OpenSceneGraph (3D)
To: OpenSceneGraph Users
Sent: Tuesday, September 30, 2008 10:17 PM
Subject: Re: [osg-users] [osg-submissions] View Dependent Shadow maps(LispSM)
Hi Wojtek,
i didn't get the time slot to test the lighting and the other maps again. but
if we assume, that we
Hello Wojtek, Adrian,
Lets imagine following case: suppose that such the
same light will get used by lighting and shadow computation. It may
bring some discrepancies if happens to be preceded by some
trransformation. When used with lighting it will be premultiplied by
inverse model view but
- Original Message -
From: Wojciech Lewandowski
To: OpenSceneGraph Users
Sent: Monday, September 29, 2008 10:32 PM
Subject: Re: [osg-users] [osg-submissions] View Dependent Shadow maps(LispSM)
Hi Adrian,
I will check it. Hopefully tomorrow (tuesday) Maybe I will be able to find
what
-
*From:* Wojciech Lewandowski [EMAIL PROTECTED]
*To:* OpenSceneGraph Users osg-users@lists.openscenegraph.org
*Sent:* Monday, September 29, 2008 10:32 PM
*Subject:* Re: [osg-users] [osg-submissions] View Dependent Shadow
maps(LispSM)
Hi Adrian,
I will check it. Hopefully tomorrow
6:52 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] [osg-submissions] View Dependent Shadow
maps(LispSM)
I don't have any shadow,
my scene look similar to the osgshadow one. but i have a strange
behaviour.
pseudo code:
osg::Group g
osg::Lightsource s;
shadowed-addchild(s
: [osg-users] [osg-submissions] View Dependent Shadow maps
(LispSM)
Thanks,
it doesn't solve my problem. i will have a look into the code as soon as i
have some time left
adrian
2008/9/24 Wojciech Lewandowski [EMAIL PROTECTED]
Thank You, Adrian
Lispsm classes derive all methods from
-submissions] View Dependent Shadow maps
(LispSM)
Sorry, answered to wrong list
but here i am right :-)
Hi all,
great algorithm. i have just one question. my scene has a lof of lighs, but
only one should cast shadows. so would it be possible to add a method like
in parallel splitted shadow map
, 2008 10:17 AM
Subject: Re: [osg-users] [osg-submissions] View Dependent Shadow maps (LispSM)
Thanks,
it doesn't solve my problem. i will have a look into the code as soon as i
have some time left
adrian
2008/9/24 Wojciech Lewandowski [EMAIL PROTECTED]
Thank You, Adrian
Sorry, answered to wrong list
but here i am right :-)
Hi all,
great algorithm. i have just one question. my scene has a lof of lighs, but
only one should cast shadows. so would it be possible to add a method like
in parallel splitted shadow map to tell the algorithm witch light it should
be
(3D)
Sent: Tuesday, September 23, 2008 10:46 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] [osg-submissions] View Dependent Shadow maps
(LispSM)
Sorry, answered to wrong list
but here i am right :-)
Hi all,
great algorithm. i have just one question. my scene has a lof of lighs
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