robert Osfield
On 26 June 2014 16:14, LearningOSG LearningOSG learning...@gmail.com wrote:
 Not want to say more,all is realty,and currently this is only osg
 programming related things,no related with money and other things,thank you
 all!

From everything you have written on this list and the nature of the
site and content you have linked to looks suspicious.  You have
written nothing to allay those fears.

The only thing in your defence has been the lack of sophistication
that you have gone about your actions.

FYI, I never use Windows - not for well over a decade.  I almost never
run 3rd party binaries, the only time I do is when they come from a
trusted source.

I wouldn't ever take the OSG near Direct3D as it's not portable, the
OSG is at is core a portable API.  Hacking the OSG to support Direct3D
would be a MASSIVE undertaking and would fundamentally undermine the
design and implementation elegance of the OSG.  For a single coder to
learn OSG and then port the OSG across to support Direct3D without
support from the OSG community just isn't plausible.

If you have the code then post it in public repository as source code
only.  If not we'll remove you from the lists and warn all genuine
users away from your site as all pointers so far suggest an
unsophisticated malware attack.

Robert.
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Re: [osg-users] Hello Robert OSGERS all, OSG DEMOS SITE is not a trojan!

2014-06-26 Thread Thomas Hogarth
This guy has been keeping me entertained for days.

Sometimes I wonder if some bot somewhere has gained a small amount of self 
awareness and is trying to make friends on the osg mailing list.

Maybe we have a Turing test winner in our midst.

lol

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Re: [osg-users] Hello Robert OSGERS all, OSG DEMOS SITE is not a trojan!

2014-06-26 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On 06/26/2014 07:49 PM, Thomas Hogarth wrote:
 This guy has been keeping me entertained for days.
 
 Sometimes I wonder if some bot somewhere has gained a small amount 
 of self awareness and is trying to make friends on the osg mailing 
 list.
 
 Maybe we have a Turing test winner in our midst.
 
 lol

Most likely a hobbyist/newbie that communicates in English through a
computer translator.

I have worked with Chinese students and this was a fairly common
problem. Most of the bizarre and seemingly malicious behaviour we
encountered was simply due to the language barrier (people picking up
a word here and there) and both sides extrapolating too much from the
written text.

The cultural differences don't make things easier neither - e.g.
online etiquette, concepts of attribution, copyright, etc. don't mean
necessarily the same thing to a Westerner and someone from there. By
that I don't mean that the Chinese/Asian people are boorish but that
simply some things that are OK there are not OK here and vice versa -
heck, even American presidents are known for their faux pas!

I wouldn't jump to conclusions about his/her intentions here. Ideally
a native Mandarin speaker should contact the person in private and
explain that they are coming across really poorly. I am sure the issue
will be cleared up in one direction or another rather quickly then.

J.

-BEGIN PGP SIGNATURE-
Version: GnuPG v1
Comment: Using GnuPG with Thunderbird - http://www.enigmail.net/

iD8DBQFTrGhxn11XseNj94gRAiWNAJsFH6FmD+AHddHBkpSs4tIGAi4aHACeJVgW
zMiYS2fzO6VccdCc1qbgEgI=
=lrfb
-END PGP SIGNATURE-
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Re: [osg-users] Hello Robert OSGERS all, OSG DEMOS SITE is not a trojan!

2014-06-26 Thread Chris Hanson
I'm leaning towards that too Jan, but the bizarre just run my sketchy
looking self-packed EXE and evasiveness is still raising my hackles.


On Thu, Jun 26, 2014 at 12:37 PM, Jan Ciger jan.ci...@gmail.com wrote:

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 On 06/26/2014 07:49 PM, Thomas Hogarth wrote:
  This guy has been keeping me entertained for days.
 
  Sometimes I wonder if some bot somewhere has gained a small amount
  of self awareness and is trying to make friends on the osg mailing
  list.
 
  Maybe we have a Turing test winner in our midst.
 
  lol

 Most likely a hobbyist/newbie that communicates in English through a
 computer translator.

 I have worked with Chinese students and this was a fairly common
 problem. Most of the bizarre and seemingly malicious behaviour we
 encountered was simply due to the language barrier (people picking up
 a word here and there) and both sides extrapolating too much from the
 written text.

 The cultural differences don't make things easier neither - e.g.
 online etiquette, concepts of attribution, copyright, etc. don't mean
 necessarily the same thing to a Westerner and someone from there. By
 that I don't mean that the Chinese/Asian people are boorish but that
 simply some things that are OK there are not OK here and vice versa -
 heck, even American presidents are known for their faux pas!

 I wouldn't jump to conclusions about his/her intentions here. Ideally
 a native Mandarin speaker should contact the person in private and
 explain that they are coming across really poorly. I am sure the issue
 will be cleared up in one direction or another rather quickly then.

 J.

 -BEGIN PGP SIGNATURE-
 Version: GnuPG v1
 Comment: Using GnuPG with Thunderbird - http://www.enigmail.net/

 iD8DBQFTrGhxn11XseNj94gRAiWNAJsFH6FmD+AHddHBkpSs4tIGAi4aHACeJVgW
 zMiYS2fzO6VccdCc1qbgEgI=
 =lrfb
 -END PGP SIGNATURE-
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Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 •
GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography
• Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS •
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Re: [osg-users] Hello Robert OSGERS all, OSG DEMOS SITE is not a trojan!

2014-06-26 Thread Frank Kane

Jan Ciger wrote:
 Most of the bizarre and seemingly malicious behaviour we encountered was 
 simply due to the language barrier (people picking up
 a word here and there) and both sides extrapolating too much from the
 written text.


Well said Jan, and that mirrors my experience as well. I'm willing to assume 
this guy has good intentions until proven otherwise.

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Re: [osg-users] Hello Robert OSGERS all, OSG DEMOS SITE is not a trojan!

2014-06-26 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On 06/26/2014 09:20 PM, Chris Hanson wrote:
 I'm leaning towards that too Jan, but the bizarre just run my 
 sketchy looking self-packed EXE and evasiveness is still raising
 my hackles.

If you were trying to spread some secret-stealing malware, this would
be a rather silly way to do it. Those compressed exes are quite common
even among completely legit software.

I guess he did it to make disassembly/reverse engineering harder -
common precaution in a place where ripping off someone else is the
norm and not an exception. That's likely why there is no source code
neither.

The perceived evasiveness I would really attribute to the language
barrier. Whenever one of my students didn't actually understand what I
am saying, they just kept going at whatever they were doing, ignoring
what has been said. A western student would stop me and ask, for an
Asian student it would be showing disrespect to the teacher (a big
no-no), so they would stay silent and pretend to have understood
everything. It took me a while to learn to deal with this.

All that said, it could still be a hamfisted attempt to spread malware
to steal trade secrets or something else. Or simply spam, trying to
piggyback on OSG to sell some vaguely related product. But I wouldn't
jump to conclusions - don't ascribe malice to what can be explained by
incompetence :)

J.
-BEGIN PGP SIGNATURE-
Version: GnuPG v1
Comment: Using GnuPG with Thunderbird - http://www.enigmail.net/

iD8DBQFTrIInn11XseNj94gRAuGkAKDYZAXyc8wKY5Ols/kOFxPpTR6x8wCeMjlZ
3QEqmXZMxIdvFkXZ/ZHq5mo=
=bzSn
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Re: [osg-users] hello all, find osg is very powerful after learned five months

2014-06-19 Thread LearningOSG LearningOSG
hi Merrill,
   How do you know will not share?and vice versa soon share the osg demos
resource for the whole osg community.
   cheers
   LearningOSG


2014-06-19 9:07 GMT+08:00 Merrill zhxm...@gmail.com:

 Don't show your example if you do not share the source code.Just showing,
 so boring.


 2014-06-17 23:43 GMT+08:00 LearningOSG LearningOSG learning...@gmail.com
 :

 Yeah,Have the possibility,if you get the template,then you can also make
 such a demo,without write one line osg code,are you familiar with LUA?this
 demo is writen using LUA JIT.
 only a few keyboard click,then the osg demo comes out,this is the reason
 i consider osg is very very powerfull!
 cheers
 LearningOSG


 2014-06-17 23:36 GMT+08:00 Jaime xatp...@hotmail.com:

 Yeah, I mean sharing the source code of your demo.

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Re: [osg-users] hello all, find osg is very powerful after learned five months

2014-06-18 Thread Merrill
Don't show your example if you do not share the source code.Just showing,
so boring.


2014-06-17 23:43 GMT+08:00 LearningOSG LearningOSG learning...@gmail.com:

 Yeah,Have the possibility,if you get the template,then you can also make
 such a demo,without write one line osg code,are you familiar with LUA?this
 demo is writen using LUA JIT.
 only a few keyboard click,then the osg demo comes out,this is the reason i
 consider osg is very very powerfull!
 cheers
 LearningOSG


 2014-06-17 23:36 GMT+08:00 Jaime xatp...@hotmail.com:

 Yeah, I mean sharing the source code of your demo.

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[osg-users] hello all, find osg is very powerful after learned five months

2014-06-17 Thread LearningOSG LearningOSG
And more osg demos are coming,welcome vist OSG DEMOS SITE
www.osg3d.org
my email:learning...@gmail.com
skype:learning...@hotmail.com
Thanks all.
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Re: [osg-users] hello all, find osg is very powerful after learned five months

2014-06-17 Thread Jaime
Good example! Congratulations!

Are you going to share the code? It would be great!

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Re: [osg-users] hello all, find osg is very powerful after learned five months

2014-06-17 Thread Jaime
Yeah, I mean sharing the source code of your demo.

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Re: [osg-users] hello all, find osg is very powerful after learned five months

2014-06-17 Thread LearningOSG LearningOSG
Hi Jaime,
   Thanks,currently i only know how to make a cool and beautiful osg
demo,and have many questions about osg mechanism,because only learned osg
five months.
   cheers
LearningOSG



2014-06-17 23:21 GMT+08:00 Jaime xatp...@hotmail.com:

 Good example! Congratulations!

 Are you going to share the code? It would be great!

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Re: [osg-users] hello all, find osg is very powerful after learned five months

2014-06-17 Thread LearningOSG LearningOSG
Yeah,Have the possibility,if you get the template,then you can also make
such a demo,without write one line osg code,are you familiar with LUA?this
demo is writen using LUA JIT.
only a few keyboard click,then the osg demo comes out,this is the reason i
consider osg is very very powerfull!
cheers
LearningOSG


2014-06-17 23:36 GMT+08:00 Jaime xatp...@hotmail.com:

 Yeah, I mean sharing the source code of your demo.

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[osg-users] hello

2013-06-12 Thread Paul Fotheringham
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[osg-users] Hello

2013-04-22 Thread sharior ibrar
Hi,

I'm new member of this forum and interested to share with others member. 

Thank you!

Cheers,
sharior

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[osg-users] Hello All

2012-09-17 Thread Ryan Ron
Hi Guys,


I am Newbie here.. Just want to say hello all of you..


Thank you!

Cheers,
Ryan

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Re: [osg-users] Hello All

2012-09-17 Thread Robert Osfield
On 16 September 2012 14:06, Ryan Ron ryan.ro...@yahoo.com wrote:
 I am Newbie here.. Just want to say hello all of you..

Hello and welcome ;-)
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Re: [osg-users] Hello OSG

2011-07-05 Thread Alberto Luaces
Donn Washburn writes:

 This is my first time to join in on OSGs email.

 The main purpose was to notify of a error I am getting on a SVN
 version on two different OS versions.  It shows up on
 ffmpeg/FFmpegDecoder.cpp which is at about 99% and states depreciated
 causing OSG to fail.  I do have it saved so if this is the correct
 place to ask I can send it.

Hi Donn,

Yes, it should be helpful that you provide the exact error you are
getting and your ffmpeg version.

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Re: [osg-users] Hello OSG

2011-07-05 Thread Donn Washburn

On 07/05/2011 03:31 AM, Alberto Luaces wrote:

Donn Washburn writes:


This is my first time to join in on OSGs email.

The main purpose was to notify of a error I am getting on a SVN
version on two different OS versions.  It shows up on
ffmpeg/FFmpegDecoder.cpp which is at about 99% and states depreciated
causing OSG to fail.  I do have it saved so if this is the correct
place to ask I can send it.


Hi Donn,

Yes, it should be helpful that you provide the exact error you are
getting and your ffmpeg version.


Ok will do!  osg.err

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[ 96%] Built target osgdb_txp
[ 96%] Built target osgdb_xine
[ 96%] Building CXX object 
src/osgPlugins/ffmpeg/CMakeFiles/osgdb_ffmpeg.dir/FFmpegDecoder.o
In file included from 
/mnt/sda7/fgfs/OpenSceneGraph/src/osgPlugins/ffmpeg/FFmpegHeaders.hpp:12:0,
 from 
/mnt/sda7/fgfs/OpenSceneGraph/src/osgPlugins/ffmpeg/FFmpegClocks.hpp:10,
 from 
/mnt/sda7/fgfs/OpenSceneGraph/src/osgPlugins/ffmpeg/FFmpegDecoderAudio.hpp:9,
 from 
/mnt/sda7/fgfs/OpenSceneGraph/src/osgPlugins/ffmpeg/FFmpegDecoder.hpp:5,
 from 
/mnt/sda7/fgfs/OpenSceneGraph/src/osgPlugins/ffmpeg/FFmpegDecoder.cpp:2:
/usr/include/libavcodec/avcodec.h:528:27: warning: attribute ignored in 
declaration of �enum AVLPCType� [enabled by default]
/usr/include/libavcodec/avcodec.h:528:27: warning: attribute for �enum 
AVLPCType� must follow the �enum� keyword [enabled by default]
/mnt/sda7/fgfs/OpenSceneGraph/src/osgPlugins/ffmpeg/FFmpegDecoder.cpp: In 
member function �bool osgFFmpeg::FFmpegDecoder::open(const string, 
osgFFmpeg::FFmpegParameters*)�:
/mnt/sda7/fgfs/OpenSceneGraph/src/osgPlugins/ffmpeg/FFmpegDecoder.cpp:57:26: 
warning: �AVFormatParameters::channel� is deprecated (declared at 
/usr/include/libavformat/avformat.h:251) [-Wdeprecated-declarations]
/mnt/sda7/fgfs/OpenSceneGraph/src/osgPlugins/ffmpeg/FFmpegDecoder.cpp:57:26: 
warning: �AVFormatParameters::channel� is deprecated (declared at 
/usr/include/libavformat/avformat.h:251) [-Wdeprecated-declarations]
/mnt/sda7/fgfs/OpenSceneGraph/src/osgPlugins/ffmpeg/FFmpegDecoder.cpp:58:26: 
warning: �AVFormatParameters::standard� is deprecated (declared at 
/usr/include/libavformat/avformat.h:252) [-Wdeprecated-declarations]
/mnt/sda7/fgfs/OpenSceneGraph/src/osgPlugins/ffmpeg/FFmpegDecoder.cpp:58:26: 
warning: �AVFormatParameters::standard� is deprecated (declared at 
/usr/include/libavformat/avformat.h:252) [-Wdeprecated-declarations]
/mnt/sda7/fgfs/OpenSceneGraph/src/osgPlugins/ffmpeg/FFmpegDecoder.cpp:60:26: 
warning: �AVFormatParameters::width� is deprecated (declared at 
/usr/include/libavformat/avformat.h:248) [-Wdeprecated-declarations]
/mnt/sda7/fgfs/OpenSceneGraph/src/osgPlugins/ffmpeg/FFmpegDecoder.cpp:60:26: 
warning: �AVFormatParameters::width� is deprecated (declared at 
/usr/include/libavformat/avformat.h:248) [-Wdeprecated-declarations]
/mnt/sda7/fgfs/OpenSceneGraph/src/osgPlugins/ffmpeg/FFmpegDecoder.cpp:61:26: 
warning: �AVFormatParameters::height� is deprecated (declared at 
/usr/include/libavformat/avformat.h:249) [-Wdeprecated-declarations]
/mnt/sda7/fgfs/OpenSceneGraph/src/osgPlugins/ffmpeg/FFmpegDecoder.cpp:61:26: 
warning: �AVFormatParameters::height� is deprecated (declared at 
/usr/include/libavformat/avformat.h:249) [-Wdeprecated-declarations]
/mnt/sda7/fgfs/OpenSceneGraph/src/osgPlugins/ffmpeg/FFmpegDecoder.cpp:66:26: 
warning: �AVFormatParameters::time_base� is deprecated (declared at 
/usr/include/libavformat/avformat.h:245) [-Wdeprecated-declarations]
/mnt/sda7/fgfs/OpenSceneGraph/src/osgPlugins/ffmpeg/FFmpegDecoder.cpp:66:26: 
warning: �AVFormatParameters::time_base� is deprecated (declared at 
/usr/include/libavformat/avformat.h:245) [-Wdeprecated-declarations]
/mnt/sda7/fgfs/OpenSceneGraph/src/osgPlugins/ffmpeg/FFmpegDecoder.cpp:67:26: 
warning: �AVFormatParameters::time_base� is deprecated (declared at 
/usr/include/libavformat/avformat.h:245) [-Wdeprecated-declarations]
/mnt/sda7/fgfs/OpenSceneGraph/src/osgPlugins/ffmpeg/FFmpegDecoder.cpp:67:26: 
warning: �AVFormatParameters::time_base� is deprecated (declared at 
/usr/include/libavformat/avformat.h:245) [-Wdeprecated-declarations]
/mnt/sda7/fgfs/OpenSceneGraph/src/osgPlugins/ffmpeg/FFmpegDecoder.cpp:81:25: 
warning: �int av_open_input_file(AVFormatContext**, const char*, 
AVInputFormat*, int, AVFormatParameters*)� is deprecated (declared at 
/usr/include/libavformat/avformat.h:1094) [-Wdeprecated-declarations]
/mnt/sda7/fgfs/OpenSceneGraph/src/osgPlugins/ffmpeg/FFmpegDecoder.cpp:81:106: 
warning: �int av_open_input_file(AVFormatContext**, const char*, 
AVInputFormat*, int, AVFormatParameters*)� is deprecated (declared at 
/usr/include/libavformat/avformat.h:1094) 

Re: [osg-users] Hello OSG

2011-07-05 Thread Ryan Pavlik
On Tue, Jul 5, 2011 at 8:03 AM, Donn Washburn n5...@comcast.net wrote:

 On 07/05/2011 03:31 AM, Alberto Luaces wrote:

 Donn Washburn writes:

  This is my first time to join in on OSGs email.

 The main purpose was to notify of a error I am getting on a SVN
 version on two different OS versions.  It shows up on
 ffmpeg/FFmpegDecoder.cpp which is at about 99% and states depreciated
 causing OSG to fail.  I do have it saved so if this is the correct
 place to ask I can send it.


 Hi Donn,

 Yes, it should be helpful that you provide the exact error you are
 getting and your ffmpeg version.

  Ok will do!  osg.err



So the deprecation warnings you mention aren't actually the problem strictly
speaking - those are warnings, not errors.  The errors are better hidden -
here they are without the warnings around them:

[ 96%] Building CXX object
src/osgPlugins/ffmpeg/CMakeFiles/osgdb_ffmpeg.dir/FFmpegDecoder.o
In file included from
/mnt/sda7/fgfs/OpenSceneGraph/src/osgPlugins/ffmpeg/FFmpegHeaders.hpp:12:0,
 from
/mnt/sda7/fgfs/OpenSceneGraph/src/osgPlugins/ffmpeg/FFmpegClocks.hpp:10,
 from
/mnt/sda7/fgfs/OpenSceneGraph/src/osgPlugins/ffmpeg/FFmpegDecoderAudio.hpp:9,
 from
/mnt/sda7/fgfs/OpenSceneGraph/src/osgPlugins/ffmpeg/FFmpegDecoder.hpp:5,

from
/mnt/sda7/fgfs/OpenSceneGraph/src/osgPlugins/ffmpeg/FFmpegDecoder.cpp:2:

/mnt/sda7/fgfs/OpenSceneGraph/src/osgPlugins/ffmpeg/FFmpegDecoder.cpp:
In member function �void osgFFmpeg::FFmpegDecoder::findAudioStream()�:
/mnt/sda7/fgfs/OpenSceneGraph/src/osgPlugins/ffmpeg/FFmpegDecoder.cpp:211:64:
error: �CODEC_TYPE_AUDIO� was not declared in this scope
/mnt/sda7/fgfs/OpenSceneGraph/src/osgPlugins/ffmpeg/FFmpegDecoder.cpp:
In member function �void osgFFmpeg::FFmpegDecoder::findVideoStream()�:

/mnt/sda7/fgfs/OpenSceneGraph/src/osgPlugins/ffmpeg/FFmpegDecoder.cpp:229:64:
error: �CODEC_TYPE_VIDEO� was not declared in this scope


What version of ffmpeg and linux are you using?

Ryan

-- 
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Virtual Reality Applications Center
Iowa State University

rpav...@iastate.edu
http://academic.cleardefinition.com
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Re: [osg-users] Hello OSG

2011-07-05 Thread J.P. Delport

Hi all,

I've recently fixed some of these in our own code.
See here:
http://code.google.com/p/flitr/source/detail?r=34

It was for ffmpeg on Debian sid:
apt-cache policy ffmpeg
ffmpeg:
  Installed: 5:0.8-0.1

It should give some hints on where to start. I'm too busy to help currently.

cheers
jp

On 05/07/11 16:04, Ryan Pavlik wrote:



On Tue, Jul 5, 2011 at 8:03 AM, Donn Washburn n5...@comcast.net
mailto:n5...@comcast.net wrote:

On 07/05/2011 03:31 AM, Alberto Luaces wrote:

Donn Washburn writes:

This is my first time to join in on OSGs email.

The main purpose was to notify of a error I am getting on a SVN
version on two different OS versions.  It shows up on
ffmpeg/FFmpegDecoder.cpp which is at about 99% and states
depreciated
causing OSG to fail.  I do have it saved so if this is the
correct
place to ask I can send it.


Hi Donn,

Yes, it should be helpful that you provide the exact error you are
getting and your ffmpeg version.

Ok will do!  osg.err



So the deprecation warnings you mention aren't actually the problem
strictly speaking - those are warnings, not errors.  The errors are
better hidden - here they are without the warnings around them:

[ 96%] Building CXX object 
src/osgPlugins/ffmpeg/CMakeFiles/osgdb_ffmpeg.dir/FFmpegDecoder.o
In file included from 
/mnt/sda7/fgfs/OpenSceneGraph/src/osgPlugins/ffmpeg/FFmpegHeaders.hpp:12:0,
  from 
/mnt/sda7/fgfs/OpenSceneGraph/src/osgPlugins/ffmpeg/FFmpegClocks.hpp:10,
  from 
/mnt/sda7/fgfs/OpenSceneGraph/src/osgPlugins/ffmpeg/FFmpegDecoderAudio.hpp:9,
  from 
/mnt/sda7/fgfs/OpenSceneGraph/src/osgPlugins/ffmpeg/FFmpegDecoder.hpp:5,

from
/mnt/sda7/fgfs/OpenSceneGraph/src/osgPlugins/ffmpeg/FFmpegDecoder.cpp:2:

/mnt/sda7/fgfs/OpenSceneGraph/src/osgPlugins/ffmpeg/FFmpegDecoder.cpp: In 
member function �void osgFFmpeg::FFmpegDecoder::findAudioStream()�:
/mnt/sda7/fgfs/OpenSceneGraph/src/osgPlugins/ffmpeg/FFmpegDecoder.cpp:211:64: 
error: �CODEC_TYPE_AUDIO� was not declared in this scope
/mnt/sda7/fgfs/OpenSceneGraph/src/osgPlugins/ffmpeg/FFmpegDecoder.cpp: In 
member function �void osgFFmpeg::FFmpegDecoder::findVideoStream()�:

/mnt/sda7/fgfs/OpenSceneGraph/src/osgPlugins/ffmpeg/FFmpegDecoder.cpp:229:64:
error: �CODEC_TYPE_VIDEO� was not declared in this scope


What version of ffmpeg and linux are you using?

Ryan

--
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HCI Graduate Student
Virtual Reality Applications Center
Iowa State University

rpav...@iastate.edu mailto:rpav...@iastate.edu
http://academic.cleardefinition.com



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Re: [osg-users] Hello OSG

2011-07-05 Thread Donn Washburn

On 07/05/2011 09:04 AM, Ryan Pavlik wrote:



On Tue, Jul 5, 2011 at 8:03 AM, Donn Washburn n5...@comcast.net
mailto:n5...@comcast.net wrote:

On 07/05/2011 03:31 AM, Alberto Luaces wrote:

Donn Washburn writes:

This is my first time to join in on OSGs email.

The main purpose was to notify of a error I am getting on a SVN
version on two different OS versions.  It shows up on
ffmpeg/FFmpegDecoder.cpp which is at about 99% and states
depreciated
causing OSG to fail.  I do have it saved so if this is the
correct
place to ask I can send it.


Hi Donn,

Yes, it should be helpful that you provide the exact error you are
getting and your ffmpeg version.

Ok will do!  osg.err



So the deprecation warnings you mention aren't actually the problem
strictly speaking - those are warnings, not errors.  The errors are
better hidden - here they are without the warnings around them:

[ 96%] Building CXX object 
src/osgPlugins/ffmpeg/CMakeFiles/osgdb_ffmpeg.dir/FFmpegDecoder.o
In file included from 
/mnt/sda7/fgfs/OpenSceneGraph/src/osgPlugins/ffmpeg/FFmpegHeaders.hpp:12:0,
  from 
/mnt/sda7/fgfs/OpenSceneGraph/src/osgPlugins/ffmpeg/FFmpegClocks.hpp:10,
  from 
/mnt/sda7/fgfs/OpenSceneGraph/src/osgPlugins/ffmpeg/FFmpegDecoderAudio.hpp:9,
  from 
/mnt/sda7/fgfs/OpenSceneGraph/src/osgPlugins/ffmpeg/FFmpegDecoder.hpp:5,
from
/mnt/sda7/fgfs/OpenSceneGraph/src/osgPlugins/ffmpeg/FFmpegDecoder.cpp:2:

/mnt/sda7/fgfs/OpenSceneGraph/src/osgPlugins/ffmpeg/FFmpegDecoder.cpp: In 
member function �void osgFFmpeg::FFmpegDecoder::findAudioStream()�:
/mnt/sda7/fgfs/OpenSceneGraph/src/osgPlugins/ffmpeg/FFmpegDecoder.cpp:211:64: 
error: �CODEC_TYPE_AUDIO� was not declared in this scope
/mnt/sda7/fgfs/OpenSceneGraph/src/osgPlugins/ffmpeg/FFmpegDecoder.cpp: In 
member function �void osgFFmpeg::FFmpegDecoder::findVideoStream()�:

/mnt/sda7/fgfs/OpenSceneGraph/src/osgPlugins/ffmpeg/FFmpegDecoder.cpp:229:64:
error: �CODEC_TYPE_VIDEO� was not declared in this scope

What version of ffmpeg and linux are you using?

Ryan
--
Ryan Pavlik
HCI Graduate Student
Virtual Reality Applications Center
Iowa State University


I see you are in Iowa - hope you are dry.  If needed send the water here.


OpenSuSE 12.1 rc2 and A very current CVS/GIT version of ffmpeg.  Because 
openSuSE version of devel. was not being found.



--
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Sugar Land, TX 77478 LL# 1.281.242.3256
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Re: [osg-users] Hello OSG

2011-07-05 Thread Alberto Luaces
Donn Washburn writes:

 OpenSuSE 12.1 rc2 and A very current CVS/GIT version of ffmpeg.
 Because openSuSE version of devel. was not being found.

Do you require the ffmpeg plugin? If not, you could blank out the ffmpeg
entries in CMake in order for it not to get compiled and finish the
build.

-- 
Alberto

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Re: [osg-users] Hello OSG

2011-07-05 Thread Donn Washburn

On 07/05/2011 09:56 AM, Alberto Luaces wrote:

Donn Washburn writes:


OpenSuSE 12.1 rc2 and A very current CVS/GIT version of ffmpeg.
Because openSuSE version of devel. was not being found.


Do you require the ffmpeg plugin? If not, you could blank out the ffmpeg
entries in CMake in order for it not to get compiled and finish the
build.



Thanks for the replies.

It really looks like an ffmpeg file.h problem.  So if I find out I will 
let everyone know.  Of course it maybe a something else problem that is 
why I asked.


--
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307 Savoy StreetEmail: n5...@comcast.net 
Sugar Land, TX 77478 LL# 1.281.242.3256
Ham Callsign N5XWB   HAMs :  n5...@arrl.net 
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[osg-users] Hello OSG

2011-07-04 Thread Donn Washburn

This is my first time to join in on OSGs email.

The main purpose was to notify of a error I am getting on a SVN version 
on two different OS versions.  It shows up on ffmpeg/FFmpegDecoder.cpp 
which is at about 99% and states depreciated causing OSG to fail.  I do 
have it saved so if this is the correct place to ask I can send it.

--
73 de Donn Washburn
307 Savoy StreetEmail: n5...@comcast.net 
Sugar Land, TX 77478 LL# 1.281.242.3256
Ham Callsign N5XWB   HAMs :  n5...@arrl.net 
VoIP via Skype:n5xwbg  BMWMOA #:4146 Ambassador
   http://counter.li.org  #279316
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Re: [osg-users] Hello from New Orleans

2009-08-12 Thread Martin Beckett

Paul Martz wrote:
 I strongly encourage everyone to take a look at the OSG In Chine 
 presentation. It's amazing to see how big their OSG community is.


That's great news, the OpenCV community in China is also very strong.
I suspect there's a big first mover advantage for whoever has translated 
documentation - well done Wang.

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Re: [osg-users] Hello from New Orleans

2009-08-11 Thread Paul Martz




I updated this page with the PDF of Wang Rui's presentation.

I strongly encourage everyone to take a look at the OSG In Chine
presentation. It's amazing to see how big their OSG community is.

Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466




Jean-Sbastien Guay wrote:
Hi all,
  
  
It was great meeting all of you at the BOF. Great presentations all
around, and very encouraging to see such an active community in China.
  
  
I've started a page on the wiki:
  
  
http://www.openscenegraph.org/projects/osg/wiki/Support/SIGGRAPH2009
  
  
Perhaps people can post their presentations in PDF or send me their
presentation personally and I can post it for them. Also if anyone has
photos either post them here or to the wiki, or send them to me. Also
the page is missing Marc Olano's affiliation (that'll teach me not to
take notes) - if someone could tell me or update the page to correct
that.
  
  
J-S
  



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Re: [osg-users] Hello from New Orleans

2009-08-09 Thread Jean-Sébastien Guay

Hi Paul,

Added one photo. I can never recall all the wiki inline commands, so if 
someone else could pretty that up for me, I'd appreciate it.


Done :-)

Thanks,

J-S
--
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Re: [osg-users] Hello from New Orleans

2009-08-08 Thread Paul Martz




I've added my and Robert's slides, as well as the agenda slide. Still
working on the photos.

Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466




Jean-Sbastien Guay wrote:
Hi all,
  
  
It was great meeting all of you at the BOF. Great presentations all
around, and very encouraging to see such an active community in China.
  
  
I've started a page on the wiki:
  
  
http://www.openscenegraph.org/projects/osg/wiki/Support/SIGGRAPH2009
  
  
Perhaps people can post their presentations in PDF or send me their
presentation personally and I can post it for them. Also if anyone has
photos either post them here or to the wiki, or send them to me. Also
the page is missing Marc Olano's affiliation (that'll teach me not to
take notes) - if someone could tell me or update the page to correct
that.
  
  
J-S
  



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Re: [osg-users] Hello from New Orleans

2009-08-08 Thread Paul Martz




Added one photo. I can never recall all the wiki inline
commands, so if someone else could pretty that up for me, I'd
appreciate it.

Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466




Jean-Sbastien Guay wrote:
Hi all,
  
  
It was great meeting all of you at the BOF. Great presentations all
around, and very encouraging to see such an active community in China.
  
  
I've started a page on the wiki:
  
  
http://www.openscenegraph.org/projects/osg/wiki/Support/SIGGRAPH2009
  
  
Perhaps people can post their presentations in PDF or send me their
presentation personally and I can post it for them. Also if anyone has
photos either post them here or to the wiki, or send them to me. Also
the page is missing Marc Olano's affiliation (that'll teach me not to
take notes) - if someone could tell me or update the page to correct
that.
  
  
J-S
  



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Re: [osg-users] Hello from New Orleans

2009-08-07 Thread Wang Rui
Hi,

I'm in Seattle now, and will be back to China in 1-2 days. Really glad to
meet many friends at the BOF. Hope to see you again next year, although it's
diffcult to apply for visa here. :)
Wang Rui
2009/8/6 Paul MARTZ pma...@skew-matrix.com

 OSG BOF was a success. Attendance was light, 65 people, but overall
 conference attendance was down this year.  Traveling today, more later
 including photos.

 Paul Martz
 Skew Matrix Software
 http://www.skew-matrix.com
 +1 303 859 9466

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Re: [osg-users] Hello from New Orleans

2009-08-07 Thread Hansoo Kim
Great time in BOF, Happy to meet many OSG users (especially over 2000 
friends in China) :D

Maybe I have to trip 26hrs again to return, but it's no matter.
I hope that I'm there in 2010.

Hansoo Kim.
Konkuk Univ., Korea.


Wang Rui 쓴 글:

Hi,
I'm in Seattle now, and will be back to China in 1-2 days. Really glad 
to meet many friends at the BOF. Hope to see you again next year, 
although it's diffcult to apply for visa here. :)

Wang Rui
2009/8/6 Paul MARTZ pma...@skew-matrix.com 
mailto:pma...@skew-matrix.com


OSG BOF was a success. Attendance was light, 65 people, but
overall conference attendance was down this year. Traveling today,
more later including photos.

Paul Martz
Skew Matrix Software
http://www.skew-matrix.com http://www.skew-matrix.com/
+1 303 859 9466

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Re: [osg-users] Hello from New Orleans

2009-08-07 Thread Paul Martz




Kudos to Hansoo Kim and Wang Rui for making the long trip from east
Asia to New Orleans to attend the OSG BOF. I don't recall anyone from
east Asia at past BOFs so maybe this was a first. Certainly Wang Rui's
presentation on the growth/acceptance of OSG in China was impressive. I
was astonished with the size of the OSG China community. Thanks to both
of you for attending, which clearly shows that OSG is a global
community.

Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466




Hansoo Kim wrote:
Great time
in BOF, Happy to meet many OSG users (especially over 2000 friends in
China) :D
  
Maybe I have to trip 26hrs again to return, but it's no matter.
  
I hope that I'm there in 2010.
  
  
Hansoo Kim.
  
Konkuk Univ., Korea.
  
  
  
Wang Rui 쓴 글:
  
  Hi,

I'm in Seattle now, and will be back to China in 1-2 days. Really glad
to meet many friends at the BOF. Hope to see you again next year,
although it's diffcult to apply for visa here. :)

Wang Rui

2009/8/6 Paul MARTZ pma...@skew-matrix.com
mailto:pma...@skew-matrix.com


    OSG BOF was a success. Attendance was light, 65 people, but

    overall conference attendance was down this year. Traveling today,

    more later including photos.


    Paul Martz

    Skew Matrix Software

    http://www.skew-matrix.com http://www.skew-matrix.com/

    +1 303 859 9466


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Re: [osg-users] Hello from New Orleans

2009-08-07 Thread Jean-Sébastien Guay

Hi all,

It was great meeting all of you at the BOF. Great presentations all 
around, and very encouraging to see such an active community in China.


I've started a page on the wiki:

http://www.openscenegraph.org/projects/osg/wiki/Support/SIGGRAPH2009

Perhaps people can post their presentations in PDF or send me their 
presentation personally and I can post it for them. Also if anyone has 
photos either post them here or to the wiki, or send them to me. Also 
the page is missing Marc Olano's affiliation (that'll teach me not to 
take notes) - if someone could tell me or update the page to correct that.


J-S
--
__
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   http://www.cm-labs.com/
http://whitestar02.webhop.org/
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Re: [osg-users] Hello from New Orleans

2009-08-07 Thread Paul Martz




Hi J-S - I'll add presentations and photos shortly. Marc's volume fire
rendering software was created as part of his work with NIST (National
Institute of Standards Technology).

Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466




Jean-Sbastien Guay wrote:
Hi all,
  
  
It was great meeting all of you at the BOF. Great presentations all
around, and very encouraging to see such an active community in China.
  
  
I've started a page on the wiki:
  
  
http://www.openscenegraph.org/projects/osg/wiki/Support/SIGGRAPH2009
  
  
Perhaps people can post their presentations in PDF or send me their
presentation personally and I can post it for them. Also if anyone has
photos either post them here or to the wiki, or send them to me. Also
the page is missing Marc Olano's affiliation (that'll teach me not to
take notes) - if someone could tell me or update the page to correct
that.
  
  
J-S
  



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[osg-users] Hello from New Orleans

2009-08-06 Thread Paul MARTZ
OSG BOF was a success. Attendance was light, 65 people, but overall  
conference attendance was down this year.  Traveling today, more later  
including photos.


Paul Martz
Skew Matrix Software
http://www.skew-matrix.com
+1 303 859 9466

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Re: [osg-users] hello,I have a problem.

2008-03-19 Thread Wu Xiaodong
Hello. Niu:


You need to set the  class niuhm : public
osg::Drawable::UpdateCallback object to your node to update; by:
   geom-setDataVariance( );   geom-setUpdateCallback(  );

You can refer to the osgcallback in the osgExamples.

xiaodong





2008/3/19 Niuheming [EMAIL PROTECTED]:


 Hi,
I want to write a class from osg::Drawable::UpdateCallback to update a
 Geometry call named geom,but there is no update happen.I dot't know what's
 wrong.Does someone knows?
 Thanks in advance!
 NiuHeming

 class niuhm : public osg::Drawable::UpdateCallback
 {
 public:
 niuhm(const osg::Vec3 v11,const osg::Vec3 v22,const osg::Vec3
 v33)
 {
 v1=v11;
 v2=v22;
v2=v33;

bs.radius()*=1.5f;
 bs=osg::BoundingSphere(osg::Vec3(0.0f,0.0f,0.0f),4.0f);
  bb.expandBy(bs);
 }

nbsp ;virtual void update(osg::NodeVisitor* nv, osg::Drawable*
 node)
 {
 osg::Geometry* geom = dynamic_castosg::Geometry*(node);
 const osg::FrameStamp* frameStamp = nv-getFrameStamp();
 if (geom  frameStamp)
 {
   osg::PositionAttitudeTransform* mt = new
 osg::PositionAttitudeTransform();
   {
  // set up the animation path
   osg::AnimationPath* animationPath = new
 osg::AnimationPath;
   animationPath-insert(0.0
 ,osg::AnimationPath::ControlPoint(bb.corner(0)));
   animationPath-inse rt(1.0
 ,osg::AnimationPath::ControlPoint(bb.corner(1)));
animationPath-insert(2.0
 ,osg::AnimationPath::ControlPoint(bb.corner(2)));
animationPath-insert(3.0
 ,osg::AnimationPath::ControlPoint(bb.corner(3)));
  animationPath-insert(4.0
 ,osg::AnimationPath::ControlPoint(bb.corner(0)));

 animationPath-setLoopMode(osg::AnimationPath::SWING);
  nbs p; mt-setUpdateCallback(new
 osg::AnimationPathCallback(animationPath));
   }

   // create marker for point light.
   osg::Vec3 vertices = mt-getPosition();

   unsigned int noXSteps = 100;
   unsigned int noYSteps = 100;

   osg::Vec3Array* coords = new osg::Vec3Array;
   coords-reserve(noXSteps*noYSteps);


   osg::Vec3 dx = (v2-v1)/((float)noXSteps-1.0f);
  nbs p;osg::Vec3 dy = (v3-v1)/((float)noYSteps-1.0f);
  unsigned int rowvertices;
unsigned int colvertices;
 rowvertices=(unsigned
 int)((vertices._v[0])/(dx._v[0]));
  colvertices=(unsigned
 int)((vertices._v[1])/(dy._v[1]));

 unsigned int row;
 nbsp;   osg::Vec3 vRowStart = v1;
 for(row=0;rownoYSteps;++row){
 osg::Vec3 v = vRowStart;
 for(unsigned int col=0;colnoXSteps;++col){
if ((row==rowvertices)(col==colvertices))
   coords-push_back(v+osg::Vec3(0.0f,0.0f
 ,-1.0f));
 else
   coords-push_back(v);
 v += dx;
  }
vRowStart+=dy;
 }

  geom-setVertexArray(coords);
   }

  }
osg::Vec3 v1;
osg::Vec3 v2;
osg::Vec3 v3;
 osg::BoundingSphere bs;
 osg::BoundingBox bb;
 };

 --
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-- 
吴晓东
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[osg-users] hello,I have a problem.

2008-03-18 Thread Niuheming

Hi,   I want to write a class from osg::Drawable::UpdateCallback to update a 
Geometry call named geom,but there is no update happen.I dot't know what's 
wrong.Does someone knows?Thanks in advance!NiuHeming
 
class niuhm : public osg::Drawable::UpdateCallback{public:
niuhm(const osg::Vec3 v11,const osg::Vec3 v22,const osg::Vec3 v33)   
 {v1=v11;v2=v22;   v2=v33;  
bs.radius()*=1.5f;
bs=osg::BoundingSphere(osg::Vec3(0.0f,0.0f,0.0f),4.0f); 
bb.expandBy(bs);}virtual void update(osg::NodeVisitor* nv, 
osg::Drawable* node){osg::Geometry* geom = 
dynamic_castosg::Geometry*(node);const osg::FrameStamp* 
frameStamp = nv-getFrameStamp();if (geom  frameStamp)
{
  osg::PositionAttitudeTransform* mt = new 
osg::PositionAttitudeTransform();  { // set 
up the animation path   osg::AnimationPath* animationPath = 
new osg::AnimationPath;  
animationPath-insert(0.0,osg::AnimationPath::ControlPoint(bb.corner(0)));  

animationPath-insert(1.0,osg::AnimationPath::ControlPoint(bb.corner(1)));  
 
animationPath-insert(2.0,osg::AnimationPath::ControlPoint(bb.corner(2)));  
 
animationPath-insert(3.0,osg::AnimationPath::ControlPoint(bb.corner(3)));  
   
animationPath-insert(4.0,osg::AnimationPath::ControlPoint(bb.corner(0)));  
 animationPath-setLoopMode(osg::AnimationPath::SWING); 
  mt-setUpdateCallback(new 
osg::AnimationPathCallback(animationPath));  }  
// create marker for point light.
   osg::Vec3 vertices = mt-getPosition();
 
  unsigned int noXSteps = 100;  
unsigned int noYSteps = 100;  osg::Vec3Array* coords = 
new osg::Vec3Array;  coords-reserve(noXSteps*noYSteps);
  osg::Vec3 dx = (v2-v1)/((float)noXSteps-1.0f);
  osg::Vec3 dy = (v3-v1)/((float)noYSteps-1.0f);
 unsigned int rowvertices;   
unsigned int colvertices;rowvertices=(unsigned 
int)((vertices._v[0])/(dx._v[0])); 
colvertices=(unsigned int)((vertices._v[1])/(dy._v[1]));
unsigned int row;   osg::Vec3 vRowStart = v1;   
 for(row=0;rownoYSteps;++row){
osg::Vec3 v = vRowStart;for(unsigned int 
col=0;colnoXSteps;++col){   if 
((row==rowvertices)(col==colvertices)) 
coords-push_back(v+osg::Vec3(0.0f,0.0f,-1.0f));
else  coords-push_back(v);
v += dx; }  
 vRowStart+=dy;}
 geom-setVertexArray(coords); } }  
 osg::Vec3 v1;   osg::Vec3 v2;   osg::Vec3 v3;  
  osg::BoundingSphere bs;osg::BoundingBox bb;
};
_
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[osg-users] hello

2007-10-15 Thread 刘石锦
Hello osg-users,

hello,I am learning osg.


Best regards, 
  
2007-10-16
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[osg-users] hello

2007-09-04 Thread 刘明
hi

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