Re: [osg-users] [3rdparty] SpeedTree 6.0 integration

2015-11-04 Thread Daniel Schmid
Any examples available meanwhile? Thank you! Cheers, Daniel -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=65537#65537 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [3rdparty] SpeedTree 6.0 integration

2015-11-04 Thread Sebastian Messerschmidt
Hi Daniel, Have you asked SpeedTree for integration examples? Cheers Sebastian Any examples available meanwhile? Thank you! Cheers, Daniel -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=65537#65537

Re: [osg-users] [3rdparty] SpeedTree 6.0 integration

2014-03-21 Thread Daniel Schmid
Hi Michael I wonder if your SpeedTree and terrain rendering is doing ok? We are about to integrate SpeedTree and we use paged/tiled terrain aswell. Can you provide example code of how you integrated the SpeedTree classes and shaders into OSG? and also share some insights on the issues you

Re: [osg-users] [3rdparty] SpeedTree 6.0 integration

2014-03-21 Thread Bush, Alex W.
: Re: [osg-users] [3rdparty] SpeedTree 6.0 integration Hi Michael I wonder if your SpeedTree and terrain rendering is doing ok? We are about to integrate SpeedTree and we use paged/tiled terrain aswell. Can you provide example code of how you integrated the SpeedTree classes and shaders into OSG

Re: [osg-users] [3rdparty] SpeedTree 6.0 integration

2012-02-08 Thread Michael Bach Jensen
Hi, hybr Thank you! I hadn't thought of the view and projection matrices - I was focused on still active shader programs (which I later ruled out, though). Also, I will try gDebugger to see if that can shed some light on the issue. Cheers, Michael -- Read this topic online

Re: [osg-users] [3rdparty] SpeedTree 6.0 integration

2012-02-08 Thread Filip Arlet
Hi, I had similar problem with using geometry shader. Setting parametr GL_GEOMETRY_VERTICES_OUT_EXT with correct number of vertices helped... Cheers, Filip -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=45340#45340

Re: [osg-users] [3rdparty] SpeedTree 6.0 integration

2012-02-07 Thread Sergey Polischuk
Check gl modelview and projection matrices just before terrain rendering (in draw callback f.e.). Also you can use gDebugger or similar tool to get snapshot of opengl state just before terrain rendering with SpeedTree stuff in scene and without it, difference will give you a clue about what's

[osg-users] [3rdparty] SpeedTree 6.0 integration

2012-02-02 Thread Michael Bach Jensen
Hi, everyone! Like others before us, we are trying to integrate SpeedTree into our OpenSceneGraph-based application and are having some trouble. We are using the custum-drawable approach and the trees are (finally) rendering fine. The problem is that, although simple objects like cow.osg