Hi All,
@Ricky,
it works for me as expected now.
First I attach a new viewport with e.g. half res of my output window, and
attach a texture with the same half res to the Color Buffer of the Camera. This
can be done with different Cams and resolutions, if you have some funky
pipeline.
camera
Hi,
I suppose they are not out of sync, but one is just one frame later than the
other. In order to checkout the pipeline, you can run osgPPU in debug mode, I
don't remember exactly (take a look into readme) you need to setup an
environment variable. Then when unit pipeline is processed it will
I Peter,
I've experienced the same issue some time ago, but could not find the real
cause.
I've tried several combinations of pre-post render order of cameras, and
renderbin order for processor, but none of them solved the issue.
If you make any progress please post some news... =)
Thanks you!
Ri
Hi Art,
Thx for your answer, that worked, kind of, but have now some new issues.
I am using the Glow example, Blur and Original are out of Sync. Will try to
figure out, and ask/answer later.
Thank you!
Cheers,
ParticlePeter
--
Read this topic online here:
http://forum.openscen
Hi Peter,
you can manually set a viewport for the unit to render it to specific size and
position on the output buffer.
cheers,
art
ParticlePeter wrote:
> Hi,
>
> I would like to render my scene in a lower resolution than the viewport
> resolution, but want it stretched afterwards. When I s
Hi,
I would like to render my scene in a lower resolution than the viewport
resolution, but want it stretched afterwards. When I scale the texture(s) that
are attached to to the camera, e.g. half res, the render output is only half
the size ( in x and y ) and placed in the lower left corner, an
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