Re: [osg-users] ANN: osgEarth 2.0 released
Hi Glenn, Glad to see very nice improvements in osgEarth! Keep up the good work! Cheers 2011/2/25 J.P. Delport jpdelp...@csir.co.za Hi Glenn, thanks for the great work you guys are doing. cheers jp On 24/02/11 19:01, Glenn Waldron wrote: osgEarth 2.0 is here! Many thanks to everyone in the community who has supported the project and helped us to make it a success. osgEarth is an on-demand terrain rendering toolkit for OSG. It's goals are to * render terrain on the fly with little or no preprocessing * support imagery, DEMs, and vectors from web mapping services as well as local data sources * make it as easy as possible to get a global terrain model up and running Some highlights of Version 2.0: * Shader composition framework - integrate your own shader code with osgEarth's terrain shaders with no copy-n-paste * Overlay decorator - new flexible mechanism for draping geometry on the terrain * GPU compositing - render imagery using texture arrays, multitexturing, or multipass * SkyNode - sun, stars, and atmospheric lighting And now some links: * Release notes: http://www.osgearth.org/wiki/ReleaseNotes20 * osgEarth wiki: http://osgearth.org * GitHub repository: https://github.com/gwaldron/osgearth * Support forum: http://forum.osgearth.org * Press release: http://pelicanmapping.com/?p=136 Enjoy! Glenn Waldron : Pelican Mapping : twitter.com/glennwaldron http://twitter.com/glennwaldron ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- This message is subject to the CSIR's copyright terms and conditions, e-mail legal notice, and implemented Open Document Format (ODF) standard. The full disclaimer details can be found at http://www.csir.co.za/disclaimer.html. This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. MailScanner thanks Transtec Computers for their support. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Jordi Torres Fabra gvSIG 3D blog http://gvsig3d.blogspot.com Instituto de Automática e Informática Industrial http://www.ai2.upv.es ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] ANN: osgEarth 2.0 released
osgEarth 2.0 is here! Many thanks to everyone in the community who has supported the project and helped us to make it a success. osgEarth is an on-demand terrain rendering toolkit for OSG. It's goals are to * render terrain on the fly with little or no preprocessing * support imagery, DEMs, and vectors from web mapping services as well as local data sources * make it as easy as possible to get a global terrain model up and running Some highlights of Version 2.0: * Shader composition framework - integrate your own shader code with osgEarth's terrain shaders with no copy-n-paste * Overlay decorator - new flexible mechanism for draping geometry on the terrain * GPU compositing - render imagery using texture arrays, multitexturing, or multipass * SkyNode - sun, stars, and atmospheric lighting And now some links: * Release notes: http://www.osgearth.org/wiki/ReleaseNotes20 * osgEarth wiki: http://osgearth.org * GitHub repository: https://github.com/gwaldron/osgearth * Support forum: http://forum.osgearth.org * Press release: http://pelicanmapping.com/?p=136 Enjoy! Glenn Waldron : Pelican Mapping : twitter.com/glennwaldron ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] ANN: osgEarth 2.0 released
Impressive... Thank you. -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Glenn Waldron Sent: Thursday, February 24, 2011 10:02 AM To: OpenSceneGraph Users Subject: [osg-users] ANN: osgEarth 2.0 released osgEarth 2.0 is here! Many thanks to everyone in the community who has supported the project and helped us to make it a success. osgEarth is an on-demand terrain rendering toolkit for OSG. It's goals are to * render terrain on the fly with little or no preprocessing * support imagery, DEMs, and vectors from web mapping services as well as local data sources * make it as easy as possible to get a global terrain model up and running Some highlights of Version 2.0: * Shader composition framework - integrate your own shader code with osgEarth's terrain shaders with no copy-n-paste * Overlay decorator - new flexible mechanism for draping geometry on the terrain * GPU compositing - render imagery using texture arrays, multitexturing, or multipass * SkyNode - sun, stars, and atmospheric lighting And now some links: * Release notes: http://www.osgearth.org/wiki/ReleaseNotes20 * osgEarth wiki: http://osgearth.org * GitHub repository: https://github.com/gwaldron/osgearth * Support forum: http://forum.osgearth.org * Press release: http://pelicanmapping.com/?p=136 Enjoy! Glenn Waldron : Pelican Mapping : twitter.com/glennwaldron ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] ANN: osgEarth 2.0 released
Congratulation Glenn and to y'alls team Nice Job Gordon Tomlinson 3D Technology System Engineering Consultant Overwatch(r) An Operating Unit of Textron Systems __ WARNING: Documents that can be viewed, printed or retrieved from this E-Mail may contain technical data whose export is restricted by the Arms Export Control Act (Title 22, U.S.C., Sec 2751, et seq,) or the Export Administration Act of 1979, as amended, Title 50, U.S.C., App. 2401 et seq. and which may not be exported, released or disclosed to non-U.S. persons (i.e. persons who are not U.S. citizens or lawful permanent residents [green card holders]) inside or outside the United States, without first obtaining an export license. Violations of these export laws are subject to severe civil, criminal and administrative penalties. From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Glenn Waldron Sent: Thursday, February 24, 2011 12:02 PM To: OpenSceneGraph Users Subject: [osg-users] ANN: osgEarth 2.0 released osgEarth 2.0 is here! Many thanks to everyone in the community who has supported the project and helped us to make it a success. osgEarth is an on-demand terrain rendering toolkit for OSG. It's goals are to * render terrain on the fly with little or no preprocessing * support imagery, DEMs, and vectors from web mapping services as well as local data sources * make it as easy as possible to get a global terrain model up and running Some highlights of Version 2.0: * Shader composition framework - integrate your own shader code with osgEarth's terrain shaders with no copy-n-paste * Overlay decorator - new flexible mechanism for draping geometry on the terrain * GPU compositing - render imagery using texture arrays, multitexturing, or multipass * SkyNode - sun, stars, and atmospheric lighting And now some links: * Release notes: http://www.osgearth.org/wiki/ReleaseNotes20 * osgEarth wiki: http://osgearth.org * GitHub repository: https://github.com/gwaldron/osgearth * Support forum: http://forum.osgearth.org * Press release: http://pelicanmapping.com/?p=136 Enjoy! Glenn Waldron : Pelican Mapping : twitter.com/glennwaldron ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] ANN: osgEarth 2.0 released
On 2/24/2011 10:01 AM, Glenn Waldron wrote: osgEarth 2.0 is here! Awesome. Can't wait to check it out. Just have to finish my work work than I can do play work. ;) -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. Contracting. There is no Truth. There is only Perception. To Perceive is to Exist. - Xen ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] ANN: osgEarth 2.0 released
osgEarth 2.0 is here! Congrats Glenn + Jason :-) ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] ANN: osgEarth 2.0 released
Hi Glenn Very Good! And thanks again for including --run-on-demand Neil -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37110#37110 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] ANN: osgEarth 2.0 released
Hi Glenn, thanks for the great work you guys are doing. cheers jp On 24/02/11 19:01, Glenn Waldron wrote: osgEarth 2.0 is here! Many thanks to everyone in the community who has supported the project and helped us to make it a success. osgEarth is an on-demand terrain rendering toolkit for OSG. It's goals are to * render terrain on the fly with little or no preprocessing * support imagery, DEMs, and vectors from web mapping services as well as local data sources * make it as easy as possible to get a global terrain model up and running Some highlights of Version 2.0: * Shader composition framework - integrate your own shader code with osgEarth's terrain shaders with no copy-n-paste * Overlay decorator - new flexible mechanism for draping geometry on the terrain * GPU compositing - render imagery using texture arrays, multitexturing, or multipass * SkyNode - sun, stars, and atmospheric lighting And now some links: * Release notes: http://www.osgearth.org/wiki/ReleaseNotes20 * osgEarth wiki: http://osgearth.org * GitHub repository: https://github.com/gwaldron/osgearth * Support forum: http://forum.osgearth.org * Press release: http://pelicanmapping.com/?p=136 Enjoy! Glenn Waldron : Pelican Mapping : twitter.com/glennwaldron http://twitter.com/glennwaldron ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- This message is subject to the CSIR's copyright terms and conditions, e-mail legal notice, and implemented Open Document Format (ODF) standard. The full disclaimer details can be found at http://www.csir.co.za/disclaimer.html. This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. MailScanner thanks Transtec Computers for their support. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org