Re: [osg-users] [osgPPU] Render lower Resolution with unitOut than wandow / fullscreen

2011-06-08 Thread Peter Wrobel
Hi All, @Ricky, it works for me as expected now. First I attach a new viewport with e.g. half res of my output window, and attach a texture with the same half res to the Color Buffer of the Camera. This can be done with different Cams and resolutions, if you have some funky pipeline. camera

Re: [osg-users] [osgPPU] Render lower Resolution with unitOut than wandow / fullscreen

2011-06-07 Thread Art Tevs
Hi, I suppose they are not out of sync, but one is just one frame later than the other. In order to checkout the pipeline, you can run osgPPU in debug mode, I don't remember exactly (take a look into readme) you need to setup an environment variable. Then when unit pipeline is processed it will

Re: [osg-users] [osgPPU] Render lower Resolution with unitOut than wandow / fullscreen

2011-06-07 Thread Riccardo Corsi
I Peter, I've experienced the same issue some time ago, but could not find the real cause. I've tried several combinations of pre-post render order of cameras, and renderbin order for processor, but none of them solved the issue. If you make any progress please post some news... =) Thanks you! Ri

Re: [osg-users] [osgPPU] Render lower Resolution with unitOut than wandow / fullscreen

2011-06-07 Thread Peter Wrobel
Hi Art, Thx for your answer, that worked, kind of, but have now some new issues. I am using the Glow example, Blur and Original are out of Sync. Will try to figure out, and ask/answer later. Thank you! Cheers, ParticlePeter -- Read this topic online here: http://forum.openscen

Re: [osg-users] [osgPPU] Render lower Resolution with unitOut than wandow / fullscreen

2011-06-06 Thread Art Tevs
Hi Peter, you can manually set a viewport for the unit to render it to specific size and position on the output buffer. cheers, art ParticlePeter wrote: > Hi, > > I would like to render my scene in a lower resolution than the viewport > resolution, but want it stretched afterwards. When I s

[osg-users] [osgPPU] Render lower Resolution with unitOut than wandow / fullscreen

2011-06-06 Thread Peter Wrobrl
Hi, I would like to render my scene in a lower resolution than the viewport resolution, but want it stretched afterwards. When I scale the texture(s) that are attached to to the camera, e.g. half res, the render output is only half the size ( in x and y ) and placed in the lower left corner, an