Re: [osg-users] osgAL + latest OSG SVN

2010-05-10 Thread Jason Daly
Chris 'Xenon' Hanson wrote: Really, the problems weren't mine, they were experienced by my client, who directed me to add FMOD support. They just had a number of problems with OpenAL on different platforms over several years, and wanted to use FMOD instead. Understood. The customer is a

Re: [osg-users] osgAL + latest OSG SVN

2010-05-09 Thread Chris 'Xenon' Hanson
On 5/6/2010 1:07 PM, Jason Daly wrote: > We're getting a bit off-topic, but to be clear, modern implementations > of OpenAL have no problem rendering 5.1 audio (or at least 5.0 audio). Ok. I used OpenAL-soft, and was unable to figure out how to get 5.1 to work with the USB 5.1 sound device I ha

Re: [osg-users] osgAL + latest OSG SVN

2010-05-06 Thread Jason Daly
Chris 'Xenon' Hanson wrote: Also, openAL doesn't do anything other than 2.0 sound (like, 5.1 is unavailable) on Vista or later. There's a "Alchemy" kit from Creative that restores this ability, but only for Creative Labs hardware. We're getting a bit off-topic, but to be clear, modern im

Re: [osg-users] osgAL + latest OSG SVN

2010-05-06 Thread Jason Daly
Jan Ciger wrote: Hi, OpenAL (the original one by Creative) is unmaintained and almost no-one uses it anymore. The only interest in it is the support for hw accelerated spatialization (HRTFs), but almost no current drivers support that for OpenAL anyway. All Linux distros use OpenAL-soft these d

Re: [osg-users] osgAL + latest OSG SVN

2010-05-06 Thread Jan Ciger
Hi, OpenAL (the original one by Creative) is unmaintained and almost no-one uses it anymore. The only interest in it is the support for hw accelerated spatialization (HRTFs), but almost no current drivers support that for OpenAL anyway. All Linux distros use OpenAL-soft these days and it has beco

Re: [osg-users] osgAL + latest OSG SVN

2010-05-05 Thread Chris 'Xenon' Hanson
OpenAL is getting increasingly hard to get working on modern Windows systems. On behalf of another organization who was fed up with OpenAL, I rewrote osgAL to support FMOD, and released it as osgAudio: http://code.google.com/p/osgaudio/ It's slightly more up to date, and supports both op

Re: [osg-users] osgAL + latest OSG SVN

2010-05-05 Thread Sukender
Hi Trung, Do you use OpenAL? OpenAL-Soft? Check about configurations of OpenAL(-Soft) and osgAL, and ensure there is an output device (ALSA, OSS... etc.). I personnaly successfuly did this under Windows and Linux (Ubuntu 9.04). Sukender PVLE - Lightweight cross-platform game engine - http://pvl

Re: [osg-users] osgAL + latest OSG SVN

2010-05-05 Thread Trinh Thanh Trung
Hi, I recently had some problems with osgal. After U downloaded and configured a little while, I was able to compile the osgal. However, when putting the library into my application and debug, I had this error message Code: No Generic Hardware in: Generic Software Using OpenAL EAX2.0 extensi

Re: [osg-users] osgAL + latest OSG SVN

2009-01-26 Thread Alexandre Amalric
Hi Sukender, I updated my osgAL version with latest svn revision 71 and it works perfectly, code isn't commented anymore. I was maybe using an old svn update, my apologize ;-) 2009/1/26 Sukender > Hi Alexandre, > > I *DO* call "osgAL::SoundManager::instance()->getSample()" in my app and it > wo

Re: [osg-users] osgAL + latest OSG SVN

2009-01-26 Thread Sukender
Hi Alexandre, I *DO* call "osgAL::SoundManager::instance()->getSample()" in my app and it works perfectly... since the code is not commented! Which revision do you use? Revisions 70 and 71 ( https://osgal.svn.sourceforge.net/svnroot/osgal ) work perfectly for me. Sukender PVLE - Lightweight cr

Re: [osg-users] osgAL + latest OSG SVN

2009-01-26 Thread Alexandre Amalric
Hi Sukkender, I found something interesting in last svn update in soundmanager.cpp : try { // Cache miss, load the file: /*std::string new_path = osgDB::findDataFile(path); if (new_path.empty()) { osg::notify(osg::INFO) << "SoundManager::getSamp

Re: [osg-users] osgAL + latest OSG SVN

2009-01-17 Thread Sukender
Hum, I don't think so... If you find a mistake somewhere, feel free to email me so that I correct it. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Fri, 16 Jan 2009 15:59:31 +0100, Alexandre Amalric a écrit: > Hi osg-users, > > And sorry to bother y

Re: [osg-users] osgAL + latest OSG SVN

2009-01-16 Thread Alexandre Amalric
Hi osg-users, And sorry to bother you again but, I tried the latest osgAL(svn) like mentioned above but the osgal-multiple example seems to don't work anymore. I tried the oalpp-multiple example wich works perfectly, so it's not my soundcard... Is there any change from the last update that could

Re: [osg-users] osgAL + latest OSG SVN

2009-01-16 Thread Alexandre Amalric
Bonjour, Jean-Sébastien, Sukender I updated today last version from osgAL and OSG (svn both) and everything is working fine. No more error message when compiling. Maybe I was missing something in my CMAKE configuration. Thank you for your support. 2009/1/15 Jean-Sébastien Guay > Bonjour Alexan

Re: [osg-users] osgAL + latest OSG SVN

2009-01-15 Thread Jean-Sébastien Guay
Bonjour Alexandre, Erreur1error C2504: 'std::basic_fstream<_Elem,_Traits>' : classe de base non définieC:\Program Files\OpenSceneGraph\include\OsgDB\fstream31 That's in fact a compile error in OSG, not related to osgAL in any way. What compiler/platform are you using? Is

Re: [osg-users] osgAL + latest OSG SVN

2009-01-15 Thread Sukender
Undefined base class??? That sounds very strange. If you find the reason, that may help others. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Thu, 15 Jan 2009 15:41:54 +0100, Alexandre Amalric a écrit: > Hi Sukender, > > I already downloaded the late

Re: [osg-users] osgAL + latest OSG SVN

2009-01-15 Thread Alexandre Amalric
Hi Sukender, I already downloaded the latest osgAL SVN ( https://osgal.svn.sourceforge.net/svnroot/osgal ) with the latest osg SVN version. I use the new CMAKE build system. Maybe am I missig an hidden parameter ;-) When I use osgAL 0.6.1 with OSG 2.6.0 it works fine, no errors about some fstre

Re: [osg-users] osgAL + latest OSG SVN

2009-01-15 Thread Sukender
Hi Alexandre, Did you also try the latest osgAL SVN ( https://osgal.svn.sourceforge.net/svnroot/osgal )? It works fine for me, using OpenAL-Soft, WinXP SP3, MSVC8, in Debug. Please not that there is a new CMake build system that you should (must?) use. Sukender, also working on osgAL PVLE - Lig

[osg-users] osgAL + latest OSG SVN

2009-01-15 Thread Alexandre Amalric
Hi osg-users, I recently downloaded latest svn version from osg and osgAL but I don't succeed to compile osgAL svn with OSG svn. There is an error about fstream, because of including osgDB::FileUtils in SoundManager.cpp. Has anyone tried to compile latest osgAL (svn) with latest OSG (svn) ? --