Re: [osg-users] [osgPlugins] FBX only Black Texture shown

2013-05-27 Thread Michael Borst
I managed to do it another way.
when loading the Model override its Diffuse colour and Ambient colour to White 
and everything works fine.

Cheers,
Michael

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Re: [osg-users] [osgPlugins] FBX only Black Texture shown

2013-04-22 Thread Michael Borst
Hi,

I fixed the issue by importing the Models in 3ds Max and there i changed the 
diffuse Color from black to white and everything works.

But what do i do when i don't own such a software and just buy some Models.

Thank you!

Cheers,
Michael

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[osg-users] [osgPlugins] FBX only Black Texture shown

2013-03-25 Thread Michael Borst
Hi,

i am new to this, so bear with me.
The Problem i encountered is:
after exporting from 3Ds Max to .fbx
i could easily open the .fbx file with MotionBuilder on the same Pc.

But if i try looking at the Model with the osganimationviewer on a Linux 
system, i can see the Animations but the Model is Black without Texture.

So far, i tried:
export  with embedded Media 
export with ascii and then change the .tga locations with Texteditor

but the Model remains black.
What is it that i forgot?

Thank you!

Cheers,
Michael

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Re: [osg-users] [osgPlugins] FBX only Black Texture shown

2013-03-25 Thread Sergey Polischuk
Hi

it can be down to your osg build dont have tga plugin, or some materials that 
osg fbx plugin dont know how to interpret correctly. You can convert your model 
to .osg or .osgt and check if there are textures etc. IIRC current osg fbx 
plugin have support for diffuse, reflection, opacity, self-illumination maps

Cheers.

25.03.2013, 15:39, Michael Borst mich...@jborst.de:
 Hi,

 i am new to this, so bear with me.
 The Problem i encountered is:
 after exporting from 3Ds Max to .fbx
 i could easily open the .fbx file with MotionBuilder on the same Pc.

 But if i try looking at the Model with the osganimationviewer on a Linux 
 system, i can see the Animations but the Model is Black without Texture.

 So far, i tried:
 export  with embedded Media
 export with ascii and then change the .tga locations with Texteditor

 but the Model remains black.
 What is it that i forgot?

 Thank you!

 Cheers,
 Michael

 --
 Read this topic online here:
 http://forum.openscenegraph.org/viewtopic.php?p=53158#53158

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Re: [osg-users] [osgPlugins] FBX only Black Texture shown

2013-03-25 Thread Sebastian Messerschmidt

Hello Michael,

I have exactly the same problem with some fbx files. Unfortunately this 
seems to be related to the fbx importer not evaluating the 
texture-material mixing correctly.
The problem is that the diffuse color indeed is black and the texture is 
not applied as decal.
I've tried to fix this but with no luck, as I don't have too much 
experience with the fbx format.
Maybe the author of the FBX plugin  can drop a line regarding the 
proposed fix.


cheers
Sebastian

Hi,

i am new to this, so bear with me.
The Problem i encountered is:
after exporting from 3Ds Max to .fbx
i could easily open the .fbx file with MotionBuilder on the same Pc.

But if i try looking at the Model with the osganimationviewer on a Linux 
system, i can see the Animations but the Model is Black without Texture.

So far, i tried:
export  with embedded Media
export with ascii and then change the .tga locations with Texteditor

but the Model remains black.
What is it that i forgot?

Thank you!

Cheers,
Michael

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=53158#53158





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