Re: [osg-users] [osgPlugins] 3ds repeating textures problem

2011-05-22 Thread Sami Moisio
Hi, OK Great thanks! I'll give it a try. Cheers, Sami -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39623#39623 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [osgPlugins] 3ds repeating textures problem

2011-05-17 Thread jOan
Hello Sami, This should be corrected by this just posted submission: *file lib3ds_material.c* * * static void initialize_texture_map(Lib3dsTextureMap *map) { *map-flags = 0x00;* map-percent = 1.0f; map-scale[0] = 1.0f; map-scale[1] = 1.0f; } Regards Joan Abadie 2011/5/16 Sami

Re: [osg-users] [osgPlugins] 3ds repeating textures problem

2011-05-16 Thread Sami Moisio
Hi, I have been investigating the problem a bit and i thought i'd clarify it a little bit just in case someone with a little more knowledge might get interested :) I have been using Blender to create 3ds files and then importing them to osg using the importer. I have been creating the

[osg-users] [osgPlugins] 3ds repeating textures problem

2011-05-10 Thread Sami Moisio
Hi, I updated the OSG from 2.8.0 to 2.8.4 and ran into an interesting problem. The textures in my geometries (imported 3ds files) that have a repeating pattern are shown only once. So that when i have a ground with a repeating texture grid it looks like a cross with the texture once in the