Re: [osg-users] ANN: osgEarth 2.0 released

2011-02-25 Thread Jordi Torres
Hi Glenn,

Glad to see very nice improvements in osgEarth! Keep up the good work!

Cheers

2011/2/25 J.P. Delport jpdelp...@csir.co.za

 Hi Glenn,

 thanks for the great work you guys are doing.

 cheers
 jp


 On 24/02/11 19:01, Glenn Waldron wrote:

 osgEarth 2.0 is here!

 Many thanks to everyone in the community who has supported the project
 and helped us to make it a success.

 osgEarth is an on-demand terrain rendering toolkit for OSG. It's goals
 are to

  * render terrain on the fly with little or no preprocessing
  * support imagery, DEMs, and vectors from web mapping services as well
 as local data sources
  * make it as easy as possible to get a global terrain model up and
 running

 Some highlights of Version 2.0:

  * Shader composition framework - integrate your own shader code with
 osgEarth's terrain shaders with no copy-n-paste
  * Overlay decorator - new flexible mechanism for draping geometry on
 the terrain
  * GPU compositing - render imagery using texture arrays,
 multitexturing, or multipass
  * SkyNode - sun, stars, and atmospheric lighting

 And now some links:

  * Release notes: http://www.osgearth.org/wiki/ReleaseNotes20
  * osgEarth wiki: http://osgearth.org
  * GitHub repository: https://github.com/gwaldron/osgearth
  * Support forum: http://forum.osgearth.org
  * Press release: http://pelicanmapping.com/?p=136

 Enjoy!


 Glenn Waldron : Pelican Mapping : twitter.com/glennwaldron
 http://twitter.com/glennwaldron




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[osg-users] ANN: osgEarth 2.0 released

2011-02-24 Thread Glenn Waldron
osgEarth 2.0 is here!

Many thanks to everyone in the community who has supported the project and
helped us to make it a success.

osgEarth is an on-demand terrain rendering toolkit for OSG. It's goals are
to

 * render terrain on the fly with little or no preprocessing
 * support imagery, DEMs, and vectors from web mapping services as well as
local data sources
 * make it as easy as possible to get a global terrain model up and running

Some highlights of Version 2.0:

 * Shader composition framework - integrate your own shader code with
osgEarth's terrain shaders with no copy-n-paste
 * Overlay decorator - new flexible mechanism for draping geometry on the
terrain
 * GPU compositing - render imagery using texture arrays, multitexturing, or
multipass
 * SkyNode - sun, stars, and atmospheric lighting

And now some links:

 * Release notes: http://www.osgearth.org/wiki/ReleaseNotes20
 * osgEarth wiki: http://osgearth.org
 * GitHub repository: https://github.com/gwaldron/osgearth
 * Support forum: http://forum.osgearth.org
 * Press release: http://pelicanmapping.com/?p=136

Enjoy!


Glenn Waldron : Pelican Mapping : twitter.com/glennwaldron
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Re: [osg-users] ANN: osgEarth 2.0 released

2011-02-24 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Impressive...

Thank you.

-Shayne

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Glenn
Waldron
Sent: Thursday, February 24, 2011 10:02 AM
To: OpenSceneGraph Users
Subject: [osg-users] ANN: osgEarth 2.0 released

osgEarth 2.0 is here!

Many thanks to everyone in the community who has supported the project
and helped us to make it a success.

osgEarth is an on-demand terrain rendering toolkit for OSG. It's goals
are to

 * render terrain on the fly with little or no preprocessing
 * support imagery, DEMs, and vectors from web mapping services as well
as local data sources
 * make it as easy as possible to get a global terrain model up and
running

Some highlights of Version 2.0:

 * Shader composition framework - integrate your own shader code with
osgEarth's terrain shaders with no copy-n-paste
 * Overlay decorator - new flexible mechanism for draping geometry on
the terrain
 * GPU compositing - render imagery using texture arrays,
multitexturing, or multipass
 * SkyNode - sun, stars, and atmospheric lighting

And now some links:

 * Release notes: http://www.osgearth.org/wiki/ReleaseNotes20
 * osgEarth wiki: http://osgearth.org
 * GitHub repository: https://github.com/gwaldron/osgearth
 * Support forum: http://forum.osgearth.org
 * Press release: http://pelicanmapping.com/?p=136

Enjoy!


Glenn Waldron : Pelican Mapping : twitter.com/glennwaldron

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Re: [osg-users] ANN: osgEarth 2.0 released

2011-02-24 Thread Tomlinson, Gordon
Congratulation Glenn and to y'alls team

 

Nice Job

 

Gordon Tomlinson

3D Technology

System Engineering Consultant

Overwatch(r)

An Operating Unit of Textron Systems

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From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Glenn
Waldron
Sent: Thursday, February 24, 2011 12:02 PM
To: OpenSceneGraph Users
Subject: [osg-users] ANN: osgEarth 2.0 released

 

osgEarth 2.0 is here!

 

Many thanks to everyone in the community who has supported the project
and helped us to make it a success.

 

osgEarth is an on-demand terrain rendering toolkit for OSG. It's goals
are to

 

 * render terrain on the fly with little or no preprocessing

 * support imagery, DEMs, and vectors from web mapping services as well
as local data sources

 * make it as easy as possible to get a global terrain model up and
running

 

Some highlights of Version 2.0:

 

 * Shader composition framework - integrate your own shader code with
osgEarth's terrain shaders with no copy-n-paste

 * Overlay decorator - new flexible mechanism for draping geometry on
the terrain

 * GPU compositing - render imagery using texture arrays,
multitexturing, or multipass

 * SkyNode - sun, stars, and atmospheric lighting

 

And now some links:

 

 * Release notes: http://www.osgearth.org/wiki/ReleaseNotes20

 * osgEarth wiki: http://osgearth.org

 * GitHub repository: https://github.com/gwaldron/osgearth

 * Support forum: http://forum.osgearth.org

 * Press release: http://pelicanmapping.com/?p=136

 

Enjoy!

 

 

Glenn Waldron : Pelican Mapping : twitter.com/glennwaldron

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Re: [osg-users] ANN: osgEarth 2.0 released

2011-02-24 Thread Chris 'Xenon' Hanson
On 2/24/2011 10:01 AM, Glenn Waldron wrote:
 osgEarth 2.0 is here!

  Awesome.

  Can't wait to check it out. Just have to finish my work work than I can do 
play work. ;)

-- 
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com 
http://www.alphapixel.com/
  Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. 
Contracting.
There is no Truth. There is only Perception. To Perceive is to Exist. - 
Xen
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Re: [osg-users] ANN: osgEarth 2.0 released

2011-02-24 Thread Robert Osfield
 osgEarth 2.0 is here!

Congrats Glenn + Jason :-)
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Re: [osg-users] ANN: osgEarth 2.0 released

2011-02-24 Thread Neil Neilson
Hi Glenn

Very Good!

And thanks again for including  --run-on-demand

Neil

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Re: [osg-users] ANN: osgEarth 2.0 released

2011-02-24 Thread J.P. Delport

Hi Glenn,

thanks for the great work you guys are doing.

cheers
jp

On 24/02/11 19:01, Glenn Waldron wrote:

osgEarth 2.0 is here!

Many thanks to everyone in the community who has supported the project
and helped us to make it a success.

osgEarth is an on-demand terrain rendering toolkit for OSG. It's goals
are to

  * render terrain on the fly with little or no preprocessing
  * support imagery, DEMs, and vectors from web mapping services as well
as local data sources
  * make it as easy as possible to get a global terrain model up and running

Some highlights of Version 2.0:

  * Shader composition framework - integrate your own shader code with
osgEarth's terrain shaders with no copy-n-paste
  * Overlay decorator - new flexible mechanism for draping geometry on
the terrain
  * GPU compositing - render imagery using texture arrays,
multitexturing, or multipass
  * SkyNode - sun, stars, and atmospheric lighting

And now some links:

  * Release notes: http://www.osgearth.org/wiki/ReleaseNotes20
  * osgEarth wiki: http://osgearth.org
  * GitHub repository: https://github.com/gwaldron/osgearth
  * Support forum: http://forum.osgearth.org
  * Press release: http://pelicanmapping.com/?p=136

Enjoy!


Glenn Waldron : Pelican Mapping : twitter.com/glennwaldron
http://twitter.com/glennwaldron



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