Hi Ralf, Christophe We use ReadFileCallback to modify requested nodes from database pager. It works fine, but make sure Your code is thread safe.
Regards, Maciej 2008/12/18 christophe loustaunau <christophe.loustau...@gmail.com> > Hi Ralf, > > look at ReadFileCallback in the example osgCallBack, it may be what you > wan't. > > Regards. > > On Thu, Dec 18, 2008 at 2:20 PM, Ralf Stokholm <alfma...@arenalogic.com>wrote: > >> Hi List >> >> Is it possible to attach a callback to handle/modify loaded nodes in the >> database thread? >> >> Background: >> >> We are using VPB generatet terrain database in a delta3d application, to >> get the terrain mesh into our simulation we are using a cull visitor which >> takes care of loading loading and removing collision meshes from the physics >> engine when the accociatet node is generatet and removed. >> >> Even though this approach works well, it is rather slow and it annoys me >> that I have to dublikate bookkeeping which must already be implementet in >> the databasepager. I would also like to put the work in the database thread >> when possible. >> >> Is there any callbacks or similar for plugging in this code at the moment? >> >> Brgs. >> >> Ralf Stokholm. >> www.arenalogic.com >> >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > > -- > Christophe Loustaunau. > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Regards, Maciej Krol
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