Chris 'Xenon' Hanson wrote:
Really, the problems weren't mine, they were experienced by my client, who
directed me
to add FMOD support. They just had a number of problems with OpenAL on
different platforms
over several years, and wanted to use FMOD instead.
Understood. The customer is a
On 5/6/2010 1:07 PM, Jason Daly wrote:
> We're getting a bit off-topic, but to be clear, modern implementations
> of OpenAL have no problem rendering 5.1 audio (or at least 5.0 audio).
Ok. I used OpenAL-soft, and was unable to figure out how to get 5.1 to work
with the USB
5.1 sound device I ha
Chris 'Xenon' Hanson wrote:
Also, openAL doesn't do anything other than 2.0 sound (like, 5.1 is
unavailable) on
Vista or later. There's a "Alchemy" kit from Creative that restores this
ability, but only
for Creative Labs hardware.
We're getting a bit off-topic, but to be clear, modern im
Jan Ciger wrote:
Hi,
OpenAL (the original one by Creative) is unmaintained and almost
no-one uses it anymore. The only interest in it is the support for
hw accelerated spatialization (HRTFs), but almost no current drivers
support that for OpenAL anyway.
All Linux distros use OpenAL-soft these d
Hi,
OpenAL (the original one by Creative) is unmaintained and almost
no-one uses it anymore. The only interest in it is the support for
hw accelerated spatialization (HRTFs), but almost no current drivers
support that for OpenAL anyway.
All Linux distros use OpenAL-soft these days and it has beco
OpenAL is getting increasingly hard to get working on modern Windows systems.
On behalf of another organization who was fed up with OpenAL, I rewrote osgAL
to support
FMOD, and released it as osgAudio:
http://code.google.com/p/osgaudio/
It's slightly more up to date, and supports both op
Hi Trung,
Do you use OpenAL? OpenAL-Soft? Check about configurations of OpenAL(-Soft) and
osgAL, and ensure there is an output device (ALSA, OSS... etc.). I personnaly
successfuly did this under Windows and Linux (Ubuntu 9.04).
Sukender
PVLE - Lightweight cross-platform game engine - http://pvl
Hi,
I recently had some problems with osgal. After U downloaded and configured a
little while, I was able to compile the osgal. However, when putting the
library into my application and debug, I had this error message
Code:
No Generic Hardware in: Generic Software
Using OpenAL EAX2.0 extensi
Hi Sukender,
I updated my osgAL version with latest svn revision 71 and it works
perfectly, code isn't commented anymore.
I was maybe using an old svn update, my apologize ;-)
2009/1/26 Sukender
> Hi Alexandre,
>
> I *DO* call "osgAL::SoundManager::instance()->getSample()" in my app and it
> wo
Hi Alexandre,
I *DO* call "osgAL::SoundManager::instance()->getSample()" in my app and it
works perfectly... since the code is not commented! Which revision do you use?
Revisions 70 and 71 ( https://osgal.svn.sourceforge.net/svnroot/osgal ) work
perfectly for me.
Sukender
PVLE - Lightweight cr
Hi Sukkender,
I found something interesting in last svn update in soundmanager.cpp :
try {
// Cache miss, load the file:
/*std::string new_path = osgDB::findDataFile(path);
if (new_path.empty()) {
osg::notify(osg::INFO) << "SoundManager::getSamp
Hum, I don't think so... If you find a mistake somewhere, feel free to email me
so that I correct it.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Fri, 16 Jan 2009 15:59:31 +0100, Alexandre Amalric a
écrit:
> Hi osg-users,
>
> And sorry to bother y
Hi osg-users,
And sorry to bother you again but,
I tried the latest osgAL(svn) like mentioned above but the osgal-multiple
example seems to don't work anymore. I tried the oalpp-multiple example wich
works perfectly, so it's not my soundcard...
Is there any change from the last update that could
Bonjour, Jean-Sébastien, Sukender
I updated today last version from osgAL and OSG (svn both) and everything is
working fine.
No more error message when compiling.
Maybe I was missing something in my CMAKE configuration.
Thank you for your support.
2009/1/15 Jean-Sébastien Guay
> Bonjour Alexan
Bonjour Alexandre,
Erreur1error C2504: 'std::basic_fstream<_Elem,_Traits>' : classe
de base non définieC:\Program
Files\OpenSceneGraph\include\OsgDB\fstream31
That's in fact a compile error in OSG, not related to osgAL in any way.
What compiler/platform are you using?
Is
Undefined base class??? That sounds very strange.
If you find the reason, that may help others.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Thu, 15 Jan 2009 15:41:54 +0100, Alexandre Amalric a
écrit:
> Hi Sukender,
>
> I already downloaded the late
Hi Sukender,
I already downloaded the latest osgAL SVN (
https://osgal.svn.sourceforge.net/svnroot/osgal ) with the latest osg SVN
version.
I use the new CMAKE build system.
Maybe am I missig an hidden parameter ;-)
When I use osgAL 0.6.1 with OSG 2.6.0 it works fine, no errors about some
fstre
Hi Alexandre,
Did you also try the latest osgAL SVN (
https://osgal.svn.sourceforge.net/svnroot/osgal )? It works fine for me, using
OpenAL-Soft, WinXP SP3, MSVC8, in Debug.
Please not that there is a new CMake build system that you should (must?) use.
Sukender, also working on osgAL
PVLE - Lig
Hi osg-users,
I recently downloaded latest svn version from osg and osgAL but I don't
succeed to compile osgAL svn with OSG svn.
There is an error about fstream, because of including osgDB::FileUtils in
SoundManager.cpp.
Has anyone tried to compile latest osgAL (svn) with latest OSG (svn) ?
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