Re: [osg-users] Callback when loading nodes in the database pager
Hi Ralf, Christophe We use ReadFileCallback to modify requested nodes from database pager. It works fine, but make sure Your code is thread safe. Regards, Maciej 2008/12/18 christophe loustaunau christophe.loustau...@gmail.com Hi Ralf, look at ReadFileCallback in the example osgCallBack, it may be what you wan't. Regards. On Thu, Dec 18, 2008 at 2:20 PM, Ralf Stokholm alfma...@arenalogic.comwrote: Hi List Is it possible to attach a callback to handle/modify loaded nodes in the database thread? Background: We are using VPB generatet terrain database in a delta3d application, to get the terrain mesh into our simulation we are using a cull visitor which takes care of loading loading and removing collision meshes from the physics engine when the accociatet node is generatet and removed. Even though this approach works well, it is rather slow and it annoys me that I have to dublikate bookkeeping which must already be implementet in the databasepager. I would also like to put the work in the database thread when possible. Is there any callbacks or similar for plugging in this code at the moment? Brgs. Ralf Stokholm. www.arenalogic.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Christophe Loustaunau. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Regards, Maciej Krol ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Callback when loading nodes in the database pager
Hi Both Thanks for the hints, ReadFileCallback defenatly seams like it would solve most of my problem. How do I determine if the file loaded was part of my terrain or another specifik pagedLod dataset, and as such should be handled in the filecallback? Brgs. Ralf Stokholm 2008/12/19 Maciej Krol mack...@gmail.com Hi Ralf, Christophe We use ReadFileCallback to modify requested nodes from database pager. It works fine, but make sure Your code is thread safe. Regards, Maciej 2008/12/18 christophe loustaunau christophe.loustau...@gmail.com Hi Ralf, look at ReadFileCallback in the example osgCallBack, it may be what you wan't. Regards. On Thu, Dec 18, 2008 at 2:20 PM, Ralf Stokholm alfma...@arenalogic.com wrote: Hi List Is it possible to attach a callback to handle/modify loaded nodes in the database thread? Background: We are using VPB generatet terrain database in a delta3d application, to get the terrain mesh into our simulation we are using a cull visitor which takes care of loading loading and removing collision meshes from the physics engine when the accociatet node is generatet and removed. Even though this approach works well, it is rather slow and it annoys me that I have to dublikate bookkeeping which must already be implementet in the databasepager. I would also like to put the work in the database thread when possible. Is there any callbacks or similar for plugging in this code at the moment? Brgs. Ralf Stokholm. www.arenalogic.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Christophe Loustaunau. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Regards, Maciej Krol ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Callback when loading nodes in the database pager
Hi Ralf, look at ReadFileCallback in the example osgCallBack, it may be what you wan't. Regards. On Thu, Dec 18, 2008 at 2:20 PM, Ralf Stokholm alfma...@arenalogic.comwrote: Hi List Is it possible to attach a callback to handle/modify loaded nodes in the database thread? Background: We are using VPB generatet terrain database in a delta3d application, to get the terrain mesh into our simulation we are using a cull visitor which takes care of loading loading and removing collision meshes from the physics engine when the accociatet node is generatet and removed. Even though this approach works well, it is rather slow and it annoys me that I have to dublikate bookkeeping which must already be implementet in the databasepager. I would also like to put the work in the database thread when possible. Is there any callbacks or similar for plugging in this code at the moment? Brgs. Ralf Stokholm. www.arenalogic.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Christophe Loustaunau. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org