to help.
Best regards,
art
--- Patrick Castonguay <[EMAIL PROTECTED]> schrieb am Do, 13.11.2008:
> Von: Patrick Castonguay <[EMAIL PROTECTED]>
> Betreff: Re: [osg-users] osgPPU vs RTT
> An: osg-users@lists.openscenegraph.org
> Datum: Donnerstag, 13. November 2008, 17:2
Art,
Here are the link to the MPV project:
CIGI website: http://cigi.sourceforge.net/
MPV website: http://cigi.sourceforge.net/product_mpv.php
>From what I can see (and I am not an expert) there is no direct use of
>osg::Texture, UnitTexture or osg::Camera. It seems to me that osg::Geode,
>Ge
Hi Patrick,
osgPPU does use the camera only in to get its texture (so the texture to which
the scene is rendered). You do not require a camera at all, you can use
UnitTexture to provide osgPPU pipeline with any texture (or with the texture
you get from MPV). To provide a texture you need some p
Hi Patrick.
I am not familar with MPV, however let my try to help you ;)
To let the ppu pipeline be applied for the complete scene, you have to provide
it with a texture containing your scene as input. If you use the standard way,
scene->osgPPU::Processor->osgPPU::Unit..., and attach a camera w
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