Re: [osg-users] infinite block with CullThreadPerCameraDrawThreadPerContext

2008-11-07 Thread Robert Osfield
Hi Csaba, I have finally cleared through my inbox to looking closely at this issue and the suggested bug fix. I believe your suggested change is safe in normal execution for CullThreadPerCameraDrawThreadPerContext and DrawThreadPerContext, as the the _startRenderingBarrier barrier being joined wi

Re: [osg-users] infinite block with CullThreadPerCameraDrawThreadPerContext

2008-10-17 Thread Csaba Halász
On Thu, Oct 16, 2008 at 2:42 PM, Robert Osfield <[EMAIL PROTECTED]> wrote: > HI Csaba, > > I suspect the particular problem you are seeing is not directly driver > related, but is an OSG bug, differences in drivers might change the > timing slightly which leads to the problem not becoming visible,

Re: [osg-users] infinite block with CullThreadPerCameraDrawThreadPerContext

2008-10-16 Thread Csaba Halász
On Thu, Oct 16, 2008 at 2:42 PM, Robert Osfield <[EMAIL PROTECTED]> wrote: > > CullThreadPerCameraDrawThreadPerContext is the most complex of all the > osgViewer threading models, and with it the widest range of different > thread/barrier combinations. It could be that you are using a > combinatio

Re: [osg-users] infinite block with CullThreadPerCameraDrawThreadPerContext

2008-10-16 Thread Robert Osfield
HI Csaba, On Thu, Oct 16, 2008 at 1:29 PM, Csaba Halász <[EMAIL PROTECTED]> wrote: > The other threading models seem to work, and the osg camera example > works with CullThreadPerCameraDrawThreadPerContext too. > I wonder if the problem reported by Paul in the mail thread "Please > test SVN of Ope

Re: [osg-users] infinite block with CullThreadPerCameraDrawThreadPerContext

2008-10-16 Thread Csaba Halász
On Thu, Oct 16, 2008 at 10:43 AM, Robert Osfield <[EMAIL PROTECTED]> wrote: > Hi Csaba, > > Given the provided details I don't have enough to provide an clues to > what might be up. > > Try different threading models to see what results you get. > > Also try the standard OSG examples to see if any

Re: [osg-users] infinite block with CullThreadPerCameraDrawThreadPerContext

2008-10-16 Thread Robert Osfield
Hi Csaba, Given the provided details I don't have enough to provide an clues to what might be up. Try different threading models to see what results you get. Also try the standard OSG examples to see if any of them hang. Robert. On Wed, Oct 15, 2008 at 9:58 PM, Csaba Halász <[EMAIL PROTECTED]

[osg-users] infinite block with CullThreadPerCameraDrawThreadPerContext

2008-10-15 Thread Csaba Halász
Hi again, Now that I got threading running, I have run into this trouble: draw() 0xee0b20 draw() got SceneView 0xf18a80 end draw() 0xee0b20 draw() 0xda1f80 cull() cull() got SceneView 0xf03e90 end cull() 0xee0b20 cull() cull() got SceneView 0xf7b020 _clampProjectionMatrix not applied, invalid dep