Hi Nick,
I'm not the author of the LightSpacePerspectiveShadowMap.cpp so can't
comment too specifically about it.
This close to a stable release I don't want to go complicating the
build and source code.
Robert.
On 3 May 2015 at 13:35, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
Trajce,
I wrote that code but its old enough to not remember details. But from what
I remember original LispSM paper provided some formula to compute
Perspecive Matrix which I implemented and their sample code used different
formula and also have found later version of code which used another
Hi Wojtek,
thanks for the very techy reply :-). I was more into organizing these three
available algorithms at present available through #defines into more
structured form (into three separate .cpp files? CMake options). My target
is also flight sim and the work you have done there is really
Hi again Robert,
I am seeing your work in the mentioned shadow map technique and as you know
there are three versions of the algorithm available through #defines. I
found the one that is not default to work the best for me, but this means I
have to edit the code every time I update.
Any ideas
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